diff --git a/docs/relnotes.rst b/docs/relnotes.rst index dc9190747cf..593d6d49c99 100644 --- a/docs/relnotes.rst +++ b/docs/relnotes.rst @@ -3,6 +3,7 @@ Release Notes The release notes summarize what's new or changed in each Mesa release. +- :doc:`26.0.3 release notes ` - :doc:`26.0.2 release notes ` - :doc:`26.0.1 release notes ` - :doc:`25.3.6 release notes ` @@ -479,6 +480,7 @@ The release notes summarize what's new or changed in each Mesa release. :maxdepth: 1 :hidden: + 26.0.3 26.0.2 26.0.1 25.3.6 diff --git a/docs/relnotes/26.0.3.rst b/docs/relnotes/26.0.3.rst new file mode 100644 index 00000000000..98e123f7175 --- /dev/null +++ b/docs/relnotes/26.0.3.rst @@ -0,0 +1,112 @@ +Mesa 26.0.3 Release Notes / 2026-03-18 +====================================== + +Mesa 26.0.3 is a bug fix release which fixes bugs found since the 26.0.2 release. + +Mesa 26.0.3 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 26.0.3 implements the Vulkan 1.4 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA checksums +------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- Portal hard locks the machine on rv350. +- Turnip crash with lazy depth textures: GPUMEM_BIND_RANGES failed (Not a typewriter) +- [regression] Left 4 Dead 2 crashing when joining or starting survival with "Official Dedicated" servers +- lavapipe: crash in caselist +- zink: mesh shaders broken + + +Changes +------- + +Connor Abbott (2): + +- vtn: Fix vtn_mediump_downconvert_value() for transposed matrices +- vtn: Fix vtn_mediump_upconvert_value() with transposed matrices + +Danylo Piliaiev (1): + +- tu/kgsl: Better detection of sparse support + +David Rosca (2): + +- radv/video: Fix AV1 encode min tile size +- radv/video: Fix coding pic_parameter_set_id in H264 slice header + +Eric Engestrom (3): + +- docs: add sha sum for 26.0.2 +- .pick_status.json: Update to 70a487adfb42e3f9ed3b182a37133aed991fcf63 +- .pick_status.json: Mark f2f792996dffd97092f18961b44d71b568cd8551 as denominated + +Faith Ekstrand (1): + +- pan/compiler: Handle store_per_view_output in collect_varyings() + +Ian Douglas Scott (1): + +- wsi/wayland: Use \`wl_fixes` to destroy \`wl_registry` + +Mary Guillemard (1): + +- nvk/mme: Add missing nullcheck in nvk_mme_test_state_state + +Mike Blumenkrantz (13): + +- zink: reapply zsbuf state after unordered blits +- zink: allow renderpass termination for clears with ZINK_DEBUG=rp and GENERAL layouts +- zink: run opt_combine_stores when optimizing +- nir: fix nir_is_io_compact for mesh shaders +- mesa/st: fix unlower_io_to_vars to work with mesh shaders +- zink: work around drivers with broken mesh shader properties +- llvmpipe: save mesh shader when calling u_blitter +- lavapipe: fix mesh property exports +- mesa/st: make st_texture_get_current_sampler_view static +- mesa/st/sampler_view: use a local variable for buffer sv format +- mesa/st/sampler_view: use a local variable for texture sv format +- mesa/st/sampler_view: eliminate st_sampler_view::srgb_skip_decode +- mesa/st/samplerview: explicitly block releasing in-use samplerviews + +Natalie Vock (2): + +- radv/rt: Bump ray query stack base limit for GFX12 +- radv/rt: Fix shared ray query stack on top of application LDS + +Pavel Ondračka (1): + +- r300: pad short vertex shaders to avoid R3xx hangs + +Rob Clark (2): + +- freedreno/fdl: Use 4k alignment for tiled +- freedreno/drm: Fix bo_flush race + +Ryan Zhang (1): + +- panvk/csf: use DEFERRED_FLUSH for fragment job cache flush + +Yiwei Zhang (1): + +- venus: force prime blit on Nvidia GPU