Merge remote branch 'origin/master' into radeon-rewrite

Conflicts:
	src/mesa/drivers/dri/r200/r200_tex.c
	src/mesa/drivers/dri/r300/r300_cmdbuf.c
	src/mesa/drivers/dri/r300/r300_context.h
	src/mesa/drivers/dri/r300/r300_swtcl.c
	src/mesa/drivers/dri/r300/r300_tex.c
	src/mesa/drivers/dri/r300/r300_texmem.c
	src/mesa/drivers/dri/r300/r300_texstate.c
	src/mesa/drivers/dri/radeon/radeon_tex.c
This commit is contained in:
Dave Airlie 2009-04-09 10:14:35 +10:00
commit d1a9b1f513
509 changed files with 15287 additions and 7869 deletions

View file

@ -48,7 +48,7 @@ opts.Add(ListOption('statetrackers', 'state trackers to build', default_statetra
opts.Add(ListOption('drivers', 'pipe drivers to build', default_drivers,
['softpipe', 'failover', 'i915simple', 'i965simple', 'cell', 'trace', 'r300']))
opts.Add(ListOption('winsys', 'winsys drivers to build', default_winsys,
['xlib', 'intel', 'gdi', 'amd']))
['xlib', 'intel', 'gdi', 'radeon']))
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))

View file

@ -394,6 +394,30 @@ case $ARCH in
fi
fi
# If using Sun C++ compiler, need to tell it not to add runpaths
# that are specific to the build machine
if [ ${LINK} = "CC" ] ; then
OPTS="${OPTS} -norunpath"
fi
# Solaris linker requires explicitly listing the Standard C & C++
# libraries in the link path when building shared objects
if [ ${LINK} = "CC" ] ; then
DEPS="${DEPS} -lCrun"
fi
DEPS="${DEPS} -lc"
if [ $EXPORTS ] ; then
# Make the 'mapfile.scope' linker mapfile
echo "{" > mapfile.scope
echo "global:" >> mapfile.scope
sed 's/$/;/' ${EXPORTS} >> mapfile.scope
echo "local:" >> mapfile.scope
echo " *;" >> mapfile.scope
echo "};" >> mapfile.scope
OPTS="${OPTS} -Wl,-Mmapfile.scope"
fi
# Check if objects are SPARC v9
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
set ${OBJECTS}
@ -406,17 +430,19 @@ case $ARCH in
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
# for debug:
#echo "mklib: linker is" ${LINK} ${OPTS}
if [ $NOPREFIX = 1 ] ; then
rm -f ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
FINAL_LIBS="${LIBNAME}"
else
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} -h ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
fi
FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
fi
;;

View file

@ -61,7 +61,7 @@ def AddOptions(opts):
opts.Add(EnumOption('platform', 'target platform', default_platform,
allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince')))
opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default',
allowed_values=('default', 'crossmingw', 'winddk')))
allowed_values=('default', 'crossmingw', 'winsdk', 'winddk')))
opts.Add(BoolOption('llvm', 'use LLVM', 'no'))
opts.Add(BoolOption('dri', 'build DRI drivers', default_dri))

