mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-06-07 06:08:16 +02:00
radeon: major cleanups removing old dead codepaths.
This should be working gears on radeon state
This commit is contained in:
parent
9df844b109
commit
ccf7814a31
7 changed files with 161 additions and 701 deletions
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@ -198,9 +198,6 @@ void radeonEmitState( r100ContextPtr rmesa )
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rmesa->save_on_next_emit = GL_FALSE;
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}
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if (rmesa->radeon.cmdbuf.cs->cdw)
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return;
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/* this code used to return here but now it emits zbs */
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/* To avoid going across the entire set of states multiple times, just check
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@ -245,11 +242,6 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa,
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radeonEmitState( rmesa );
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// if (RADEON_DEBUG & DEBUG_IOCTL)
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// fprintf(stderr, "%s cmd_used/4: %d\n", __FUNCTION__,
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// rmesa->store.cmd_used/4);
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#if RADEON_OLD_PACKETS
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BEGIN_BATCH(8);
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OUT_BATCH_PACKET3_CLIP(RADEON_CP_PACKET3_3D_RNDR_GEN_INDX_PRIM, 3);
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@ -276,51 +268,13 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa,
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#endif
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}
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static void radeonFireEB(r100ContextPtr rmesa, int vertex_count, int vertex_format, int type)
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{
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BATCH_LOCALS(&rmesa->radeon);
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if (vertex_count > 0) {
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BEGIN_BATCH(8);
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OUT_BATCH_PACKET3(RADEON_CP_PACKET3_3D_DRAW_INDX, 0);
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OUT_BATCH(vertex_format);
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OUT_BATCH(RADEON_CP_VC_CNTL_PRIM_WALK_IND |
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((vertex_count + 0) << 16) |
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type);
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assert(0); // RADEON HAS NO INDX_BUFFERs
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#if 0
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if (!rmesa->radeon.radeonScreen->kernel_mm) {
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OUT_BATCH_PACKET3(R200_CP_CMD_INDX_BUFFER, 2);
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OUT_BATCH((0x80 << 24) | (0 << 16) | 0x810);
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OUT_BATCH_RELOC(rmesa->tcl.elt_dma_offset,
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rmesa->tcl.elt_dma_bo,
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rmesa->tcl.elt_dma_offset,
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RADEON_GEM_DOMAIN_GTT, 0, 0);
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OUT_BATCH(vertex_count/2);
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} else {
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OUT_BATCH_PACKET3(R200_CP_CMD_INDX_BUFFER, 2);
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OUT_BATCH((0x80 << 24) | (0 << 16) | 0x810);
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OUT_BATCH(rmesa->tcl.elt_dma_offset);
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OUT_BATCH(vertex_count/2);
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radeon_cs_write_reloc(rmesa->radeon.cmdbuf.cs,
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rmesa->tcl.elt_dma_bo,
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RADEON_GEM_DOMAIN_GTT, 0, 0);
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}
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#endif
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END_BATCH();
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}
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}
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void radeonFlushElts( GLcontext *ctx )
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{
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r100ContextPtr rmesa = R100_CONTEXT(ctx);
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BATCH_LOCALS(&rmesa->radeon);
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int dwords;
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r100ContextPtr rmesa = R100_CONTEXT(ctx);
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BATCH_LOCALS(&rmesa->radeon);
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int nr;
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uint32_t *cmd = (uint32_t *)(rmesa->radeon.cmdbuf.cs->packets + rmesa->tcl.elt_cmd_start);
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int nr = (rmesa->radeon.cmdbuf.cs->section_ndw - rmesa->radeon.cmdbuf.cs->section_cdw) * 2;
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int dwords = (rmesa->radeon.cmdbuf.cs->section_ndw - rmesa->radeon.cmdbuf.cs->section_cdw);
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if (RADEON_DEBUG & DEBUG_IOCTL)
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fprintf(stderr, "%s\n", __FUNCTION__);
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@ -328,12 +282,7 @@ void radeonFlushElts( GLcontext *ctx )
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assert( rmesa->radeon.dma.flush == radeonFlushElts );
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rmesa->radeon.dma.flush = NULL;
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/* Cope with odd number of elts:
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*/
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// rmesa->store.cmd_used = (rmesa->store.cmd_used + 2) & ~2;
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// dwords = (rmesa->store.cmd_used - rmesa->store.elts_start) / 4;
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dwords = nr / 2;
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nr = rmesa->tcl.elt_used;
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rmesa->radeon.cmdbuf.cs->cdw += dwords;
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@ -341,12 +290,10 @@ void radeonFlushElts( GLcontext *ctx )
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cmd[1] |= (dwords + 3) << 16;
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cmd[5] |= nr << RADEON_CP_VC_CNTL_NUM_SHIFT;
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#else
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cmd[1] |= (dwords) << 16;
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cmd[1] |= (dwords + 2) << 16;
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cmd[3] |= nr << RADEON_CP_VC_CNTL_NUM_SHIFT;
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#endif
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fprintf(stderr,"nr is %d cmd1 is %08x\n", nr, cmd[1]);
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rmesa->radeon.cmdbuf.cs->section_cdw += dwords;
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END_BATCH();
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@ -366,7 +313,6 @@ GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa,
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int align_min_nr;
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BATCH_LOCALS(&rmesa->radeon);
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if (RADEON_DEBUG & DEBUG_IOCTL)
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fprintf(stderr, "%s %d prim %x\n", __FUNCTION__, min_nr, primitive);
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assert((primitive & RADEON_CP_VC_CNTL_PRIM_WALK_IND));
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@ -401,12 +347,10 @@ GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa,
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rmesa->tcl.elt_cmd_offset = rmesa->radeon.cmdbuf.cs->cdw;
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rmesa->tcl.elt_used = min_nr * 2;
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rmesa->tcl.elt_used = min_nr;
