nv50/nir: Switch to the common NIR options

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Pierre Moreau <dev@pmoreau.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14069>
This commit is contained in:
Pierre Moreau 2020-07-28 13:45:26 +02:00 committed by Marge Bot
parent 46b758cbcc
commit d22d328859
3 changed files with 9 additions and 35 deletions

View file

@ -73,6 +73,7 @@ struct nv50_ir_prog_symbol
uint32_t offset;
};
#define NVISA_G80_CHIPSET 0x50
#define NVISA_GF100_CHIPSET 0xc0
#define NVISA_GK104_CHIPSET 0xe0
#define NVISA_GK20A_CHIPSET 0xea

View file

@ -3329,6 +3329,8 @@ nvir_nir_shader_compiler_options(int chipset)
return op;
}
static const nir_shader_compiler_options g80_nir_shader_compiler_options =
nvir_nir_shader_compiler_options(NVISA_G80_CHIPSET);
static const nir_shader_compiler_options gf100_nir_shader_compiler_options =
nvir_nir_shader_compiler_options(NVISA_GF100_CHIPSET);
static const nir_shader_compiler_options gm107_nir_shader_compiler_options =
@ -3343,5 +3345,7 @@ nv50_ir_nir_shader_compiler_options(int chipset)
return &gv100_nir_shader_compiler_options;
if (chipset >= NVISA_GM107_CHIPSET)
return &gm107_nir_shader_compiler_options;
return &gf100_nir_shader_compiler_options;
if (chipset >= NVISA_GF100_CHIPSET)
return &gf100_nir_shader_compiler_options;
return &g80_nir_shader_compiler_options;
}

View file

@ -27,7 +27,8 @@
#include "util/format/u_format_s3tc.h"
#include "util/u_screen.h"
#include "pipe/p_screen.h"
#include "compiler/nir/nir.h"
#include "codegen/nv50_ir_driver.h"
#include "nv50/nv50_context.h"
#include "nv50/nv50_screen.h"
@ -980,45 +981,13 @@ int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
return 1;
}
static const nir_shader_compiler_options nir_options = {
.fuse_ffma16 = false, /* nir doesn't track mad vs fma */
.fuse_ffma32 = false, /* nir doesn't track mad vs fma */
.fuse_ffma64 = false, /* nir doesn't track mad vs fma */
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fpow = false,
.lower_uadd_carry = true,
.lower_usub_borrow = true,
.lower_ffract = true,
.lower_pack_half_2x16 = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_pack_snorm_4x8 = true,
.lower_unpack_half_2x16 = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_snorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_insert_byte = true,
.lower_insert_word = true,
.lower_all_io_to_temps = false,
.lower_cs_local_index_from_id = true,
.lower_rotate = true,
.lower_to_scalar = true,
.use_interpolated_input_intrinsics = true,
.max_unroll_iterations = 32,
};
static const void *
nv50_screen_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader)
{
if (ir == PIPE_SHADER_IR_NIR)
return &nir_options;
return nv50_ir_nir_shader_compiler_options(NVISA_G80_CHIPSET);
return NULL;
}