View file

@ -375,17 +375,6 @@ if test "x$enable_selinux" = "xyes"; then
DEFINES="$DEFINES -DMESA_SELINUX"
fi
dnl OS-specific libraries
OS_LIBS=""
case "$host_os" in
solaris*)
OS_LIBS="-lc"
if test "x$GXX" != xyes; then
OS_CPLUSPLUS_LIBS="-lCrun $OS_LIBS"
fi
;;
esac
dnl
dnl Driver configuration. Options are xlib, dri and osmesa right now.
dnl More later: directfb, fbdev, ...
@ -563,8 +552,8 @@ xlib)
GL_PC_LIB_PRIV="$GL_LIB_DEPS"
GL_PC_CFLAGS="$X11_INCLUDES"
fi
GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread $OS_LIBS"
GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread $OS_LIBS"
GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread"
GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread"
# if static, move the external libraries to the programs
# and empty the libraries for libGL
@ -621,12 +610,12 @@ dri)
fi
# need DRM libs, -lpthread, etc.
GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS $OS_LIBS"
GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS $OS_LIBS"
GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
;;
osmesa)
# No libGL for osmesa
GL_LIB_DEPS="$OS_LIBS"
GL_LIB_DEPS=""
;;
esac
AC_SUBST([GL_LIB_DEPS])
@ -869,9 +858,9 @@ osmesa)
;;
esac
if test "$enable_static" = no; then
OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS $OS_LIBS"
OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS"
fi
OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV $OS_LIBS"
OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV"
AC_SUBST([OSMESA_LIB_DEPS])
AC_SUBST([OSMESA_MESA_DEPS])
AC_SUBST([OSMESA_PC_REQ])
@ -887,7 +876,7 @@ else
# should check these...
EGL_LIB_DEPS="$X_LIBS -lX11"
fi
EGL_LIB_DEPS="$EGL_LIB_DEPS $DLOPEN_LIBS $OS_LIBS"
EGL_LIB_DEPS="$EGL_LIB_DEPS $DLOPEN_LIBS"
AC_SUBST([EGL_LIB_DEPS])
dnl
@ -997,10 +986,10 @@ if test "x$enable_glw" = xyes; then
fi
# If static, empty GLW_LIB_DEPS and add libs for programs to link
GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV $OS_LIBS"
GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV"
if test "$enable_static" = no; then
GLW_MESA_DEPS='-l$(GL_LIB)'
GLW_LIB_DEPS="$GLW_LIB_DEPS $OS_LIBS"
GLW_LIB_DEPS="$GLW_LIB_DEPS"
else
APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS"
GLW_LIB_DEPS=""
@ -1056,8 +1045,8 @@ if test "x$enable_glut" = xyes; then
GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
GLUT_PC_CFLAGS="$X11_INCLUDES"
fi
GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm $OS_LIBS"
GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm $OS_LIBS"
GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
# If glut is available, we can build most programs
if test "$with_demos" = yes; then

