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st/mesa: implement BlitFramebuffer using gallium blit
This also fixes a lot tests, especially all the clip-and-scissor-blit MSAA piglit tests. Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
ad3d5dbcc5
commit
d1b929a137
2 changed files with 147 additions and 179 deletions
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@ -822,7 +822,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
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/* chop off [0, t] part */
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ASSERT(t >= 0.0 && t <= 1.0);
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*dstX0 = minValue;
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bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */
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bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
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*srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
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}
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else if (*dstX1 < minValue) {
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@ -832,7 +832,7 @@ clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
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/* chop off [0, t] part */
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ASSERT(t >= 0.0 && t <= 1.0);
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*dstX1 = minValue;
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bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
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bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
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*srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
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}
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}
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@ -42,6 +42,7 @@
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#include "st_atom.h"
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#include "util/u_blit.h"
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#include "util/u_format.h"
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void
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@ -59,84 +60,6 @@ st_destroy_blit(struct st_context *st)
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}
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static void
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st_BlitFramebuffer_resolve(struct gl_context *ctx,
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GLbitfield mask,
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struct pipe_resolve_info *info)
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{
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const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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struct st_context *st = st_context(ctx);
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struct st_renderbuffer *srcRb, *dstRb;
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if (mask & GL_COLOR_BUFFER_BIT) {
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srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
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dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
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info->mask = PIPE_MASK_RGBA;
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info->src.res = srcRb->texture;
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info->src.layer = srcRb->surface->u.tex.first_layer;
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info->dst.res = dstRb->texture;
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info->dst.level = dstRb->surface->u.tex.level;
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info->dst.layer = dstRb->surface->u.tex.first_layer;
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st->pipe->resource_resolve(st->pipe, info);
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}
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if (mask & depthStencil) {
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struct gl_renderbuffer_attachment *srcDepth, *srcStencil;
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struct gl_renderbuffer_attachment *dstDepth, *dstStencil;
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boolean combined;
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srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH];
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dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH];
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srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
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dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL];
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combined =
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st_is_depth_stencil_combined(srcDepth, srcStencil) &&
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st_is_depth_stencil_combined(dstDepth, dstStencil);
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if ((mask & GL_DEPTH_BUFFER_BIT) || combined) {
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/* resolve depth and, if combined and requested, stencil as well */
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srcRb = st_renderbuffer(srcDepth->Renderbuffer);
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dstRb = st_renderbuffer(dstDepth->Renderbuffer);
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info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0;
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if (combined && (mask & GL_STENCIL_BUFFER_BIT)) {
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mask &= ~GL_STENCIL_BUFFER_BIT;
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info->mask |= PIPE_MASK_S;
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}
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info->src.res = srcRb->texture;
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info->src.layer = srcRb->surface->u.tex.first_layer;
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info->dst.res = dstRb->texture;
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info->dst.level = dstRb->surface->u.tex.level;
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info->dst.layer = dstRb->surface->u.tex.first_layer;
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st->pipe->resource_resolve(st->pipe, info);
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}
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if (mask & GL_STENCIL_BUFFER_BIT) {
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/* resolve separate stencil buffer */
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srcRb = st_renderbuffer(srcStencil->Renderbuffer);
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dstRb = st_renderbuffer(dstStencil->Renderbuffer);
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info->mask = PIPE_MASK_S;
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info->src.res = srcRb->texture;
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info->src.layer = srcRb->surface->u.tex.first_layer;
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info->dst.res = dstRb->texture;
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info->dst.level = dstRb->surface->u.tex.level;
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info->dst.layer = dstRb->surface->u.tex.first_layer;
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st->pipe->resource_resolve(st->pipe, info);
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}
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}
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}
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static void
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st_BlitFramebuffer(struct gl_context *ctx,
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GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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@ -147,22 +70,62 @@ st_BlitFramebuffer(struct gl_context *ctx,
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GL_STENCIL_BUFFER_BIT);
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struct st_context *st = st_context(ctx);
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const uint pFilter = ((filter == GL_NEAREST)
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? PIPE_TEX_MIPFILTER_NEAREST
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: PIPE_TEX_MIPFILTER_LINEAR);
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? PIPE_TEX_FILTER_NEAREST
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: PIPE_TEX_FILTER_LINEAR);
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struct gl_framebuffer *readFB = ctx->ReadBuffer;
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struct gl_framebuffer *drawFB = ctx->DrawBuffer;
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struct {
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GLint srcX0, srcY0, srcX1, srcY1;
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GLint dstX0, dstY0, dstX1, dstY1;
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} clip;
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struct pipe_blit_info blit;
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st_validate_state(st);
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if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
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&dstX0, &dstY0, &dstX1, &dstY1)) {
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clip.srcX0 = srcX0;
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clip.srcY0 = srcY0;
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clip.srcX1 = srcX1;
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clip.srcY1 = srcY1;
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clip.dstX0 = dstX0;
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clip.dstY0 = dstY0;
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clip.dstX1 = dstX1;
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clip.dstY1 = dstY1;
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/* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
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* the integer coordinates to account for clipping (or scissors) because that
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* would make us cut off fractional parts, affecting the result of the blit.