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retval = (GLushort *)(rmesa->radeon.cmdbuf.cs->packets + rmesa->tcl.elt_cmd_offset);
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fprintf(stderr," %d elt start %d offset %d\n", min_nr, rmesa->tcl.elt_cmd_start, rmesa->tcl.elt_cmd_offset);
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if (RADEON_DEBUG & DEBUG_PRIMS)
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fprintf(stderr, "%s: header prim %x \n",
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__FUNCTION__, primitive);
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@ -450,9 +394,6 @@ void radeonEmitAOS( r100ContextPtr rmesa,
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{
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#if RADEON_OLD_PACKETS
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assert( nr == 1 );
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// assert( rmesa->radeon.aos[0]->aos_size == component[0]->aos_stride );
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// rmesa->ioctl.vertex_offset =
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// (component[0]->aos_start + offset * component[0]->aos_stride * 4);
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rmesa->ioctl.bo = rmesa->tcl.aos[0].bo;
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rmesa->ioctl.vertex_offset =
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(rmesa->tcl.aos[0].offset + offset * rmesa->tcl.aos[0].stride * 4);
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@ -554,74 +495,6 @@ void radeonEmitAOS( r100ContextPtr rmesa,
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#endif
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}
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#if 0
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/* using already shifted color_fmt! */
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void radeonEmitBlit( r100ContextPtr rmesa, /* FIXME: which drmMinor is required? */
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GLuint color_fmt,
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GLuint src_pitch,
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GLuint src_offset,
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GLuint dst_pitch,
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GLuint dst_offset,
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GLint srcx, GLint srcy,
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GLint dstx, GLint dsty,
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GLuint w, GLuint h )
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{
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drm_radeon_cmd_header_t *cmd;
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if (RADEON_DEBUG & DEBUG_IOCTL)
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fprintf(stderr, "%s src %x/%x %d,%d dst: %x/%x %d,%d sz: %dx%d\n",
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__FUNCTION__,
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src_pitch, src_offset, srcx, srcy,
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dst_pitch, dst_offset, dstx, dsty,
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w, h);
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assert( (src_pitch & 63) == 0 );
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assert( (dst_pitch & 63) == 0 );
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assert( (src_offset & 1023) == 0 );
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assert( (dst_offset & 1023) == 0 );
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assert( w < (1<<16) );
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assert( h < (1<<16) );
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cmd = (drm_radeon_cmd_header_t *)radeonAllocCmdBuf( rmesa, 8 * sizeof(int),
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__FUNCTION__ );
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cmd[0].i = 0;
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cmd[0].header.cmd_type = RADEON_CMD_PACKET3;
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cmd[1].i = RADEON_CP_PACKET3_CNTL_BITBLT_MULTI | (5 << 16);
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cmd[2].i = (RADEON_GMC_SRC_PITCH_OFFSET_CNTL |
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RADEON_GMC_DST_PITCH_OFFSET_CNTL |
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RADEON_GMC_BRUSH_NONE |
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color_fmt |
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RADEON_GMC_SRC_DATATYPE_COLOR |
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RADEON_ROP3_S |
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RADEON_DP_SRC_SOURCE_MEMORY |
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RADEON_GMC_CLR_CMP_CNTL_DIS |
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RADEON_GMC_WR_MSK_DIS );
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cmd[3].i = ((src_pitch/64)<<22) | (src_offset >> 10);
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cmd[4].i = ((dst_pitch/64)<<22) | (dst_offset >> 10);
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cmd[5].i = (srcx << 16) | srcy;
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cmd[6].i = (dstx << 16) | dsty; /* dst */
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cmd[7].i = (w << 16) | h;
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}
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void radeonEmitWait( r100ContextPtr rmesa, GLuint flags )
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{
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drm_radeon_cmd_header_t *cmd;
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assert( !(flags & ~(RADEON_WAIT_2D|RADEON_WAIT_3D)) );
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cmd = (drm_radeon_cmd_header_t *)radeonAllocCmdBuf( rmesa, 1 * sizeof(int),
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__FUNCTION__ );
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cmd[0].i = 0;
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cmd[0].wait.cmd_type = RADEON_CMD_WAIT;
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cmd[0].wait.flags = flags;
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}
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#endif
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/* ================================================================
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* Buffer clear
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*/
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@ -99,6 +99,7 @@ do { \
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/* Can accomodate several state changes and primitive changes without
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* actually firing the buffer.
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*/
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#define RADEON_STATECHANGE( rmesa, ATOM ) \
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do { \
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RADEON_NEWPRIM( rmesa ); \
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@ -106,13 +107,12 @@ do { \
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rmesa->hw.is_dirty = GL_TRUE; \
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} while (0)
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#define RADEON_DB_STATE( ATOM ) \
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#define RADEON_DB_STATE( ATOM ) \
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memcpy( rmesa->hw.ATOM.lastcmd, rmesa->hw.ATOM.cmd, \
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rmesa->hw.ATOM.cmd_size * 4)
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static INLINE int RADEON_DB_STATECHANGE(
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r100ContextPtr rmesa,
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struct radeon_state_atom *atom )
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static INLINE int RADEON_DB_STATECHANGE(r100ContextPtr rmesa,
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struct radeon_state_atom *atom )
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{
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if (memcmp(atom->cmd, atom->lastcmd, atom->cmd_size*4)) {
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GLuint *tmp;
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@ -128,12 +128,11 @@ static INLINE int RADEON_DB_STATECHANGE(
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return 0;
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}
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/* Fire the buffered vertices no matter what.
