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[g3dvl] simplyfy shaders and fix bugs
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parent
dd51858850
commit
d7fc97b6ab
1 changed files with 16 additions and 23 deletions
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@ -85,7 +85,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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struct ureg_src norm, mbs;
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struct ureg_src vpos, vtex[3], vmv[4];
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struct ureg_dst temp;
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struct ureg_dst o_vpos, o_vtex[3], o_vmv[4], o_frc;
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struct ureg_dst o_vpos, o_vtex[3], o_vmv[4], o_line;
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unsigned i, j, count;
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shader = ureg_create(TGSI_PROCESSOR_VERTEX);
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@ -118,7 +118,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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}
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}
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o_frc = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 4 + count);
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o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 4 + count);
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/*
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* o_vpos = vpos * norm * mbs
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@ -132,20 +132,15 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
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for (i = 0; i < 3; ++i) {
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ureg_MUL(shader, ureg_writemask(temp, TGSI_WRITEMASK_XY), vtex[i], mbs);
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ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_XY), ureg_src(temp), norm);
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ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_ZW), vtex[i]);
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}
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for (i = 0; i < count; ++i) {
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ureg_MUL(shader, ureg_writemask(temp, TGSI_WRITEMASK_XY), vmv[i],
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ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X));
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ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), ureg_src(temp), norm, ureg_src(o_vpos));
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ureg_MOV(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_ZW), vmv[i]);
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}
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if (mv_per_frame == 2) {
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ureg_MUL(shader, ureg_writemask(temp, TGSI_WRITEMASK_XY), vpos, ureg_imm1f(shader, 0.5f));
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ureg_FRC(shader, ureg_writemask(temp, TGSI_WRITEMASK_XY), ureg_src(temp));
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ureg_MUL(shader, ureg_writemask(temp, TGSI_WRITEMASK_XY), ureg_src(temp), ureg_imm1f(shader, 2.0f));
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ureg_MUL(shader, ureg_writemask(o_frc, TGSI_WRITEMASK_XY), ureg_src(temp), mbs);
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ureg_MOV(shader, ureg_writemask(o_frc, TGSI_WRITEMASK_ZW), vpos);
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ureg_MOV(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f));
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ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_Y), vpos, ureg_imm1f(shader, MACROBLOCK_HEIGHT / 2));
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}
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ureg_release_temporary(shader, temp);
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@ -244,7 +239,7 @@ static void *
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create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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{
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struct ureg_program *shader;
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struct ureg_src tc[5], fract;
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struct ureg_src tc[5], line;
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struct ureg_src sampler[4];
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struct ureg_dst texel, ref, tmp;
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struct ureg_dst fragment;
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@ -256,7 +251,7 @@ create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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for (i = 0; i < 5; ++i)
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tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 1, TGSI_INTERPOLATE_LINEAR);
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fract = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 6, TGSI_INTERPOLATE_LINEAR);
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line = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 6, TGSI_INTERPOLATE_LINEAR);
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for (i = 0; i < 4; ++i)
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sampler[i] = ureg_DECL_sampler(shader, i);
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@ -281,13 +276,12 @@ create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
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}
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), fract, ureg_imm1f(shader, 0.5f));
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ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp));
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ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line);
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ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
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ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label);
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ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[3], sampler[3]);
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ureg_ELSE(shader, &label);
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ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[4], sampler[3]);
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ureg_ELSE(shader, &label);
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ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[3], sampler[3]);
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ureg_ENDIF(shader);
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ureg_MAD(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X), ureg_src(ref));
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@ -356,7 +350,7 @@ static void *
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create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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{
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struct ureg_program *shader;
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struct ureg_src tc[7], fract;
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struct ureg_src tc[7], line;
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struct ureg_src sampler[5];
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struct ureg_dst texel, ref[2], tmp;
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struct ureg_dst fragment;
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@ -368,7 +362,7 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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for (i = 0; i < 7; ++i)
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tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 1, TGSI_INTERPOLATE_LINEAR);
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fract = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 8, TGSI_INTERPOLATE_LINEAR);
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line = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 8, TGSI_INTERPOLATE_LINEAR);
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for (i = 0; i < 5; ++i)
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sampler[i] = ureg_DECL_sampler(shader, i);
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@ -392,15 +386,14 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
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ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(ref[0]), TGSI_SWIZZLE_X));
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}
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), fract, ureg_imm1f(shader, 0.5f));
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ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp));
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ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line);
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ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f));
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ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[3], sampler[3]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[4], sampler[4]);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[4], sampler[3]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[6], sampler[4]);
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ureg_ELSE(shader, &label);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[5], sampler[3]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[6], sampler[4]);
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ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[3], sampler[3]);
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ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[5], sampler[4]);
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ureg_ENDIF(shader);
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ureg_LRP(shader, ref[0], ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1]));
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