diff --git a/SConstruct b/SConstruct index 7e7f51516e8..1e5fd71adce 100644 --- a/SConstruct +++ b/SConstruct @@ -48,7 +48,7 @@ opts.Add(ListOption('statetrackers', 'state trackers to build', default_statetra opts.Add(ListOption('drivers', 'pipe drivers to build', default_drivers, ['softpipe', 'failover', 'i915simple', 'i965simple', 'cell', 'trace', 'r300'])) opts.Add(ListOption('winsys', 'winsys drivers to build', default_winsys, - ['xlib', 'intel', 'gdi', 'amd'])) + ['xlib', 'intel', 'gdi', 'radeon'])) opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0'))) diff --git a/bin/mklib b/bin/mklib index d7b740f8e34..a3e826abac9 100755 --- a/bin/mklib +++ b/bin/mklib @@ -394,6 +394,30 @@ case $ARCH in fi fi + # If using Sun C++ compiler, need to tell it not to add runpaths + # that are specific to the build machine + if [ ${LINK} = "CC" ] ; then + OPTS="${OPTS} -norunpath" + fi + + # Solaris linker requires explicitly listing the Standard C & C++ + # libraries in the link path when building shared objects + if [ ${LINK} = "CC" ] ; then + DEPS="${DEPS} -lCrun" + fi + DEPS="${DEPS} -lc" + + if [ $EXPORTS ] ; then + # Make the 'mapfile.scope' linker mapfile + echo "{" > mapfile.scope + echo "global:" >> mapfile.scope + sed 's/$/;/' ${EXPORTS} >> mapfile.scope + echo "local:" >> mapfile.scope + echo " *;" >> mapfile.scope + echo "};" >> mapfile.scope + OPTS="${OPTS} -Wl,-Mmapfile.scope" + fi + # Check if objects are SPARC v9 # file says: ELF 64-bit MSB relocatable SPARCV9 Version 1 set ${OBJECTS} @@ -406,17 +430,19 @@ case $ARCH in if [ "${ALTOPTS}" ] ; then OPTS=${ALTOPTS} fi + # for debug: #echo "mklib: linker is" ${LINK} ${OPTS} if [ $NOPREFIX = 1 ] ; then rm -f ${LIBNAME} ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS} + FINAL_LIBS="${LIBNAME}" else rm -f ${LIBNAME}.${MAJOR} ${LIBNAME} ${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} -h ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS} ln -s ${LIBNAME}.${MAJOR} ${LIBNAME} + FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}" fi - FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}" fi ;; diff --git a/common.py b/common.py index 1a99df41c01..f1c6372abde 100644 --- a/common.py +++ b/common.py @@ -61,7 +61,7 @@ def AddOptions(opts): opts.Add(EnumOption('platform', 'target platform', default_platform, allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince'))) opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default', - allowed_values=('default', 'crossmingw', 'winddk'))) + allowed_values=('default', 'crossmingw', 'winsdk', 'winddk'))) opts.Add(BoolOption('llvm', 'use LLVM', 'no')) opts.Add(BoolOption('dri', 'build DRI drivers', default_dri)) diff --git a/configure.ac b/configure.ac index 4164d377ce8..0a0889c314f 100644 --- a/configure.ac +++ b/configure.ac @@ -375,17 +375,6 @@ if test "x$enable_selinux" = "xyes"; then DEFINES="$DEFINES -DMESA_SELINUX" fi -dnl OS-specific libraries -OS_LIBS="" -case "$host_os" in -solaris*) - OS_LIBS="-lc" - if test "x$GXX" != xyes; then - OS_CPLUSPLUS_LIBS="-lCrun $OS_LIBS" - fi - ;; -esac - dnl dnl Driver configuration. Options are xlib, dri and osmesa right now. dnl More later: directfb, fbdev, ... @@ -563,8 +552,8 @@ xlib) GL_PC_LIB_PRIV="$GL_LIB_DEPS" GL_PC_CFLAGS="$X11_INCLUDES" fi - GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread $OS_LIBS" - GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread $OS_LIBS" + GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread" + GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread" # if static, move the external libraries to the programs # and empty the libraries for libGL @@ -621,12 +610,12 @@ dri) fi # need DRM libs, -lpthread, etc. - GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS $OS_LIBS" - GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS $OS_LIBS" + GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS" + GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS" ;; osmesa) # No libGL for osmesa - GL_LIB_DEPS="$OS_LIBS" + GL_LIB_DEPS="" ;; esac AC_SUBST([GL_LIB_DEPS]) @@ -869,9 +858,9 @@ osmesa) ;; esac if test "$enable_static" = no; then - OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS $OS_LIBS" + OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS" fi -OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV $OS_LIBS" +OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV" AC_SUBST([OSMESA_LIB_DEPS]) AC_SUBST([OSMESA_MESA_DEPS]) AC_SUBST([OSMESA_PC_REQ]) @@ -887,7 +876,7 @@ else # should check these... EGL_LIB_DEPS="$X_LIBS -lX11" fi -EGL_LIB_DEPS="$EGL_LIB_DEPS $DLOPEN_LIBS $OS_LIBS" +EGL_LIB_DEPS="$EGL_LIB_DEPS $DLOPEN_LIBS" AC_SUBST([EGL_LIB_DEPS]) dnl @@ -997,10 +986,10 @@ if test "x$enable_glw" = xyes; then fi # If static, empty GLW_LIB_DEPS and add libs for programs to link - GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV $OS_LIBS" + GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV" if test "$enable_static" = no; then GLW_MESA_DEPS='-l$(GL_LIB)' - GLW_LIB_DEPS="$GLW_LIB_DEPS $OS_LIBS" + GLW_LIB_DEPS="$GLW_LIB_DEPS" else APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS" GLW_LIB_DEPS="" @@ -1056,8 +1045,8 @@ if test "x$enable_glut" = xyes; then GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS" GLUT_PC_CFLAGS="$X11_INCLUDES" fi - GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm $OS_LIBS" - GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm $OS_LIBS" + GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm" + GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm" # If glut is available, we can build most programs if test "$with_demos" = yes; then diff --git a/docs/MESA_texture_signed_rgba.spec b/docs/MESA_texture_signed_rgba.spec new file mode 100644 index 00000000000..49c8e9e5dd4 --- /dev/null +++ b/docs/MESA_texture_signed_rgba.spec @@ -0,0 +1,214 @@ +Name + + MESA_texture_signed_rgba + +Name Strings + + GL_MESA_texture_signed_rgba + +Contact + + + +Notice + + + +IP Status + + No known IP issues + +Status + + + +Version + + 0.3, 2009-03-24 + +Number + + Not assigned ? + +Dependencies + + Written based on the wording of the OpenGL 2.0 specification. + + This extension trivially interacts with ARB_texture_float. + This extension shares some language with ARB_texture_compression_rgtc + but does not depend on it. + +Overview + + OpenGL prior to 3.1 does not support any signed texture formats. + ARB_texture_compression_rgtc introduces some compressed red and + red_green signed formats but no uncompressed ones, which might + still be useful. NV_texture_shader adds signed texture formats, + but also a lot of functionality which has been superceded by fragment + shaders. + It is usually possible to get the same functionality + using a unsigned format by doing