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*
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* XXX: This should depend on mask !
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*/
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if (!_mesa_clip_blit(ctx,
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&clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
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&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
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return; /* nothing to draw/blit */
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}
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blit.scissor_enable =
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(dstX0 != clip.dstX0) ||
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(dstY0 != clip.dstY0) ||
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(dstX1 != clip.dstX1) ||
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(dstY1 != clip.dstY1);
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if (st_fb_orientation(drawFB) == Y_0_TOP) {
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/* invert Y for dest */
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dstY0 = drawFB->Height - dstY0;
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dstY1 = drawFB->Height - dstY1;
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/* invert Y for clip */
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clip.dstY0 = drawFB->Height - clip.dstY0;
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clip.dstY1 = drawFB->Height - clip.dstY1;
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}
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if (blit.scissor_enable) {
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blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
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blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
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blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
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blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
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#if 0
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debug_printf("scissor = (%i,%i)-(%i,%i)\n",
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blit.scissor.minx,blit.scissor.miny,
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blit.scissor.maxx,blit.scissor.maxy);
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#endif
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}
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if (st_fb_orientation(readFB) == Y_0_TOP) {
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@ -171,43 +134,6 @@ st_BlitFramebuffer(struct gl_context *ctx,
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srcY1 = readFB->Height - srcY1;
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}
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/* Disable conditional rendering. */
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if (st->render_condition) {
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st->pipe->render_condition(st->pipe, NULL, 0);
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}
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if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers &&
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readFB->Visual.samples > 1) {
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struct pipe_resolve_info info;
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if (dstX0 < dstX1) {
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info.dst.x0 = dstX0;
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info.dst.x1 = dstX1;
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info.src.x0 = srcX0;
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info.src.x1 = srcX1;
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} else {
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info.dst.x0 = dstX1;
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info.dst.x1 = dstX0;
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info.src.x0 = srcX1;
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info.src.x1 = srcX0;
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}
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if (dstY0 < dstY1) {
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info.dst.y0 = dstY0;
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info.dst.y1 = dstY1;
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info.src.y0 = srcY0;
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info.src.y1 = srcY1;
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} else {
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info.dst.y0 = dstY1;
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info.dst.y1 = dstY0;
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info.src.y0 = srcY1;
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info.src.y1 = srcY0;
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}
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st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */
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goto done;
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}
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if (srcY0 > srcY1 && dstY0 > dstY1) {
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/* Both src and dst are upside down. Swap Y to make it
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* right-side up to increase odds of using a fast path.
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@ -222,25 +148,64 @@ st_BlitFramebuffer(struct gl_context *ctx,
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dstY1 = tmp;
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}
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blit.src.box.depth = 1;
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blit.dst.box.depth = 1;
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/* Destination dimensions have to be positive: */
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if (dstX0 < dstX1) {
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blit.dst.box.x = dstX0;
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blit.src.box.x = srcX0;
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blit.dst.box.width = dstX1 - dstX0;
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blit.src.box.width = srcX1 - srcX0;
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} else {
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blit.dst.box.x = dstX1;
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blit.src.box.x = srcX1;
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blit.dst.box.width = dstX0 - dstX1;
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blit.src.box.width = srcX0 - srcX1;
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}
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if (dstY0 < dstY1) {
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blit.dst.box.y = dstY0;
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blit.src.box.y = srcY0;
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blit.dst.box.height = dstY1 - dstY0;
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blit.src.box.height = srcY1 - srcY0;
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} else {
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blit.dst.box.y = dstY1;
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blit.src.box.y = srcY1;
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blit.dst.box.height = dstY0 - dstY1;
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blit.src.box.height = srcY0 - srcY1;
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}
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blit.filter = pFilter;
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if (mask & GL_COLOR_BUFFER_BIT) {
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struct gl_renderbuffer_attachment *srcAtt =
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&readFB->Attachment[readFB->_ColorReadBufferIndex];
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if(srcAtt->Type == GL_TEXTURE) {
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blit.mask = PIPE_MASK_RGBA;
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if (srcAtt->Type == GL_TEXTURE) {
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struct st_texture_object *srcObj =
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st_texture_object(srcAtt->Texture);
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struct st_renderbuffer *dstRb =
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st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
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struct pipe_surface *dstSurf = dstRb->surface;
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if (!srcObj->pt)
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goto done;
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assert(srcObj->pt);
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if (!srcObj->pt) {
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return;
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}
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util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
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srcX0, srcY0, srcX1, srcY1,
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srcAtt->Zoffset + srcAtt->CubeMapFace,
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dstSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter, TGSI_WRITEMASK_XYZW, 0);
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blit.dst.resource = dstSurf->texture;
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blit.dst.level = dstSurf->u.tex.level;
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blit.dst.box.z = dstSurf->u.tex.first_layer;
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blit.dst.format = util_format_linear(dstSurf->format);
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blit.src.resource = srcObj->pt;
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blit.src.level = srcAtt->TextureLevel;
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blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
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blit.src.format = util_format_linear(srcObj->pt->format);
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st->pipe->blit(st->pipe, &blit);
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}
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else {
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struct st_renderbuffer *srcRb =
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@ -250,12 +215,17 @@ st_BlitFramebuffer(struct gl_context *ctx,
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struct pipe_surface *srcSurf = srcRb->surface;
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struct pipe_surface *dstSurf = dstRb->surface;
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util_blit_pixels(st->blit,
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srcRb->texture, srcSurf->u.tex.level,
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srcX0, srcY0, srcX1, srcY1,
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srcSurf->u.tex.first_layer,
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dstSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter, TGSI_WRITEMASK_XYZW, 0);
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blit.dst.resource = dstSurf->texture;
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blit.dst.level = dstSurf->u.tex.level;
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blit.dst.box.z = dstSurf->u.tex.first_layer;
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blit.dst.format = util_format_linear(dstSurf->format);
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blit.src.resource = srcSurf->texture;
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blit.src.level = srcSurf->u.tex.level;
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blit.src.box.z = srcSurf->u.tex.first_layer;
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blit.src.format = util_format_linear(srcSurf->format);
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st->pipe->blit(st->pipe, &blit);
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}
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}
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@ -286,64 +256,62 @@ st_BlitFramebuffer(struct gl_context *ctx,
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struct pipe_surface *dstStencilSurf =
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dstStencilRb ? dstStencilRb->surface : NULL;
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if ((mask & depthStencil) == depthStencil &&
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st_is_depth_stencil_combined(srcDepth, srcStencil) &&
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if (st_is_depth_stencil_combined(srcDepth, srcStencil) &&
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st_is_depth_stencil_combined(dstDepth, dstStencil)) {
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blit.mask = 0;
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if (mask & GL_DEPTH_BUFFER_BIT)
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blit.mask |= PIPE_MASK_Z;
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if (mask & GL_STENCIL_BUFFER_BIT)
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blit.mask |= PIPE_MASK_S;
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/* Blitting depth and stencil values between combined
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* depth/stencil buffers. This is the ideal case for such buffers.
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*/
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util_blit_pixels(st->blit,
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srcDepthRb->texture,
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srcDepthRb->surface->u.tex.level,
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srcX0, srcY0, srcX1, srcY1,
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srcDepthRb->surface->u.tex.first_layer,
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dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter, 0,
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BLIT_WRITEMASK_Z |
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(st->has_stencil_export ? BLIT_WRITEMASK_STENCIL
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: 0));
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blit.dst.resource = dstDepthSurf->texture;
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blit.dst.level = dstDepthSurf->u.tex.level;
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blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
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blit.dst.format = dstDepthSurf->format;
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if (!st->has_stencil_export) {
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_mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) "
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"software fallback not implemented");
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}
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blit.src.resource = srcDepthRb->texture;
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blit.src.level = srcDepthRb->surface->u.tex.level;
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blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
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blit.src.format = srcDepthRb->surface->format;
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st->pipe->blit(st->pipe, &blit);
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}
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else {
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/* blitting depth and stencil separately */
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if (mask & GL_DEPTH_BUFFER_BIT) {
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util_blit_pixels(st->blit, srcDepthRb->texture,
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srcDepthRb->surface->u.tex.level,
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srcX0, srcY0, srcX1, srcY1,
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srcDepthRb->surface->u.tex.first_layer,
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dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter, 0, BLIT_WRITEMASK_Z);
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blit.mask = PIPE_MASK_Z;
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blit.dst.resource = dstDepthSurf->texture;
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blit.dst.level = dstDepthSurf->u.tex.level;
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blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
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blit.dst.format = dstDepthSurf->format;
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blit.src.resource = srcDepthRb->texture;
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blit.src.level = srcDepthRb->surface->u.tex.level;
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blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
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blit.src.format = srcDepthRb->surface->format;
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st->pipe->blit(st->pipe, &blit);
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}
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if (mask & GL_STENCIL_BUFFER_BIT) {
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if (st->has_stencil_export) {
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util_blit_pixels(st->blit, srcStencilRb->texture,
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srcStencilRb->surface->u.tex.level,
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srcX0, srcY0, srcX1, srcY1,
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srcStencilRb->surface->u.tex.first_layer,
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dstStencilSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter, 0, BLIT_WRITEMASK_STENCIL);
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}
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else {
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_mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) "
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"software fallback not implemented");
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}
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blit.mask = PIPE_MASK_S;
|
||||
|
||||
blit.dst.resource = dstStencilSurf->texture;
|
||||
blit.dst.level = dstStencilSurf->u.tex.level;
|
||||
blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
|
||||
blit.dst.format = dstStencilSurf->format;
|
||||
|
||||
blit.src.resource = srcStencilRb->texture;
|
||||
blit.src.level = srcStencilRb->surface->u.tex.level;
|
||||
blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
|
||||
blit.src.format = srcStencilRb->surface->format;
|
||||
|
||||
st->pipe->blit(st->pipe, &blit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
done:
|
||||
/* Restore conditional rendering state. */
|
||||
if (st->render_condition) {
|
||||
st->pipe->render_condition(st->pipe, st->render_condition,
|
||||
st->condition_mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue