v3d: Drop shadow comparison state from shader variant key.

The shadow state is now in the sampler.
This commit is contained in:
Eric Anholt 2018-12-19 16:53:25 -08:00
parent 0e2758daad
commit d80761b8f3
2 changed files with 0 additions and 4 deletions

View file

@ -313,8 +313,6 @@ struct v3d_key {
uint8_t swizzle[4];
uint8_t return_size;
uint8_t return_channels;
unsigned compare_mode:1;
unsigned compare_func:3;
bool clamp_s:1;
bool clamp_t:1;
bool clamp_r:1;

View file

@ -386,8 +386,6 @@ v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key,
}
if (sampler) {
key->tex[i].compare_mode = sampler_state->compare_mode;
key->tex[i].compare_func = sampler_state->compare_func;
key->tex[i].clamp_s =
sampler_state->wrap_s == PIPE_TEX_WRAP_CLAMP;
key->tex[i].clamp_t =