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r200: invalidate texture paths in some more places
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1 changed files with 8 additions and 3 deletions
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@ -43,8 +43,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "main/teximage.h"
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#include "main/texobj.h"
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#include "texmem.h"
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#include "radeon_mipmap_tree.h"
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#include "r200_context.h"
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#include "r200_state.h"
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@ -211,6 +209,9 @@ static void r200SetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
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{
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GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK);
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/* Force revalidation to account for switches from/to mipmapping. */
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t->validated = GL_FALSE;
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t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK);
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t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK;
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@ -389,7 +390,11 @@ static void r200TexParameter( GLcontext *ctx, GLenum target,
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* we just have to rely on loading the right subset of mipmap levels
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* to simulate a clamped LOD.
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*/
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driSwapOutTextureObject( (driTextureObject *) t );
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if (t->mt) {
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radeon_miptree_unreference(t->mt);
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t->mt = 0;
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t->validated = GL_FALSE;
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}
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break;
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default:
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