Unreference sampler object when it's currently bound to texture unit.

This change specifically unbinds a sampler object from the texture unit
if it's bound to a unit. The spec calls for default object when deleting
sampler objects which are currently bound.

Note: this is a candidate for the stable branches

Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Alan Hourihane 2013-03-06 16:08:58 +00:00
parent b21f8e364b
commit cf0b4a30fc

View file

@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
for (i = 0; i < count; i++) {
if (samplers[i]) {
GLuint j;
struct gl_sampler_object *sampObj =
_mesa_lookup_samplerobj(ctx, samplers[i]);
if (sampObj) {
/* If the sampler is currently bound, unbind it. */
for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
if (ctx->Texture.Unit[j].Sampler == sampObj) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
_mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL);
}
}
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
/* But the object exists until its reference count goes to zero */