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*/
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#define RADEON_FIREVERTICES( rmesa ) \
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do { \
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if ( rmesa->store.cmd_used || rmesa->radeon.dma.flush ) { \
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if ( rmesa->radeon.dma.flush ) { \
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radeonFlush( rmesa->radeon.glCtx ); \
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} \
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} while (0)
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@ -2060,6 +2060,8 @@ static void update_texturematrix( GLcontext *ctx )
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tpc = (texMatEnabled | rmesa->TexGenEnabled);
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fprintf(stderr,"setting tpc to %x %x\n", tpc, rmesa->TexGenEnabled);
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/* TCL_TEX_COMPUTED_x is TCL_TEX_INPUT_x | 0x8 */
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vs &= ~((RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
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(RADEON_TCL_TEX_COMPUTED_TEX_0 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
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@ -432,8 +432,6 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
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END_BATCH();
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}
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static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
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{
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r100ContextPtr r100 = R100_CONTEXT(ctx);
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@ -442,18 +440,19 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
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int i = atom->idx;
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radeonTexObj *t = r100->state.texture.unit[i].texobj;
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if (!t)
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return;
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fprintf(stderr,"t is %p, i is %d\n", t, i );
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BEGIN_BATCH_NO_AUTOSTATE(dwords + 2);
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if (t && !t->image_override)
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dwords += 2;
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BEGIN_BATCH_NO_AUTOSTATE(dwords);
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OUT_BATCH_TABLE(atom->cmd, 3);
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if (t && !t->image_override) {
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OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0,
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RADEON_GEM_DOMAIN_VRAM, 0, 0);
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} else if (!t) {
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OUT_BATCH(atom->cmd[10]);
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/* workaround for old CS mechanism */
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OUT_BATCH(r100->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]);
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// OUT_BATCH(r100->radeon.radeonScreen);
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}
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OUT_BATCH_TABLE((atom->cmd+4), 5);
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@ -517,19 +516,25 @@ void radeonInitState( r100ContextPtr rmesa )
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rmesa->hw.max_state_size = 0;
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#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
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// rmesa->hw.ATOM.lastcmd = (GLuint *)CALLOC(SZ * sizeof(int)); \
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#define ALLOC_STATE_IDX( ATOM, CHK, SZ, NM, FLAG, IDX ) \
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do { \
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rmesa->hw.ATOM.cmd_size = SZ; \
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rmesa->hw.ATOM.cmd = (GLuint *)CALLOC(SZ * sizeof(int)); \
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rmesa->hw.ATOM.lastcmd = (GLuint *)CALLOC(SZ * sizeof(int)); \
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rmesa->hw.ATOM.name = NM; \
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rmesa->hw.ATOM.name = NM; \
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rmesa->hw.ATOM.is_tcl = FLAG; \
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rmesa->hw.ATOM.check = check_##CHK; \
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rmesa->hw.ATOM.dirty = GL_TRUE; \
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rmesa->hw.ATOM.dirty = GL_TRUE; \
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rmesa->hw.ATOM.idx = IDX; \
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rmesa->hw.max_state_size += SZ * sizeof(int); \
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} while (0)
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#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
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ALLOC_STATE_IDX(ATOM, CHK, SZ, NM, FLAG, 0)
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/* Allocate state buffers:
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*/
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ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
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@ -549,23 +554,23 @@ void radeonInitState( r100ContextPtr rmesa )
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ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
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ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
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ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
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ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
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ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
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ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 );
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ALLOC_STATE_IDX( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0, 0);
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ALLOC_STATE_IDX( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0, 1);
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ALLOC_STATE_IDX( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0, 2 );
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for (i = 0; i < 3; i++)
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rmesa->hw.tex[i].emit = tex_emit;
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if (rmesa->radeon.radeonScreen->drmSupportsCubeMapsR100)
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{
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ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
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ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
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ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
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ALLOC_STATE_IDX( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
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ALLOC_STATE_IDX( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
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ALLOC_STATE_IDX( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
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}
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else
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{
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ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
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ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
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ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
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ALLOC_STATE_IDX( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0, 0 );
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ALLOC_STATE_IDX( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0, 1 );
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ALLOC_STATE_IDX( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0, 2 );
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}
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ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
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ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
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@ -587,9 +592,9 @@ void radeonInitState( r100ContextPtr rmesa )
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ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
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ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
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ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
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ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
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ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
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ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 );
|
||||
ALLOC_STATE_IDX( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0, 0 );
|
||||
ALLOC_STATE_IDX( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0, 1 );
|
||||
ALLOC_STATE_IDX( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0, 2 );
|
||||
|
||||
radeonSetUpAtomList( rmesa );
|
||||
|
||||
|
|
@ -810,8 +815,8 @@ void radeonInitState( r100ContextPtr rmesa )
|
|||
(2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
|
||||
|
||||
/* Initialize the texture offset to the start of the card texture heap */
|
||||
rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
|
||||
rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
|
||||
// rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
|
||||
// rmesa->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
|
||||
|
||||
rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
|
||||
rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
|
||||
|
|
|
|||
|
|
@ -146,19 +146,6 @@ static GLboolean discrete_prim[0x10] = {
|
|||
|
||||
static GLushort *radeonAllocElts( r100ContextPtr rmesa, GLuint nr )
|
||||
{
|
||||
#if 0
|
||||
if (rmesa->radeon.dma.flush == radeonFlushElts &&
|
||||
rmesa->tcl.elt_used + nr*2 < R200_ELT_BUF_SZ) {
|
||||
|
||||
GLushort *dest = (GLushort *)(rmesa->tcl.elt_dma_bo->ptr +
|
||||
rmesa->tcl.elt_used);
|
||||
|
||||
rmesa->tcl.elt_used += nr*2;
|
||||
|
||||
return dest;
|
||||
}
|
||||
else {
|
||||
#endif
|
||||
if (rmesa->radeon.dma.flush)
|
||||
rmesa->radeon.dma.flush( rmesa->radeon.glCtx );
|
||||
|
||||
|
|
@ -170,7 +157,6 @@ static GLushort *radeonAllocElts( r100ContextPtr rmesa, GLuint nr )
|
|||
|
||||
return radeonAllocEltsOpenEnded( rmesa, rmesa->tcl.vertex_format,
|
||||
rmesa->tcl.hw_primitive, nr );
|
||||
// }
|
||||
}
|
||||
|
||||
#define CLOSE_ELTS() RADEON_NEWPRIM( rmesa )
|
||||
|
|
|
|||
|
|
@ -171,6 +171,9 @@ static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
|
|||
{
|
||||
GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
|
||||
|
||||
/* Force revalidation to account for switches from/to mipmapping. */
|
||||
t->validated = GL_FALSE;
|
||||
|
||||
t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
|
||||
|
||||
/* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
|
||||
|
|
@ -343,12 +346,17 @@ static void radeonTexParameter( GLcontext *ctx, GLenum target,
|
|||
case GL_TEXTURE_MAX_LEVEL:
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
case GL_TEXTURE_MAX_LOD:
|
||||
|
||||
/* This isn't the most efficient solution but there doesn't appear to
|
||||
* be a nice alternative. Since there's no LOD clamping,
|
||||
* we just have to rely on loading the right subset of mipmap levels
|
||||
* to simulate a clamped LOD.
