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i915g: Update TODO
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1 changed files with 1 additions and 12 deletions
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@ -1,19 +1,11 @@
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Random list of problems with i915g:
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- Add support for PIPE_CAP_POINT_SPRITE either via the draw module or directly
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via the hardware, look at the classic driver, more advanced.
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- What does this button do? Figure out LIS7 with regards to depth offset.
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- Dies with BadDrawable on GLXFBconfig changes/destruction. Makes piglit totally
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unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
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broken, it doesn't update the viewport/get new buffers.
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- Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in
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wireframe mode. Changing the cullmode to cw from none mitigates the crash. As
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does emitting only one line segment (2 indices) per 3D_PRIMITIVE command in
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the batch.
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- Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
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Texture sampling from Y-tiled buffers seems to work, though (save above
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problems).
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@ -34,16 +26,13 @@ Random list of problems with i915g:
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- Replace constants and immediates which are 0,1,-1 or a combination of those with a swizzle.
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- i915_delete_fs_state doesn't call draw_delete_fragment_shader. Why?
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- Schedule instructions to minimize the number of phases. One way is to replace
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R registers responsible for a boundary with U registers to avoid phase
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boundaries.
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- Continue a previous primitive when there are no state changes
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- Switch to the blitter for those buggy blit copies
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- Or state save/restore has a bug with u_blitter, fix it.
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- Fix fragment discard
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Other bugs can be found here:
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https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g
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