i915g: Update TODO

This commit is contained in:
Stéphane Marchesin 2013-03-08 16:16:33 -08:00
parent 728240b64d
commit d815e8af39

View file

@ -1,19 +1,11 @@
Random list of problems with i915g:
- Add support for PIPE_CAP_POINT_SPRITE either via the draw module or directly
via the hardware, look at the classic driver, more advanced.
- What does this button do? Figure out LIS7 with regards to depth offset.
- Dies with BadDrawable on GLXFBconfig changes/destruction. Makes piglit totally
unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
broken, it doesn't update the viewport/get new buffers.
- Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in
wireframe mode. Changing the cullmode to cw from none mitigates the crash. As
does emitting only one line segment (2 indices) per 3D_PRIMITIVE command in
the batch.
- Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
Texture sampling from Y-tiled buffers seems to work, though (save above
problems).
@ -34,16 +26,13 @@ Random list of problems with i915g:
- Replace constants and immediates which are 0,1,-1 or a combination of those with a swizzle.
- i915_delete_fs_state doesn't call draw_delete_fragment_shader. Why?
- Schedule instructions to minimize the number of phases. One way is to replace
R registers responsible for a boundary with U registers to avoid phase
boundaries.
- Continue a previous primitive when there are no state changes
- Switch to the blitter for those buggy blit copies
- Or state save/restore has a bug with u_blitter, fix it.
- Fix fragment discard
Other bugs can be found here:
https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g