glsl: Generate link error for non-matching gl_FragCoord redeclarations

in different fragment shaders. This also applies to a case when gl_FragCoord
is redeclared with no layout qualifiers in one fragment shader and not
declared but used in other fragment shader.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Khronos Bug#12957
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

(cherry picked from commit d8208312a3)
This commit is contained in:
Anuj Phogat 2015-03-05 11:07:52 -08:00 committed by Emil Velikov
parent d6413ed98f
commit d83d2ea9a6

View file

@ -1364,24 +1364,13 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
* "If gl_FragCoord is redeclared in any fragment shader in a program,
* it must be redeclared in all the fragment shaders in that program
* that have a static use gl_FragCoord."
*
* Exclude the case when one of the 'linked_shader' or 'shader' redeclares
* gl_FragCoord with no layout qualifiers but the other one doesn't
* redeclare it. If we strictly follow GLSL 1.50 spec's language, it
* should be a link error. But, generating link error for this case will
* be a wrong behaviour which spec didn't intend to do and it could also
* break some applications.
*/
if ((linked_shader->redeclares_gl_fragcoord
&& !shader->redeclares_gl_fragcoord
&& shader->uses_gl_fragcoord
&& (linked_shader->origin_upper_left
|| linked_shader->pixel_center_integer))
&& shader->uses_gl_fragcoord)
|| (shader->redeclares_gl_fragcoord
&& !linked_shader->redeclares_gl_fragcoord
&& linked_shader->uses_gl_fragcoord
&& (shader->origin_upper_left
|| shader->pixel_center_integer))) {
&& linked_shader->uses_gl_fragcoord)) {
linker_error(prog, "fragment shader defined with conflicting "
"layout qualifiers for gl_FragCoord\n");
}