llvmpipe: fix incorrect 'j' array index in dummy texture code

Use 0 instead.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2013-03-05 18:08:50 -07:00
parent 975d31f60d
commit b21f8e364b

View file

@ -720,9 +720,9 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->depth = 1;
jit_tex->first_level = 0;
jit_tex->last_level = 0;
jit_tex->mip_offsets[j] = 0;
jit_tex->row_stride[j] = 0;
jit_tex->img_stride[j] = 0;
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->img_stride[0] = 0;
}
else {
jit_tex->width = res->width0;