View file

@ -0,0 +1,214 @@
Name
MESA_texture_signed_rgba
Name Strings
GL_MESA_texture_signed_rgba
Contact
Notice
IP Status
No known IP issues
Status
Version
0.3, 2009-03-24
Number
Not assigned ?
Dependencies
Written based on the wording of the OpenGL 2.0 specification.
This extension trivially interacts with ARB_texture_float.
This extension shares some language with ARB_texture_compression_rgtc
but does not depend on it.
Overview
OpenGL prior to 3.1 does not support any signed texture formats.
ARB_texture_compression_rgtc introduces some compressed red and
red_green signed formats but no uncompressed ones, which might
still be useful. NV_texture_shader adds signed texture formats,
but also a lot of functionality which has been superceded by fragment
shaders.
It is usually possible to get the same functionality
using a unsigned format by doing scale and bias in a shader, but this
is undesirable since modern hardware has direct support for this.
This extension adds a signed 4-channel texture format by backporting
the relevant features from OpenGL 3.1, as a means to support this in
OpenGL implementations only supporting older versions.
Issues
1) What should this extension be called?
RESOLVED: MESA_texture_signed_rgba seems reasonable.
The rgba part is there because only 4 channel format is supported.
2) Should the full set of signed formats (alpha, luminance, rgb, etc.)
be supported?
RESOLVED: NO. To keep this extension simple, only add the most
universal format, rgba. alpha/luminance can't be trivially supported
since OpenGL 3.1 does not support them any longer, and there is some
implied dependency on ARB_texture_rg for red/red_green formats so
avoid all this. Likewise, only 8 bits per channel is supported.
3) Should this extension use new enums for the texture formats?
RESOLVED: NO. Same enums as those used in OpenGL 3.1.
4) How are signed integer values mapped to floating-point values?
RESOLVED: Same as described in issue 5) of
ARB_texture_compression_rgtc (quote):
A signed 8-bit two's complement value X is computed to
a floating-point value Xf with the formula:
{ X / 127.0, X > -128
Xf = {
{ -1.0, X == -128
This conversion means -1, 0, and +1 are all exactly representable,
however -128 and -127 both map to -1.0. Mapping -128 to -1.0
avoids the numerical awkwardness of have a representable value
slightly more negative than -1.0.
This conversion is intentionally NOT the "byte" conversion listed
in Table 2.9 for component conversions. That conversion says:
Xf = (2*X + 1) / 255.0
The Table 2.9 conversion is incapable of exactly representing
zero.
(Difference to ARB_texture_compression_rgtc):
This is the same mapping as OpenGL 3.1 uses.
This is also different to what NV_texture_shader used.
The above mapping should be considered the reference, but there
is some leeway so other mappings are allowed for implementations which
cannot do this. Particulary the mapping given in NV_texture_shader or
the standard OpenGL byte/float mapping is considered acceptable too, as
might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by
127 (that is, uses different scale factors for negative and positive
numbers).
Also, it is ok to store incoming GL_BYTE user data as-is, without
converting to GL_FLOAT (using the standard OpenGL float/byte mapping)
and converting back (using the mapping described here).
Other than those subtle issues there are no other non-standard
conversions used, so when using for instance CopyTexImage2D with
a framebuffer clamped to [0,1] all converted numbers will be in the range
[0, 127] (and not scaled and biased).
5) How will signed components resulting from RGBA8_SNORM texture
fetches interact with fragment coloring?
RESOLVED: Same as described in issue 6) of
ARB_texture_compression_rgtc (quote):
The specification language for this extension is silent
about clamping behavior leaving this to the core specification
and other extensions. The clamping or lack of clamping is left
to the core specification and other extensions.
For assembly program extensions supporting texture fetches
(ARB_fragment_program, NV_fragment_program, NV_vertex_program3,
etc.) or the OpenGL Shading Language, these signed formats will
appear as expected with unclamped signed components as a result
of a texture fetch instruction.
If ARB_color_buffer_float is supported, its clamping controls
will apply.
NV_texture_shader extension, if supported, adds support for
fixed-point textures with signed components and relaxed the
fixed-function texture environment clamping appropriately. If the
NV_texture_shader extension is supported, its specified behavior
for the texture environment applies where intermediate values
are clamped to [-1,1] unless stated otherwise as in the case
of explicitly clamped to [0,1] for GL_COMBINE. or clamping the
linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND.
Otherwise, the conventional core texture environment clamps
incoming, intermediate, and output color components to [0,1].
This implies that the conventional texture environment
functionality of unextended OpenGL 1.5 or OpenGL 2.0 without
using GLSL (and with none of the extensions referred to above)
is unable to make proper use of the signed texture formats added
by this extension because the conventional texture environment
requires texture source colors to be clamped to [0,1]. Texture
filtering of these signed formats would be still signed, but
negative values generated post-filtering would be clamped to
zero by the core texture environment functionality. The
expectation is clearly that this extension would be co-implemented
with one of the previously referred to extensions or used with
GLSL for the new signed formats to be useful.
6) Should the RGBA_SNORM tokens also be accepted by CopyTexImage
functions?
RESOLVED: YES.
7) What to do with GetTexParameter if ARB_texture_float is supported,
in particular what datatype should this return for TEXTURE_RED_TYPE_ARB,
TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB, TEXTURE_ALPHA_TYPE_ARB?
RESOLVED: ARB_texture_float states type is either NONE,
UNSIGNED_NORMALIZED_ARB, or FLOAT. This extension adds a new enum,
SIGNED_NORMALIZED, which will be returned accordingly. This is the
same behaviour as in OpenGL 3.1.
New Tokens
Accepted by the <internalformat> parameter of
TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D:
RGBA_SNORM 0x8F93
RGBA8_SNORM 0x8F97
Returned by the <params> parameter of GetTexLevelParameter:
SIGNED_NORMALIZED 0x8F9C
Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization):
-- Section 3.8.1, Texture Image Specification
Add to Table 3.16 (page 154): Sized internal formats
Sized Base R G B A L I D
Internal Format Internal Format bits bits bits bits bits bits bits
--------------- --------------- ---- ---- ---- ---- ---- ---- ----
RGBA8_SNORM RGBA 8 8 8 8 0 0 0
Dependencies on ARB_texture_float extension:
If ARB_texture_float is supported, GetTexParameter queries with <value>
of TEXTURE_RED_TYPE_ARB, TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB or
TEXTURE_ALPHA_TYPE_ARB return SIGNED_NORMALIZED if
the base internal format is RGBA_SNORM.

