docs: document another Viewperf bug

This commit is contained in:
Brian Paul 2013-03-08 10:32:39 -07:00
parent 17f1cb1d99
commit 728240b64d

View file

@ -203,6 +203,35 @@ This causes the object in question to be drawn in a strange orientation
and with a semi-random color (between white and black) since GL_FOG is enabled.
</p>
<h2>Proe-05 test 1</h2>
<p>
This uses depth testing but there's two problems:
<ol>
<li>The glXChooseFBConfig() call doesn't request a depth buffer
<li>The test never calls glClear(GL_DEPTH_BUFFER_BIT) to initialize the depth buffer
</ol>
<p>
If the chosen visual does not have a depth buffer, you'll see the wireframe
car model but it won't be rendered correctly.
</p>
If (by luck) the chosen visual has a depth buffer, its initial contents
will be undefined so you may or may not see parts of the model.
<p>
Interestingly, with NVIDIA's driver most visuals happen to have a depth buffer
and apparently the contents are initialized to 1.0 by default so this test
just happens to work with their drivers.
</p>
<p>
Finally, even if a depth buffer was requested and the glClear(GL_COLOR_BUFFER_BIT)
calls were changed to glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
the problem still wouldn't be fixed because GL_DEPTH_WRITEMASK=GL_FALSE when
glClear is called so clearing the depth buffer would be a no-op anyway.
</p>
</div>
</body>
</html>