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glsl: Generate link error for non-matching gl_FragCoord redeclarations
in different fragment shaders. This also applies to a case when gl_FragCoord is redeclared with no layout qualifiers in one fragment shader and not declared but used in other fragment shader. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Khronos Bug#12957 Cc: "10.5" <mesa-stable@lists.freedesktop.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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1 changed files with 2 additions and 13 deletions
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@ -1377,24 +1377,13 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
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* "If gl_FragCoord is redeclared in any fragment shader in a program,
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* it must be redeclared in all the fragment shaders in that program
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* that have a static use gl_FragCoord."
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*
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* Exclude the case when one of the 'linked_shader' or 'shader' redeclares
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* gl_FragCoord with no layout qualifiers but the other one doesn't
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* redeclare it. If we strictly follow GLSL 1.50 spec's language, it
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* should be a link error. But, generating link error for this case will
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* be a wrong behaviour which spec didn't intend to do and it could also
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* break some applications.
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*/
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if ((linked_shader->redeclares_gl_fragcoord
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&& !shader->redeclares_gl_fragcoord
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&& shader->uses_gl_fragcoord
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&& (linked_shader->origin_upper_left
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|| linked_shader->pixel_center_integer))
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&& shader->uses_gl_fragcoord)
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|| (shader->redeclares_gl_fragcoord
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&& !linked_shader->redeclares_gl_fragcoord
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&& linked_shader->uses_gl_fragcoord
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&& (shader->origin_upper_left
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|| shader->pixel_center_integer))) {
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&& linked_shader->uses_gl_fragcoord)) {
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linker_error(prog, "fragment shader defined with conflicting "
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"layout qualifiers for gl_FragCoord\n");
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}
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