|
||||
*/
|
||||
driSwapOutTextureObject( (driTextureObject *) t );
|
||||
if (t->mt) {
|
||||
radeon_miptree_unreference(t->mt);
|
||||
t->mt = 0;
|
||||
t->validated = GL_FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -113,253 +113,6 @@ static const struct tx_table tx_table[] =
|
|||
#undef _ALPHA
|
||||
#undef _INVALID
|
||||
|
||||
/**
|
||||
* This function computes the number of bytes of storage needed for
|
||||
* the given texture object (all mipmap levels, all cube faces).
|
||||
* The \c image[face][level].x/y/width/height parameters for upload/blitting
|
||||
* are computed here. \c pp_txfilter, \c pp_txformat, etc. will be set here
|
||||
* too.
|
||||
*
|
||||
* \param rmesa Context pointer
|
||||
* \param tObj GL texture object whose images are to be posted to
|
||||
* hardware state.
|
||||
*/
|
||||
#if 0
|
||||
static void radeonSetTexImages( r100ContextPtr rmesa,
|
||||
struct gl_texture_object *tObj )
|
||||
{
|
||||
radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData;
|
||||
const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
|
||||
GLint curOffset, blitWidth;
|
||||
GLint i, texelBytes;
|
||||
GLint numLevels;
|
||||
GLint log2Width, log2Height, log2Depth;
|
||||
|
||||
/* Set the hardware texture format
|
||||
*/
|
||||
if ( !t->image_override ) {
|
||||
t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
|
||||
RADEON_TXFORMAT_ALPHA_IN_MAP);
|
||||
t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
|
||||
|
||||
if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) {
|
||||
t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format;
|
||||
t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter;
|
||||
}
|
||||
else {
|
||||
_mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
texelBytes = baseImage->TexFormat->TexelBytes;
|
||||
|
||||
/* Compute which mipmap levels we really want to send to the hardware.
|
||||
*/
|
||||
|
||||
if (tObj->Target != GL_TEXTURE_CUBE_MAP)
|
||||
driCalculateTextureFirstLastLevel( (driTextureObject *) t );
|
||||
else {
|
||||
/* r100 can't handle mipmaps for cube/3d textures, so don't waste
|
||||
memory for them */
|
||||
t->base.firstLevel = t->base.lastLevel = tObj->BaseLevel;
|
||||
}
|
||||
log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2;
|
||||
log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2;
|
||||
log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2;
|
||||
|
||||
numLevels = t->base.lastLevel - t->base.firstLevel + 1;
|
||||
|
||||
assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
|
||||
|
||||
/* Calculate mipmap offsets and dimensions for blitting (uploading)
|
||||
* The idea is that we lay out the mipmap levels within a block of
|
||||
* memory organized as a rectangle of width BLIT_WIDTH_BYTES.
|
||||
*/
|
||||
curOffset = 0;
|
||||
blitWidth = BLIT_WIDTH_BYTES;
|
||||
t->tile_bits = 0;
|
||||
|
||||
/* figure out if this texture is suitable for tiling. */
|
||||
if (texelBytes && (tObj->Target != GL_TEXTURE_RECTANGLE_NV)) {
|
||||
if (rmesa->texmicrotile && (baseImage->Height > 1)) {
|
||||
/* allow 32 (bytes) x 1 mip (which will use two times the space
|
||||
the non-tiled version would use) max if base texture is large enough */
|
||||
if ((numLevels == 1) ||
|
||||
(((baseImage->Width * texelBytes / baseImage->Height) <= 32) &&
|
||||
(baseImage->Width * texelBytes > 64)) ||
|
||||
((baseImage->Width * texelBytes / baseImage->Height) <= 16)) {
|
||||
/* R100 has two microtile bits (only the txoffset reg, not the blitter)
|
||||
weird: X2 + OPT: 32bit correct, 16bit completely hosed
|
||||
X2: 32bit correct, 16bit correct
|
||||
OPT: 32bit large mips correct, small mips hosed, 16bit completely hosed */
|
||||
t->tile_bits |= RADEON_TXO_MICRO_TILE_X2 /*| RADEON_TXO_MICRO_TILE_OPT*/;
|
||||
}
|
||||
}
|
||||
if ((baseImage->Width * texelBytes >= 256) && (baseImage->Height >= 16)) {
|
||||
/* R100 disables macro tiling only if mip width is smaller than 256 bytes, and not
|
||||
in the case if height is smaller than 16 (not 100% sure), as does the r200,
|
||||
so need to disable macro tiling in that case */
|
||||
if ((numLevels == 1) || ((baseImage->Width * texelBytes / baseImage->Height) <= 4)) {
|
||||
t->tile_bits |= RADEON_TXO_MACRO_TILE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < numLevels; i++) {
|
||||
const struct gl_texture_image *texImage;
|
||||
GLuint size;
|
||||
|
||||
texImage = tObj->Image[0][i + t->base.firstLevel];
|
||||
if ( !texImage )
|
||||
break;
|
||||
|
||||
/* find image size in bytes */
|
||||
if (texImage->IsCompressed) {
|
||||
/* need to calculate the size AFTER padding even though the texture is
|
||||
submitted without padding.
|
||||
Only handle pot textures currently - don't know if npot is even possible,
|
||||
size calculation would certainly need (trivial) adjustments.
|
||||
Align (and later pad) to 32byte, not sure what that 64byte blit width is
|
||||
good for? */
|
||||
if ((t->pp_txformat & RADEON_TXFORMAT_FORMAT_MASK) == RADEON_TXFORMAT_DXT1) {
|
||||
/* RGB_DXT1/RGBA_DXT1, 8 bytes per block */
|
||||
if ((texImage->Width + 3) < 8) /* width one block */
|
||||
size = texImage->CompressedSize * 4;
|
||||
else if ((texImage->Width + 3) < 16)
|
||||
size = texImage->CompressedSize * 2;
|
||||
else size = texImage->CompressedSize;
|
||||
}
|
||||
else /* DXT3/5, 16 bytes per block */
|
||||
if ((texImage->Width + 3) < 8)
|
||||
size = texImage->CompressedSize * 2;
|
||||
else size = texImage->CompressedSize;
|
||||
}
|
||||
else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
size = ((texImage->Width * texelBytes + 63) & ~63) * texImage->Height;
|
||||
}
|
||||
else if (t->tile_bits & RADEON_TXO_MICRO_TILE_X2) {
|
||||
/* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
|
||||
though the actual offset may be different (if texture is less than
|
||||
32 bytes width) to the untiled case */
|
||||
int w = (texImage->Width * texelBytes * 2 + 31) & ~31;
|
||||
size = (w * ((texImage->Height + 1) / 2)) * texImage->Depth;
|
||||
blitWidth = MAX2(texImage->Width, 64 / texelBytes);
|
||||
}
|
||||
else {
|
||||
int w = (texImage->Width * texelBytes + 31) & ~31;
|
||||
size = w * texImage->Height * texImage->Depth;
|
||||
blitWidth = MAX2(texImage->Width, 64 / texelBytes);
|
||||
}
|
||||
assert(size > 0);
|
||||
|
||||
/* Align to 32-byte offset. It is faster to do this unconditionally
|
||||
* (no branch penalty).
|
||||
*/
|
||||
|
||||
curOffset = (curOffset + 0x1f) & ~0x1f;
|
||||
|
||||
if (texelBytes) {
|
||||
t->image[0][i].x = curOffset; /* fix x and y coords up later together with offset */
|
||||
t->image[0][i].y = 0;
|
||||
t->image[0][i].width = MIN2(size / texelBytes, blitWidth);
|
||||
t->image[0][i].height = (size / texelBytes) / t->image[0][i].width;
|
||||
}
|
||||
else {
|
||||
t->image[0][i].x = curOffset % BLIT_WIDTH_BYTES;
|
||||
t->image[0][i].y = curOffset / BLIT_WIDTH_BYTES;
|
||||
t->image[0][i].width = MIN2(size, BLIT_WIDTH_BYTES);
|
||||
t->image[0][i].height = size / t->image[0][i].width;
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* for debugging only and only applicable to non-rectangle targets */
|
||||
assert(size % t->image[0][i].width == 0);
|
||||
assert(t->image[0][i].x == 0
|
||||
|| (size < BLIT_WIDTH_BYTES && t->image[0][i].height == 1));
|
||||
#endif
|
||||
|
||||
if (0)
|
||||
fprintf(stderr,
|
||||
"level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n",
|
||||
i, texImage->Width, texImage->Height,
|
||||
t->image[0][i].x, t->image[0][i].y,
|
||||
t->image[0][i].width, t->image[0][i].height, size, curOffset);
|
||||
|
||||
curOffset += size;
|
||||
|
||||
}
|
||||
|
||||
/* Align the total size of texture memory block.
|
||||
*/
|
||||
t->base.totalSize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
|
||||
|
||||
/* Setup remaining cube face blits, if needed */
|
||||
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
|
||||
const GLuint faceSize = t->base.totalSize;
|
||||
GLuint face;
|
||||
/* reuse face 0 x/y/width/height - just update the offset when uploading */
|
||||
for (face = 1; face < 6; face++) {
|
||||
for (i = 0; i < numLevels; i++) {
|
||||
t->image[face][i].x = t->image[0][i].x;
|
||||
t->image[face][i].y = t->image[0][i].y;
|
||||
t->image[face][i].width = t->image[0][i].width;
|
||||
t->image[face][i].height = t->image[0][i].height;
|
||||
}
|
||||
}
|
||||
t->base.totalSize = 6 * faceSize; /* total texmem needed */
|
||||
}
|
||||
|
||||
/* Hardware state:
|
||||
*/
|
||||
t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
|
||||
t->pp_txfilter |= (numLevels - 1) << RADEON_MAX_MIP_LEVEL_SHIFT;
|
||||
|
||||
t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
|
||||
RADEON_TXFORMAT_HEIGHT_MASK |
|
||||
RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
|
||||
RADEON_TXFORMAT_F5_WIDTH_MASK |
|
||||
RADEON_TXFORMAT_F5_HEIGHT_MASK);
|
||||
t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
|
||||
(log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
|
||||
|
||||
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
|
||||
assert(log2Width == log2Height);
|
||||
t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
|
||||
(log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
|
||||
(RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
|
||||
t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
|
||||
(log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
|
||||
(log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
|
||||
(log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
|
||||
(log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
|
||||
(log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
|
||||
(log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
|
||||
(log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
|
||||
}
|
||||
|
||||
t->pp_txsize = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << 0) |
|
||||
((tObj->Image[0][t->base.firstLevel]->Height - 1) << 16));
|
||||
|
||||
/* Only need to round to nearest 32 for textures, but the blitter
|
||||
* requires 64-byte aligned pitches, and we may/may not need the
|
||||
* blitter. NPOT only!
|
||||
*/
|
||||
if ( !t->image_override ) {
|
||||
if (baseImage->IsCompressed)
|
||||
t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
|
||||
else
|
||||
t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63);
|
||||
t->pp_txpitch -= 32;
|
||||
}
|
||||
|
||||
t->dirty_state = R100_TEX_ALL;
|
||||
|
||||
/* FYI: radeonUploadTexImages( rmesa, t ); used to be called here */
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/* ================================================================
|
||||
* Texture combine functions
|
||||
*/
|
||||
|
|
@ -904,6 +657,52 @@ void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
|
|||
RADEON_TXFORMAT_NON_POWER2)
|
||||
|
||||
|
||||
static void disable_tex_obj_state( r100ContextPtr rmesa,
|
||||
int unit )
|
||||
{
|
||||
/* do not use RADEON_DB_STATE to avoid stale texture caches */
|
||||
uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
|
||||
GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
|
||||
GLuint *txr_cmd = RADEON_DB_STATE( txr[unit] );
|
||||
|
||||
RADEON_STATECHANGE( rmesa, tex[unit] );
|
||||
|
||||
RADEON_STATECHANGE( rmesa, tcl );
|
||||
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
|
||||
RADEON_Q_BIT(unit));
|
||||
|
||||
if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
|
||||
TCL_FALLBACK( rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
|
||||
rmesa->recheck_texgen[unit] = GL_TRUE;
|
||||
}
|
||||
|
||||
if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
|
||||
/* this seems to be a genuine (r100 only?) hw bug. Need to remove the
|
||||
cubic_map bit on unit 2 when the unit is disabled, otherwise every
|
||||
2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
|
||||
units, better be safe than sorry though).*/
|
||||
RADEON_STATECHANGE( rmesa, tex[unit] );
|
||||
rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
|
||||
}
|
||||
|
||||
{
|
||||
GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
|
||||
GLuint tmp = rmesa->TexGenEnabled;
|
||||
|
||||
rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
|
||||
rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
|
||||
rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
|
||||
rmesa->TexGenNeedNormals[unit] = 0;
|
||||
rmesa->TexGenEnabled |=
|
||||
(RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
|
||||
|
||||
if (tmp != rmesa->TexGenEnabled) {
|
||||
rmesa->recheck_texgen[unit] = GL_TRUE;
|
||||
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void import_tex_obj_state( r100ContextPtr rmesa,
|
||||
int unit,
|
||||
radeonTexObjPtr texobj )
|
||||
|
|
@ -957,6 +756,8 @@ static void import_tex_obj_state( r100ContextPtr rmesa,
|
|||
}
|
||||
|
||||
texobj->dirty_state &= ~(1<<unit);
|
||||
|
||||
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1102,252 +903,24 @@ static GLboolean radeon_validate_texgen( GLcontext *ctx, GLuint unit )
|
|||
return GL_TRUE;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void disable_tex( GLcontext *ctx, int unit )
|
||||
{
|
||||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
|
||||
if (rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (RADEON_TEX_0_ENABLE<<unit)) {
|
||||
/* Texture unit disabled */
|
||||
if ( rmesa->state.texture.unit[unit].texobj != NULL ) {
|
||||
/* The old texture is no longer bound to this texture unit.
|
||||
* Mark it as such.
|
||||
*/
|
||||
|
||||
rmesa->state.texture.unit[unit].texobj->base.bound &= ~(1UL << unit);
|
||||
rmesa->state.texture.unit[unit].texobj = NULL;
|
||||
}
|
||||
|
||||
RADEON_STATECHANGE( rmesa, ctx );
|
||||
rmesa->hw.ctx.cmd[CTX_PP_CNTL] &=
|
||||
~((RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit);
|
||||
|
||||
RADEON_STATECHANGE( rmesa, tcl );
|
||||
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
|
||||
RADEON_Q_BIT(unit));
|
||||
|
||||
if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
|
||||
TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
|
||||
rmesa->recheck_texgen[unit] = GL_TRUE;
|
||||
}
|
||||
|
||||
if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
|
||||
/* this seems to be a genuine (r100 only?) hw bug. Need to remove the
|
||||
cubic_map bit on unit 2 when the unit is disabled, otherwise every
|
||||
2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
|
||||
units, better be safe than sorry though).*/
|
||||
RADEON_STATECHANGE( rmesa, tex[unit] );
|
||||
rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
|
||||
}
|
||||
|
||||
{
|
||||
GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
|
||||
GLuint tmp = rmesa->TexGenEnabled;
|
||||
|
||||
rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
|
||||
rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
|
||||
rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
|
||||
rmesa->TexGenNeedNormals[unit] = 0;
|
||||
rmesa->TexGenEnabled |=
|
||||
(RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
|
||||
|
||||
if (tmp != rmesa->TexGenEnabled) {
|
||||
rmesa->recheck_texgen[unit] = GL_TRUE;
|
||||
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
|
||||
{
|
||||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
struct gl_texture_object *tObj = texUnit->_Current;
|
||||
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
|
||||
|
||||
/* Need to load the 2d images associated with this unit.
