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v3d: Wire up core pipe_debug_callback
This lets the driver use pipe_debug_message() for GL_ARB_debug_output. Signed-off-by: Rhys Kidd <rhyskidd@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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2 changed files with 14 additions and 0 deletions
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@ -65,6 +65,18 @@ v3d_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
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}
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}
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static void
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v3d_set_debug_callback(struct pipe_context *pctx,
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const struct pipe_debug_callback *cb)
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{
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struct v3d_context *v3d = v3d_context(pctx);
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if (cb)
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v3d->debug = *cb;
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else
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memset(&v3d->debug, 0, sizeof(v3d->debug));
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}
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static void
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v3d_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
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{
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@ -139,6 +151,7 @@ v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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pctx->priv = priv;
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pctx->destroy = v3d_context_destroy;
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pctx->flush = v3d_pipe_flush;
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pctx->set_debug_callback = v3d_set_debug_callback;
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pctx->invalidate_resource = v3d_invalidate_resource;
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if (screen->devinfo.ver >= 41) {
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@ -433,6 +433,7 @@ struct v3d_context {
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struct v3d_vertexbuf_stateobj vertexbuf;
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struct v3d_streamout_stateobj streamout;
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struct v3d_bo *current_oq;
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struct pipe_debug_callback debug;
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/** @} */
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};
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