View file

@ -14,16 +14,7 @@ The Mesa
driver is part of the
<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" target="_parent">Gallium3D</a>
architecture.
</p>
<p>
<a href="http://www.tungstengraphics.com/" target="_parent">Tungsten Graphics</a>
is leading the project.
Two phases are planned.
First, to implement the framework for parallel rasterization using the Cell
SPEs, including texture mapping.
Second, to implement a full-featured OpenGL driver with support for GLSL, etc.
The second phase is now underway.
Tungsten Graphics did the original implementation of the Cell driver.
</p>
@ -60,7 +51,7 @@ Mesa tree, then set <code>LD_LIBRARY_PATH</code> like this:
Verify that the Cell driver is being used by running
<code>progs/xdemos/glxinfo</code> and looking for:
<pre>
OpenGL renderer string: Gallium 0.2, Cell on Xlib
OpenGL renderer string: Gallium 0.3, Cell on Xlib
</pre>

View file

@ -24,6 +24,7 @@ The specifications follow.
<LI><A HREF="MESA_resize_buffers.spec">MESA_resize_buffers.spec</A>
<LI><A HREF="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</A>
<LI><A HREF="MESA_sprite_point.spec">MESA_sprite_point.spec</A> (obsolete)
<LI><A HREF="MESA_texture_signed_rgba.spec">MESA_texture_signed_rgba.spec</A>
<LI><A HREF="MESA_trace.spec">MESA_trace.spec</A> (obsolete)
<LI><A HREF="MESA_window_pos.spec">MESA_window_pos.spec</A>
<LI><A HREF="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</A>

View file

@ -12,6 +12,13 @@
<p>
Mesa 7.5 is a new development release.
People who are concerned with stability and reliability should stick
with the 7.4.x branch or wait for Mesa 7.6.
</p>
<p>
The main new feature of Mesa 7.5 is the
<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D"
target="_parent">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by
@ -32,6 +39,17 @@ tbd
<h2>New features</h2>
<ul>
<li>Gallium - this is the new architecture for OS-independent and
API-independent 3D drivers.
Gallium3D is intended for GPUs that fully support vertex/fragment shaders.
The Gallium3D drivers currently included are:
<ul>
<li>softpipe - a software/reference driver
<li>i915 - Intel 915/945 driver
<li><a href="cell.html">Cell</a> - IBM/Sony/Toshiba Cell processor driver
<li>nouveau - preliminary driver for NVIDIA GPUs (still under development)
<li>r300 - preliminary driver for R300 (still under development)
</ul>
<li>GL_ARB_framebuffer_object extension (software drivers, i965 driver)
<li>Reworked two-sided stencil support.
This allows a driver to support all three variations of two-sided stencil
@ -45,8 +63,10 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<h2>Bug fixes</h2>
<ul>
<li>Lots of i965 driver bug fixes
</ul>
<h2>Changes</h2>
<ul>
<li>Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and