|
||||
*/
|
||||
if (t->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
|
||||
t->pp_txformat &= ~RADEON_TXFORMAT_NON_POWER2;
|
||||
t->base.dirty_images[0] = ~0;
|
||||
}
|
||||
|
||||
ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D);
|
||||
|
||||
if ( t->base.dirty_images[0] ) {
|
||||
RADEON_FIREVERTICES( rmesa );
|
||||
radeonSetTexImages( rmesa, tObj );
|
||||
radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 );
|
||||
if ( !t->base.memBlock && !t->image_override )
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
static GLboolean enable_tex_cube( GLcontext *ctx, int unit )
|
||||
{
|
||||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
struct gl_texture_object *tObj = texUnit->_Current;
|
||||
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
|
||||
GLuint face;
|
||||
|
||||
/* Need to load the 2d images associated with this unit.
|
||||
*/
|
||||
if (t->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
|
||||
t->pp_txformat &= ~RADEON_TXFORMAT_NON_POWER2;
|
||||
for (face = 0; face < 6; face++)
|
||||
t->base.dirty_images[face] = ~0;
|
||||
}
|
||||
|
||||
ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP);
|
||||
|
||||
if ( t->base.dirty_images[0] || t->base.dirty_images[1] ||
|
||||
t->base.dirty_images[2] || t->base.dirty_images[3] ||
|
||||
t->base.dirty_images[4] || t->base.dirty_images[5] ) {
|
||||
/* flush */
|
||||
RADEON_FIREVERTICES( rmesa );
|
||||
/* layout memory space, once for all faces */
|
||||
radeonSetTexImages( rmesa, tObj );
|
||||
}
|
||||
|
||||
/* upload (per face) */
|
||||
for (face = 0; face < 6; face++) {
|
||||
if (t->base.dirty_images[face]) {
|
||||
radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, face );
|
||||
}
|
||||
}
|
||||
|
||||
if ( !t->base.memBlock ) {
|
||||
/* texmem alloc failed, use s/w fallback */
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
|
||||
{
|
||||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
struct gl_texture_object *tObj = texUnit->_Current;
|
||||
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
|
||||
|
||||
if (!(t->pp_txformat & RADEON_TXFORMAT_NON_POWER2)) {
|
||||
t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
|
||||
t->base.dirty_images[0] = ~0;
|
||||
}
|
||||
|
||||
ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV);
|
||||
|
||||
if ( t->base.dirty_images[0] ) {
|
||||
RADEON_FIREVERTICES( rmesa );
|
||||
radeonSetTexImages( rmesa, tObj );
|
||||
radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 );
|
||||
if ( !t->base.memBlock &&
|
||||
!t->image_override /* && !rmesa->prefer_gart_client_texturing FIXME */ ) {
|
||||
fprintf(stderr, "%s: upload failed\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
static GLboolean update_tex_common( GLcontext *ctx, int unit )
|
||||
{
|
||||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
struct gl_texture_object *tObj = texUnit->_Current;
|
||||
radeonTexObjPtr t = (radeonTexObjPtr) tObj->DriverData;
|
||||
GLenum format;
|
||||
|
||||
/* Fallback if there's a texture border */
|
||||
if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
|
||||
fprintf(stderr, "%s: border\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
/* yuv conversion only works in first unit */
|
||||
if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
|
||||
return GL_FALSE;
|
||||
|
||||
/* Update state if this is a different texture object to last
|
||||
* time.
|
||||
*/
|
||||
if ( rmesa->state.texture.unit[unit].texobj != t ) {
|
||||
if ( rmesa->state.texture.unit[unit].texobj != NULL ) {
|
||||
/* The old texture is no longer bound to this texture unit.
|
||||
* Mark it as such.
|
||||
*/
|
||||
|
||||
rmesa->state.texture.unit[unit].texobj->base.bound &=
|
||||
~(1UL << unit);
|
||||
}
|
||||
|
||||
rmesa->state.texture.unit[unit].texobj = t;
|
||||
t->base.bound |= (1UL << unit);
|
||||
t->dirty_state |= 1<<unit;
|
||||
driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked! */
|
||||
}
|
||||
|
||||
|
||||
/* Newly enabled?
|
||||
*/
|
||||
if ( !(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (RADEON_TEX_0_ENABLE<<unit))) {
|
||||
RADEON_STATECHANGE( rmesa, ctx );
|
||||
rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
|
||||
(RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
|
||||
|
||||
RADEON_STATECHANGE( rmesa, tcl );
|
||||
|
||||
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
|
||||
|
||||
rmesa->recheck_texgen[unit] = GL_TRUE;
|
||||
}
|
||||
|
||||
if (t->dirty_state & (1<<unit)) {
|
||||
import_tex_obj_state( rmesa, unit, t );
|
||||
/* may need to update texture matrix (for texrect adjustments) */
|
||||
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
|
||||
}
|
||||
|
||||
if (rmesa->recheck_texgen[unit]) {
|
||||
GLboolean fallback = !radeon_validate_texgen( ctx, unit );
|
||||
TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
|
||||
rmesa->recheck_texgen[unit] = 0;
|
||||
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
|
||||
}
|
||||
|
||||
format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
|
||||
if ( rmesa->state.texture.unit[unit].format != format ||
|
||||
rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode ) {
|
||||
rmesa->state.texture.unit[unit].format = format;
|
||||
rmesa->state.texture.unit[unit].envMode = texUnit->EnvMode;
|
||||
if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
|
||||
return !t->border_fallback;
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Compute the cached hardware register values for the given texture object.
|
||||
*
|
||||
* \param rmesa Context pointer
|
||||
* \param t the r300 texture object
|
||||
*/
|
||||
static void setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t)
|
||||
static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
|
||||
{
|
||||
const struct gl_texture_image *firstImage =
|
||||
t->base.Image[0][t->mt->firstLevel];
|
||||
const struct gl_texture_image *firstImage;
|
||||
GLint log2Width, log2Height, log2Depth, texelBytes;
|
||||
|
||||
|
||||
firstImage = t->base.Image[0][t->mt->firstLevel];
|
||||
|
||||
if (firstImage->Border > 0) {
|
||||
fprintf(stderr, "%s: border\n", __FUNCTION__);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
log2Width = firstImage->WidthLog2;
|
||||
log2Height = firstImage->HeightLog2;
|
||||
log2Depth = firstImage->DepthLog2;
|
||||
|
|
@ -1361,12 +934,12 @@ static void setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t)
|
|||
RADEON_TXFORMAT_ALPHA_IN_MAP);
|
||||
t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
|
||||
|
||||
// t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
|
||||
// t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
|
||||
t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
|
||||
t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
|
||||
} else {
|
||||
_mesa_problem(NULL, "unexpected texture format in %s",
|
||||
__FUNCTION__);
|
||||
return;
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1413,51 +986,57 @@ static void setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t)
|
|||
if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
|
||||
t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
#if 0
|
||||
static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
|
||||
{
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
|
||||
if ( texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT) ) {
|
||||
return (enable_tex_rect( ctx, unit ) &&
|
||||
update_tex_common( ctx, unit ));
|
||||
}
|
||||
else if ( texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT) ) {
|
||||
return (enable_tex_2d( ctx, unit ) &&
|
||||
update_tex_common( ctx, unit ));
|
||||
}
|
||||
else if ( texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
|
||||
return (enable_tex_cube( ctx, unit ) &&
|
||||
update_tex_common( ctx, unit ));
|
||||
}
|
||||
else if ( texUnit->_ReallyEnabled ) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
else {
|
||||
disable_tex( ctx, unit );
|
||||
return GL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static GLboolean radeon_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
|
||||
{
|
||||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
radeonTexObj *t = radeon_tex_obj(texObj);
|
||||
int ret;
|
||||
|
||||
fprintf(stderr,"t dirty %d %x %d\n", unit, t->dirty_state, t->validated);
|
||||
|
||||
if (!radeon_validate_texture_miptree(ctx, texObj))
|
||||
return GL_FALSE;
|
||||
|
||||
setup_hardware_state(rmesa, t);
|
||||
/* yuv conversion only works in first unit */
|
||||
if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
|
||||
return GL_FALSE;
|
||||
|
||||
|
||||
ret = setup_hardware_state(rmesa, t, unit);
|
||||
if (ret == GL_FALSE)
|
||||
return GL_FALSE;
|
||||
|
||||
RADEON_STATECHANGE( rmesa, ctx );
|
||||
rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
|
||||
(RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
|
||||
|
||||
RADEON_STATECHANGE( rmesa, tcl );
|
||||
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
|
||||
|
||||
fprintf(stderr,"setting pp cntl to %x\n", rmesa->hw.ctx.cmd[CTX_PP_CNTL]);
|
||||
rmesa->recheck_texgen[unit] = GL_TRUE;
|
||||
|
||||
if (t->dirty_state & (1<<unit)) {
|
||||
import_tex_obj_state( rmesa, unit, t );
|
||||
}
|
||||
|
||||
if (rmesa->recheck_texgen[unit]) {
|
||||
GLboolean fallback = !radeon_validate_texgen( ctx, unit );
|
||||
TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
|
||||
rmesa->recheck_texgen[unit] = 0;
|
||||
rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
|
||||
}
|
||||
|
||||
if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
|
||||
|
||||
t->validated = GL_TRUE;
|
||||
return GL_TRUE;
|
||||
return !t->border_fallback;
|
||||
}
|
||||
|
||||
static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
|
||||
|
|
@ -1465,8 +1044,12 @@ static GLboolean radeonUpdateTextureUnit( GLcontext *ctx, int unit )
|
|||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
|
||||
if (!ctx->Texture.Unit[unit]._ReallyEnabled)
|
||||
fprintf(stderr,"really enabled %d\n", ctx->Texture.Unit[unit]._ReallyEnabled);
|
||||
if (!ctx->Texture.Unit[unit]._ReallyEnabled) {
|
||||
/* disable the unit */
|
||||
disable_tex_obj_state(rmesa, unit);
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
|
||||
_mesa_warning(ctx,
|
||||
|
|
@ -1484,6 +1067,10 @@ void radeonUpdateTextureState( GLcontext *ctx )
|
|||
r100ContextPtr rmesa = R100_CONTEXT(ctx);
|
||||
GLboolean ok;
|
||||
|
||||
/* set the ctx all textures off */
|
||||
RADEON_STATECHANGE( rmesa, ctx );
|
||||
rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
|
||||
|
||||
ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
|
||||
radeonUpdateTextureUnit( ctx, 1 ) &&
|
||||
radeonUpdateTextureUnit( ctx, 2 ));
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue