v3d: Wire up core pipe_debug_callback

This lets the driver use pipe_debug_message() for GL_ARB_debug_output.

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Rhys Kidd 2018-08-10 12:40:10 -04:00 committed by Eric Anholt
parent d80761b8f3
commit d3991d2472
2 changed files with 14 additions and 0 deletions

View file

@ -65,6 +65,18 @@ v3d_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
}
}
static void
v3d_set_debug_callback(struct pipe_context *pctx,
const struct pipe_debug_callback *cb)
{
struct v3d_context *v3d = v3d_context(pctx);
if (cb)
v3d->debug = *cb;
else
memset(&v3d->debug, 0, sizeof(v3d->debug));
}
static void
v3d_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
@ -139,6 +151,7 @@ v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
pctx->priv = priv;
pctx->destroy = v3d_context_destroy;
pctx->flush = v3d_pipe_flush;
pctx->set_debug_callback = v3d_set_debug_callback;
pctx->invalidate_resource = v3d_invalidate_resource;
if (screen->devinfo.ver >= 41) {

View file

@ -433,6 +433,7 @@ struct v3d_context {
struct v3d_vertexbuf_stateobj vertexbuf;
struct v3d_streamout_stateobj streamout;
struct v3d_bo *current_oq;
struct pipe_debug_callback debug;
/** @} */
};