scale and bias in a shader, but this + is undesirable since modern hardware has direct support for this. + This extension adds a signed 4-channel texture format by backporting + the relevant features from OpenGL 3.1, as a means to support this in + OpenGL implementations only supporting older versions. + +Issues + + 1) What should this extension be called? + + RESOLVED: MESA_texture_signed_rgba seems reasonable. + The rgba part is there because only 4 channel format is supported. + + + 2) Should the full set of signed formats (alpha, luminance, rgb, etc.) + be supported? + + RESOLVED: NO. To keep this extension simple, only add the most + universal format, rgba. alpha/luminance can't be trivially supported + since OpenGL 3.1 does not support them any longer, and there is some + implied dependency on ARB_texture_rg for red/red_green formats so + avoid all this. Likewise, only 8 bits per channel is supported. + + + 3) Should this extension use new enums for the texture formats? + + RESOLVED: NO. Same enums as those used in OpenGL 3.1. + + + 4) How are signed integer values mapped to floating-point values? + + RESOLVED: Same as described in issue 5) of + ARB_texture_compression_rgtc (quote): + A signed 8-bit two's complement value X is computed to + a floating-point value Xf with the formula: + + { X / 127.0, X > -128 + Xf = { + { -1.0, X == -128 + + This conversion means -1, 0, and +1 are all exactly representable, + however -128 and -127 both map to -1.0. Mapping -128 to -1.0 + avoids the numerical awkwardness of have a representable value + slightly more negative than -1.0. + + This conversion is intentionally NOT the "byte" conversion listed + in Table 2.9 for component conversions. That conversion says: + + Xf = (2*X + 1) / 255.0 + + The Table 2.9 conversion is incapable of exactly representing + zero. + + (Difference to ARB_texture_compression_rgtc): + This is the same mapping as OpenGL 3.1 uses. + This is also different to what NV_texture_shader used. + The above mapping should be considered the reference, but there + is some leeway so other mappings are allowed for implementations which + cannot do this. Particulary the mapping given in NV_texture_shader or + the standard OpenGL byte/float mapping is considered acceptable too, as + might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by + 127 (that is, uses different scale factors for negative and positive + numbers). + Also, it is ok to store incoming GL_BYTE user data as-is, without + converting to GL_FLOAT (using the standard OpenGL float/byte mapping) + and converting back (using the mapping described here). + Other than those subtle issues there are no other non-standard + conversions used, so when using for instance CopyTexImage2D with + a framebuffer clamped to [0,1] all converted numbers will be in the range + [0, 127] (and not scaled and biased). + + + 5) How will signed components resulting from RGBA8_SNORM texture + fetches interact with fragment coloring? + + RESOLVED: Same as described in issue 6) of + ARB_texture_compression_rgtc (quote): + The specification language for this extension is silent + about clamping behavior leaving this to the core specification + and other extensions. The clamping or lack of clamping is left + to the core specification and other extensions. + + For assembly program extensions supporting texture fetches + (ARB_fragment_program, NV_fragment_program, NV_vertex_program3, + etc.) or the OpenGL Shading Language, these signed formats will + appear as expected with unclamped signed components as a result + of a texture fetch instruction. + + If ARB_color_buffer_float is supported, its clamping controls + will apply. + + NV_texture_shader extension, if supported, adds support for + fixed-point textures with signed components and relaxed the + fixed-function texture environment clamping appropriately. If the + NV_texture_shader extension is supported, its specified behavior + for the texture environment applies where intermediate values + are clamped to [-1,1] unless stated otherwise as in the case + of explicitly clamped to [0,1] for GL_COMBINE. or clamping the + linear interpolation weight to [0,1] for GL_DECAL and GL_BLEND. + + Otherwise, the conventional core texture environment clamps + incoming, intermediate, and output color components to [0,1]. + + This implies that the conventional texture environment + functionality of unextended OpenGL 1.5 or OpenGL 2.0 without + using GLSL (and with none of the extensions referred to above) + is unable to make proper use of the signed texture formats added + by this extension because the conventional texture environment + requires texture source colors to be clamped to [0,1]. Texture + filtering of these signed formats would be still signed, but + negative values generated post-filtering would be clamped to + zero by the core texture environment functionality. The + expectation is clearly that this extension would be co-implemented + with one of the previously referred to extensions or used with + GLSL for the new signed formats to be useful. + + + 6) Should the RGBA_SNORM tokens also be accepted by CopyTexImage + functions? + + RESOLVED: YES. + + + 7) What to do with GetTexParameter if ARB_texture_float is supported, + in particular what datatype should this return for TEXTURE_RED_TYPE_ARB, + TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB, TEXTURE_ALPHA_TYPE_ARB? + + RESOLVED: ARB_texture_float states type is either NONE, + UNSIGNED_NORMALIZED_ARB, or FLOAT. This extension adds a new enum, + SIGNED_NORMALIZED, which will be returned accordingly. This is the + same behaviour as in OpenGL 3.1. + + +New Tokens + + + Accepted by the parameter of + TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D: + + RGBA_SNORM 0x8F93 + RGBA8_SNORM 0x8F97 + + Returned by the parameter of GetTexLevelParameter: + + SIGNED_NORMALIZED 0x8F9C + + +Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization): + + -- Section 3.8.1, Texture Image Specification + + Add to Table 3.16 (page 154): Sized internal formats + + Sized Base R G B A L I D + Internal Format Internal Format bits bits bits bits bits bits bits + --------------- --------------- ---- ---- ---- ---- ---- ---- ---- + RGBA8_SNORM RGBA 8 8 8 8 0 0 0 + + +Dependencies on ARB_texture_float extension: + + If ARB_texture_float is supported, GetTexParameter queries with + of TEXTURE_RED_TYPE_ARB, TEXTURE_GREEN_TYPE_ARB, TEXTURE_BLUE_TYPE_ARB or + TEXTURE_ALPHA_TYPE_ARB return SIGNED_NORMALIZED if + the base internal format is RGBA_SNORM. diff --git a/docs/cell.html b/docs/cell.html index 49b62cac7b0..ada903cf8a9 100644 --- a/docs/cell.html +++ b/docs/cell.html @@ -14,16 +14,7 @@ The Mesa driver is part of the Gallium3D architecture. -