View file

@ -22,6 +22,7 @@ Last updated on 15 December 2008.
Contents
</p>
<ul>
<li><a href="#envvars">Environment variables</a>
<li><a href="#120">GLSL 1.20 support</a>
<li><a href="#unsup">Unsupported Features</a>
<li><a href="#notes">Implementation Notes</a>
@ -33,11 +34,32 @@ Contents
<a name="envvars">
<h2>Environment Variables</h2>
<p>
The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
list of keywords to control some aspects of the GLSL compiler:
</p>
<ul>
<li>dump - print GLSL shader code to stdout at link time
<li>log - log all GLSL shaders to files.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li>nopt - disable compiler optimizations
<li>opt - force compiler optimizations
<li>uniform - print message to stdout when glUniform is called
</ul>
<p>
Example: export MESA_GLSL=dump,nopt
</p>
<a name="120">
<h2>GLSL 1.20 support</h2>
<p>
GLSL version 1.20 is supported in Mesa 7.3.
GLSL version 1.20 is supported in Mesa 7.3 and later.
Among the features/differences of GLSL 1.20 are:
<ul>
<li><code>mat2x3, mat2x4</code>, etc. types and functions
@ -59,12 +81,14 @@ Among the features/differences of GLSL 1.20 are:
<h2>Unsupported Features</h2>
<p>
The following features of the shading language are not yet supported
The following features of the shading language are not yet fully supported
in Mesa:
</p>
<ul>
<li>Linking of multiple shaders is not supported
<li>Linking of multiple shaders does not always work. Currently, linking
is implemented through shader concatenation and re-compiling. This
doesn't always work because of some #pragma and preprocessor issues.
<li>gl_ClipVertex
<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
without perspective correction
@ -177,6 +201,8 @@ This tool is useful for:
After building Mesa, the glslcompiler can be built by manually running:
</p>
<pre>
make realclean
make linux
cd src/mesa/drivers/glslcompiler
make
</pre>

View file

@ -136,8 +136,8 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGL
#define EGL_INTERLACED_MESA 0x4008
#define EGL_SCREEN_BIT_MESA 0x08
typedef u_int32_t EGLScreenMESA;
typedef u_int32_t EGLModeMESA;
typedef uint32_t EGLScreenMESA;
typedef uint32_t EGLModeMESA;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);

View file

@ -15,6 +15,7 @@
#if !defined(_WIN32_WCE)
#include <sys/types.h>
#include <stdint.h>
#endif
/* Macros used in EGL function prototype declarations.
@ -57,7 +58,7 @@
#endif
typedef long int32_t;
typedef unsigned long u_int32_t;
typedef unsigned long uint32_t;
typedef unsigned char uint8_t;
#define snprintf _snprintf
#define strcasecmp _stricmp
@ -68,7 +69,7 @@ typedef HWND NativeWindowType;
typedef HBITMAP NativePixmapType;
/** END Added for Windows **/
#elif defined(__gnu_linux__) || defined(__FreeBSD__)
#elif defined(__gnu_linux__) || defined(__FreeBSD__) || defined(__sun)
/** BEGIN Added for X (Mesa) **/
#ifndef EGLAPI

