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svga: implement blit
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
3d9d4b1ce6
commit
ad3d5dbcc5
4 changed files with 78 additions and 0 deletions
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@ -56,6 +56,8 @@ static void svga_destroy( struct pipe_context *pipe )
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struct svga_context *svga = svga_context( pipe );
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unsigned shader;
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util_blitter_destroy(svga->blitter);
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svga_cleanup_framebuffer( svga );
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svga_cleanup_tss_binding( svga );
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@ -31,6 +31,7 @@
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "util/u_blitter.h"
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#include "util/u_double_list.h"
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#include "tgsi/tgsi_scan.h"
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@ -314,6 +315,7 @@ struct svga_context
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{
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struct pipe_context pipe;
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struct svga_winsys_context *swc;
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struct blitter_context *blitter;
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struct {
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boolean no_swtnl;
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@ -29,6 +29,7 @@
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#include "svga_cmd.h"
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#include "svga_surface.h"
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#include "util/u_format.h"
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#include "util/u_surface.h"
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#define FILE_DEBUG_FLAG DEBUG_BLIT
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@ -150,8 +151,71 @@ static void svga_surface_copy(struct pipe_context *pipe,
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}
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static void svga_blit(struct pipe_context *pipe,
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const struct pipe_blit_info *blit_info)
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{
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struct svga_context *svga = svga_context(pipe);
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struct pipe_blit_info info = *blit_info;
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if (info.src.resource->nr_samples > 1 &&
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info.dst.resource->nr_samples <= 1 &&
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!util_format_is_depth_or_stencil(info.src.resource->format) &&
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!util_format_is_pure_integer(info.src.resource->format)) {
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debug_printf("svga: color resolve unimplemented\n");
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return;
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}
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if (util_try_blit_via_copy_region(pipe, &info)) {
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return; /* done */
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}
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if (info.mask & PIPE_MASK_S) {
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debug_printf("svga: cannot blit stencil, skipping\n");
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info.mask &= ~PIPE_MASK_S;
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}
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if (!util_blitter_is_blit_supported(svga->blitter, &info)) {
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debug_printf("svga: blit unsupported %s -> %s\n",
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util_format_short_name(info.src.resource->format),
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util_format_short_name(info.dst.resource->format));
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return;
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}
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/* XXX turn off occlusion and streamout queries */
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util_blitter_save_vertex_buffers(svga->blitter,
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svga->curr.num_vertex_buffers,
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svga->curr.vb);
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util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
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util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
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/*util_blitter_save_geometry_shader(svga->blitter, svga->curr.gs);*/
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/*util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
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(struct pipe_stream_output_target**)svga->so_targets);*/
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util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
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util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
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util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
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util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
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util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
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util_blitter_save_depth_stencil_alpha(svga->blitter,
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(void*)svga->curr.depth);
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util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
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/*util_blitter_save_sample_mask(svga->blitter, svga->sample_mask);*/
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util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
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util_blitter_save_fragment_sampler_states(svga->blitter,
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svga->curr.num_samplers,
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(void**)svga->curr.sampler);
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util_blitter_save_fragment_sampler_views(svga->blitter,
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svga->curr.num_sampler_views,
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svga->curr.sampler_views);
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/*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
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svga->render_cond_mode);*/
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util_blitter_blit(svga->blitter, &info);
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}
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void
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svga_init_blit_functions(struct svga_context *svga)
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{
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svga->pipe.resource_copy_region = svga_surface_copy;
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svga->pipe.blit = svga_blit;
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}
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@ -154,6 +154,13 @@ boolean svga_init_swtnl( struct svga_context *svga )
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draw_set_render(svga->swtnl.draw, svga->swtnl.backend);
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svga->blitter = util_blitter_create(&svga->pipe);
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if (!svga->blitter)
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goto fail;
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/* must be done before installing Draw stages */
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util_blitter_cache_all_shaders(svga->blitter);
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draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
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draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe);
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draw_install_pstipple_stage(svga->swtnl.draw, &svga->pipe);
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@ -164,6 +171,9 @@ boolean svga_init_swtnl( struct svga_context *svga )
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return TRUE;
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fail:
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if (svga->blitter)
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util_blitter_destroy(svga->blitter);
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if (svga->swtnl.backend)
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svga->swtnl.backend->destroy( svga->swtnl.backend );
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