- -

-Tungsten Graphics -is leading the project. -Two phases are planned. -First, to implement the framework for parallel rasterization using the Cell -SPEs, including texture mapping. -Second, to implement a full-featured OpenGL driver with support for GLSL, etc. -The second phase is now underway. +Tungsten Graphics did the original implementation of the Cell driver.

@@ -60,7 +51,7 @@ Mesa tree, then set LD_LIBRARY_PATH like this: Verify that the Cell driver is being used by running progs/xdemos/glxinfo and looking for:
-  OpenGL renderer string: Gallium 0.2, Cell on Xlib
+  OpenGL renderer string: Gallium 0.3, Cell on Xlib
 
diff --git a/docs/extensions.html b/docs/extensions.html index dbb8ebadaf2..91ed20e5ceb 100644 --- a/docs/extensions.html +++ b/docs/extensions.html @@ -24,6 +24,7 @@ The specifications follow.
  • MESA_resize_buffers.spec
  • MESA_set_3dfx_mode.spec
  • MESA_sprite_point.spec (obsolete) +
  • MESA_texture_signed_rgba.spec
  • MESA_trace.spec (obsolete)
  • MESA_window_pos.spec
  • MESA_ycbcr_texture.spec diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html index f29553b0fb2..3c822da863b 100644 --- a/docs/relnotes-7.5.html +++ b/docs/relnotes-7.5.html @@ -12,6 +12,13 @@

    Mesa 7.5 is a new development release. +People who are concerned with stability and reliability should stick +with the 7.4.x branch or wait for Mesa 7.6. +

    +

    +The main new feature of Mesa 7.5 is the +Gallium3D infrastructure.

    Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by @@ -32,6 +39,17 @@ tbd

    New features