View file

@ -46,9 +46,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated 2009/03/04 */
/* glext.h last updated 2009/03/19 */
/* Current version at http://www.opengl.org/registry/ */
#define GL_GLEXT_VERSION 46
#define GL_GLEXT_VERSION 48
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
@ -716,6 +716,24 @@ extern "C" {
/* reuse GL_VERTEX_ARRAY_BINDING */
#endif
#ifndef GL_VERSION_3_1
#define GL_RED_SNORM 0x8F90
#define GL_RG_SNORM 0x8F91
#define GL_RGB_SNORM 0x8F92
#define GL_RGBA_SNORM 0x8F93
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#endif
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
@ -1327,6 +1345,7 @@ extern "C" {
#endif
#ifndef GL_ARB_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
#endif
#ifndef GL_ARB_map_buffer_range
@ -1382,6 +1401,51 @@ extern "C" {
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
#ifndef GL_ARB_uniform_buffer_object
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX_ARB 0xFFFFFFFFu
#endif
#ifndef GL_ARB_compatibility
/* ARB_compatibility just defines tokens from core 3.0 */
#endif
#ifndef GL_ARB_copy_buffer
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#endif
#ifndef GL_EXT_abgr
#define GL_ABGR_EXT 0x8000
#endif
@ -3878,6 +3942,26 @@ extern "C" {
#define GL_PERFMON_RESULT_AMD 0x8BC6
#endif
#ifndef GL_AMD_texture_texture4
#endif
#ifndef GL_AMD_vertex_shader_tesselator
#define GL_SAMPLER_BUFFER_AMD 0x9001
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_DISCRETE_AMD 0x9006
#define GL_CONTINUOUS_AMD 0x9007
#endif
#ifndef GL_EXT_provoking_vertex
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#endif
/*************************************************************/
@ -4503,8 +4587,8 @@ GLAPI void APIENTRY glBeginTransformFeedback (GLenum);
GLAPI void APIENTRY glEndTransformFeedback (void);
GLAPI void APIENTRY glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferBase (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLint *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLint *);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar* *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
GLAPI void APIENTRY glClampColor (GLenum, GLenum);
GLAPI void APIENTRY glBeginConditionalRender (GLuint, GLenum);
GLAPI void APIENTRY glEndConditionalRender (void);
@ -4562,8 +4646,8 @@ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLint *location);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
@ -5321,6 +5405,38 @@ typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#endif
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetUniformIndices (GLuint, GLsizei, const GLchar* *, GLuint *);
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *, GLenum, GLint *);
GLAPI void APIENTRY glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint, const GLchar *);
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
GLAPI void APIENTRY glUniformBlockBinding (GLuint, GLuint, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif
#ifndef GL_ARB_compatibility
#define GL_ARB_compatibility 1
#endif
#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#endif
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#endif
@ -8053,16 +8169,16 @@ GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
GLAPI void APIENTRY glBindBufferRangeEXT (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum, GLuint, GLuint, GLintptr);
GLAPI void APIENTRY glBindBufferBaseEXT (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLint *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLint *);
GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLchar* *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLint *location);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
#endif
#ifndef GL_EXT_direct_state_access
@ -8515,6 +8631,28 @@ typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
#ifndef GL_AMD_texture_texture4
#define GL_AMD_texture_texture4 1
#endif
#ifndef GL_AMD_vertex_shader_tesselator
#define GL_AMD_vertex_shader_tesselator 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTessellationFactorAMD (GLfloat);
GLAPI void APIENTRY glTessellationModeAMD (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
#endif
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProvokingVertexEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
#endif
#ifdef __cplusplus
}

View file

@ -210,11 +210,17 @@ static void Display(void)
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0);
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0);
glBegin(GL_TRIANGLES);
glColor3f(0,0,1);
glTexCoord3f(1,1,0);
glVertex3f( 0.9, -0.9, -30.0);
glColor3f(1,0,0);
glTexCoord3f(1,-1,0);
glVertex3f( 0.9, 0.9, -30.0);
glColor3f(0,1,0);
glTexCoord3f(-1,0,0);
glVertex3f(-0.9, 0.0, -30.0);
glEnd();

View file

@ -0,0 +1,8 @@
!!ARBfp1.0
TEMP R0;
MUL R0.xy, fragment.texcoord[0], fragment.texcoord[0];
ADD R0.x, R0.x, R0.y;
SGE R0.y, R0.x, fragment.texcoord[0].w;
KIL -R0.y;
MOV result.color, fragment.color;
END

View file

@ -6,6 +6,7 @@ deriv
extfuncs.h
fragcoord
identity
linktest
mandelbrot
multinoise
multitex

View file

@ -17,6 +17,7 @@ PROGS = \
deriv \
identity \
fragcoord \
linktest \
mandelbrot \
multinoise \
multitex \
@ -128,6 +129,12 @@ fragcoord: fragcoord.o shaderutil.o
$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) fragcoord.o shaderutil.o $(LIBS) -o $@
linktest.o: linktest.c extfuncs.h shaderutil.h
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) linktest.c
linktest: linktest.o shaderutil.o
$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) linktest.o shaderutil.o $(LIBS) -o $@
mandelbrot.o: mandelbrot.c extfuncs.h shaderutil.h
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) mandelbrot.c

258
progs/glsl/linktest.c Normal file
View file

@ -0,0 +1,258 @@
/**
* Test linking of multiple compilation units.
* Brian Paul
* 28 March 2009
*/
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include "extfuncs.h"
#include "shaderutil.h"
static GLfloat diffuse[4] = { 0.5f, 1.0f, 0.5f, 1.0f };
static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 0.0f };
static GLfloat delta = 1.0f;
static GLuint VertShader1;
static GLuint VertShader2;
static GLuint FragShader1;
static GLuint FragShader2;
static GLuint Program;
static GLint uDiffuse;
static GLint uSpecular;
static GLint uTexture;
static GLint Win = 0;
static GLboolean anim = GL_TRUE;
static const char *FragShaderSource1 =
"float compute_dotprod(const vec3 normal) \n"
"{ \n"
" float dotProd = max(dot(gl_LightSource[0].position.xyz, \n"
" normalize(normal)), 0.0); \n"
" return dotProd; \n"
"} \n";
static const char *FragShaderSource2 =
"uniform vec4 diffuse;\n"
"uniform vec4 specular;\n"
"varying vec3 normal;\n"
"\n"
"// external function \n"
"float compute_dotprod(const vec3 normal); \n"
"\n"
"void main() \n"
"{ \n"
" float dotProd = compute_dotprod(normal); \n"
" gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0); \n"
"} \n";
static const char *VertShaderSource1 =
"vec3 compute_normal() \n"
"{ \n"
" return gl_NormalMatrix * gl_Normal; \n"
"} \n";
static const char *VertShaderSource2 =
"varying vec3 normal;\n"
"\n"
"// external function \n"
"vec3 compute_normal(); \n"
"\n"
"void main() \n"
"{ \n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n"
" normal = compute_normal(); \n"
"} \n";
static void
normalize(GLfloat *dst, const GLfloat *src)
{
GLfloat len = sqrt(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
dst[0] = src[0] / len;
dst[1] = src[1] / len;
dst[2] = src[2] / len;
dst[3] = src[3];
}
static void
Redisplay(void)
{
GLfloat vec[4];
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* update light position */
normalize(vec, lightPos);
glLightfv(GL_LIGHT0, GL_POSITION, vec);
glutSolidSphere(2.0, 10, 5);
glutSwapBuffers();
}
static void
Idle(void)
{
lightPos[0] += delta;
if (lightPos[0] > 25.0f || lightPos[0] < -25.0f)
delta = -delta;
glutPostRedisplay();
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -15.0f);
}
static void
CleanUp(void)
{
glDeleteShader_func(VertShader1);
glDeleteShader_func(VertShader2);
glDeleteShader_func(FragShader1);
glDeleteShader_func(FragShader2);
glDeleteProgram_func(Program);
glutDestroyWindow(Win);
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch(key) {
case ' ':
case 'a':
anim = !anim;
if (anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'x':
lightPos[0] -= 1.0f;
break;
case 'X':
lightPos[0] += 1.0f;
break;
case 27:
CleanUp();
exit(0);
break;
}
glutPostRedisplay();
}
static void
CheckLink(GLuint prog)
{
GLint stat;
glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
glGetProgramInfoLog_func(prog, 1000, &len, log);
fprintf(stderr, "Linker error:\n%s\n", log);
}
}
static void
Init(void)
{
if (!ShadersSupported())
exit(1);
GetExtensionFuncs();
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
VertShader1 = CompileShaderText(GL_VERTEX_SHADER, VertShaderSource1);
VertShader2 = CompileShaderText(GL_VERTEX_SHADER, VertShaderSource2);
FragShader1 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource1);
FragShader2 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource2);
Program = glCreateProgram_func();
glAttachShader_func(Program, VertShader1);
glAttachShader_func(Program, VertShader2);
glAttachShader_func(Program, FragShader1);
glAttachShader_func(Program, FragShader2);
glLinkProgram_func(Program);
CheckLink(Program);
glUseProgram_func(Program);
uDiffuse = glGetUniformLocation_func(Program, "diffuse");
uSpecular = glGetUniformLocation_func(Program, "specular");
uTexture = glGetUniformLocation_func(Program, "texture");
printf("DiffusePos %d SpecularPos %d TexturePos %d\n",
uDiffuse, uSpecular, uTexture);
glUniform4fv_func(uDiffuse, 1, diffuse);
glUniform4fv_func(uSpecular, 1, specular);
glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
glEnable(GL_DEPTH_TEST);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0f);
assert(glIsProgram_func(Program));
assert(glIsShader_func(VertShader1));
assert(glIsShader_func(VertShader2));
assert(glIsShader_func(FragShader1));
assert(glIsShader_func(FragShader2));
glColor3f(1, 0, 0);
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition( 0, 0);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
Win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Redisplay);
if (anim)
glutIdleFunc(Idle);
Init();
glutMainLoop();
return 0;
}

View file

@ -45,7 +45,10 @@ invert
jkrahntest
lineclip
manytex
mapbufrange
mapvbo
minmag
mipgen
mipmap_limits
mipmap_view
multipal
@ -54,10 +57,12 @@ packedpixels
pbo
prog_parameter
projtex
quads
random
readrate
readtex.c
readtex.h
rubberband
seccolor
sharedtex
shader_api

View file

@ -105,6 +105,7 @@ progs = [
'subtexrate',
'tex1d',
'texcmp',
'texcompress2',
'texfilt',
'texgenmix',
'texline',

View file

@ -7,7 +7,6 @@
#include <stdio.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glx.h>
#include "readtex.c"
#define IMAGE_FILE "../images/arch.rgb"

View file

@ -96,6 +96,7 @@ tri-lit
tri-logicop-none
tri-logicop-xor
tri-mask-tri
tri-multitex-vbo
tri-orig
tri-query
tri-repeat

View file

@ -111,6 +111,7 @@ SOURCES = \
tri-scissor-tri.c \
tri-stencil.c \
tri-stipple.c \
tri-multitex-vbo.c \
tri-tex.c \
tri-tex-3d.c \
tri-tri.c \

View file

@ -107,6 +107,7 @@ progs = [
'tri-scissor-tri',
'tri-stencil',
'tri-stipple',
'tri-multitex-vbo',
'tri-tex',
'tri-tex-3d',
'tri-tri',

View file

@ -27,6 +27,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {

View file

@ -23,6 +23,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
}

View file

@ -38,6 +38,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.3, 0.1, 0.3, 0.0);
}

View file

@ -16,6 +16,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
}
static void Reshape(int width, int height)

View file

@ -17,6 +17,7 @@ static void Init(void)
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fprintf(stderr, "Top right corner should be red\n");
fflush(stderr);
}
static void Reshape(int width, int height)

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -44,10 +44,12 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glGetFloatv(GL_LINE_WIDTH_RANGE, aarange);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
printf("Non-AA line width range: %f .. %f\n", range[0], range[1]);
printf("AA line width range: %f .. %f\n", aarange[0], aarange[1]);
fflush(stdout);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -41,6 +41,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
glClipPlane(GL_CLIP_PLANE0, plane);

View file

@ -41,6 +41,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
glClipPlane(GL_CLIP_PLANE0, plane);

View file

@ -41,6 +41,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
glClipPlane(GL_CLIP_PLANE0, plane);

View file

@ -41,6 +41,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
glClipPlane(GL_CLIP_PLANE0, plane);

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -53,6 +53,7 @@ Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.3, 0.1, 0.3, 0.0);

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -38,6 +38,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
#define SIZE 16

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
fprintf(stderr, "Press z/Z to translate quad\n");

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -34,6 +34,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(1.0, 1.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(1.0, 1.0, 1.0, 0.0);
}

View file

@ -34,6 +34,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(1.0, 1.0, 1.0, 0.0);
}

View file

@ -38,6 +38,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -42,6 +42,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -89,6 +89,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -34,6 +34,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -34,6 +34,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -34,6 +34,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -17,6 +17,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.3, 0.1, 0.3, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
}

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -37,6 +37,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
glCullFace(GL_FRONT_AND_BACK);

View file

@ -60,6 +60,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
cull();
}

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

View file

@ -35,6 +35,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
}
static void Reshape(int width, int height)

View file

@ -23,6 +23,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.5, 0.5, 0.5, 0.0);
}

View file

@ -39,6 +39,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.5, 0.5, 0.5, 0.0);
}

View file

@ -40,6 +40,7 @@ static void Init(void)
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);

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