mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 05:18:08 +02:00
Revert the 'make static' part of 962f926112
The es1 and es2 dispath table initialization code is generated from the API XML files and we can't easily share the dispatch table code setup. Keep the _mesa_init_shader_dispatch() part of the patch, but roll back the static-ization of shader entrypoints so es1 and es2 dispatch initialization still works.
This commit is contained in:
parent
1bdbc0e38f
commit
cee4220f16
2 changed files with 308 additions and 82 deletions
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@ -49,7 +49,7 @@
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -57,7 +57,7 @@ _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_AttachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -65,7 +65,7 @@ _mesa_AttachShader(GLuint program, GLuint shader)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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const GLcharARB *name)
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{
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@ -74,7 +74,7 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_CompileShaderARB(GLhandleARB shaderObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -82,7 +82,7 @@ _mesa_CompileShaderARB(GLhandleARB shaderObj)
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}
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static GLuint GLAPIENTRY
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GLuint GLAPIENTRY
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_mesa_CreateShader(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -90,7 +90,7 @@ _mesa_CreateShader(GLenum type)
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}
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static GLhandleARB GLAPIENTRY
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GLhandleARB GLAPIENTRY
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_mesa_CreateShaderObjectARB(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -98,7 +98,7 @@ _mesa_CreateShaderObjectARB(GLenum type)
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}
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static GLuint GLAPIENTRY
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GLuint GLAPIENTRY
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_mesa_CreateProgram(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -106,7 +106,7 @@ _mesa_CreateProgram(void)
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}
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static GLhandleARB GLAPIENTRY
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GLhandleARB GLAPIENTRY
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_mesa_CreateProgramObjectARB(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -114,7 +114,7 @@ _mesa_CreateProgramObjectARB(void)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_DeleteObjectARB(GLhandleARB obj)
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{
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if (obj) {
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@ -132,7 +132,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_DeleteProgram(GLuint name)
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{
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if (name) {
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@ -142,7 +142,7 @@ _mesa_DeleteProgram(GLuint name)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_DeleteShader(GLuint name)
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{
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if (name) {
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@ -152,7 +152,7 @@ _mesa_DeleteShader(GLuint name)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -160,7 +160,7 @@ _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_DetachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -168,7 +168,7 @@ _mesa_DetachShader(GLuint program, GLuint shader)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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@ -179,7 +179,7 @@ _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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@ -190,7 +190,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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GLsizei * count, GLhandleARB * obj)
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{
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@ -199,7 +199,7 @@ _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
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GLsizei *count, GLuint *obj)
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{
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@ -208,7 +208,7 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
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}
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static GLint GLAPIENTRY
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GLint GLAPIENTRY
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_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -216,7 +216,7 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
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GLcharARB * infoLog)
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{
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@ -234,7 +234,7 @@ _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -261,7 +261,7 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
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GLfloat *params)
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{
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@ -271,7 +271,7 @@ _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -279,7 +279,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -287,7 +287,7 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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@ -296,7 +296,7 @@ _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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@ -305,7 +305,7 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
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GLsizei *length, GLcharARB *sourceOut)
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{
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@ -314,7 +314,7 @@ _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -322,7 +322,7 @@ _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -341,7 +341,7 @@ _mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
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#endif
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static GLhandleARB GLAPIENTRY
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GLhandleARB GLAPIENTRY
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_mesa_GetHandleARB(GLenum pname)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -349,7 +349,7 @@ _mesa_GetHandleARB(GLenum pname)
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}
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static GLint GLAPIENTRY
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GLint GLAPIENTRY
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_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -357,7 +357,7 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
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}
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static GLboolean GLAPIENTRY
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GLboolean GLAPIENTRY
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_mesa_IsProgram(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -365,7 +365,7 @@ _mesa_IsProgram(GLuint name)
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}
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static GLboolean GLAPIENTRY
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GLboolean GLAPIENTRY
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_mesa_IsShader(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -373,7 +373,7 @@ _mesa_IsShader(GLuint name)
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_LinkProgramARB(GLhandleARB programObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -416,7 +416,7 @@ _mesa_read_shader(const char *fname)
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* Basically, concatenate the source code strings into one long string
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* and pass it to ctx->Driver.ShaderSource().
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*/
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
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const GLcharARB ** string, const GLint * length)
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{
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@ -509,14 +509,14 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform1fARB(GLint location, GLfloat v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -526,7 +526,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -537,7 +537,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
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GLfloat v3)
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{
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@ -550,14 +550,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform1iARB(GLint location, GLint v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -567,7 +567,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
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ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -578,7 +578,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
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ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -590,56 +590,56 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -648,14 +648,14 @@ _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
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/** OpenGL 3.0 GLuint-valued functions **/
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform1ui(GLint location, GLuint v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT);
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}
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static void GLAPIENTRY
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void GLAPIENTRY
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_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
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{
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GET_CURRENT_CONTEXT(ctx);
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||||
|
|
@ -665,7 +665,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -676,7 +676,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -688,28 +688,28 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -718,7 +718,7 @@ _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
|
|||
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
|
|
@ -726,7 +726,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
|
|
@ -734,7 +734,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
|
|
@ -746,7 +746,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|||
/**
|
||||
* Non-square UniformMatrix are OpenGL 2.1
|
||||
*/
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -754,7 +754,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -762,7 +762,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -770,7 +770,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -778,7 +778,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -786,7 +786,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
|
||||
}
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -804,7 +804,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program)
|
|||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_ValidateProgramARB(GLhandleARB program)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -813,7 +813,7 @@ _mesa_ValidateProgramARB(GLhandleARB program)
|
|||
|
||||
#ifdef FEATURE_ES2
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
|
||||
GLint* range, GLint* precision)
|
||||
{
|
||||
|
|
@ -822,7 +822,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
|
|||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_ReleaseShaderCompiler(void)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -830,7 +830,7 @@ _mesa_ReleaseShaderCompiler(void)
|
|||
}
|
||||
|
||||
|
||||
static void GLAPIENTRY
|
||||
void GLAPIENTRY
|
||||
_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
|
||||
const void* binary, GLint length)
|
||||
{
|
||||
|
|
@ -917,13 +917,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
|
|||
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
|
||||
#endif
|
||||
|
||||
#ifdef FEATURE_ES2
|
||||
/* XXX finish dispatch */
|
||||
(void) _mesa_GetShaderPrecisionFormat;
|
||||
(void) _mesa_ReleaseShaderCompiler;
|
||||
(void) _mesa_ShaderBinary;
|
||||
#endif
|
||||
|
||||
/* OpenGL 3.0 */
|
||||
/* XXX finish dispatch */
|
||||
(void) _mesa_Uniform1ui;
|
||||
|
|
|
|||
|
|
@ -30,12 +30,245 @@
|
|||
#include "glheader.h"
|
||||
#include "mtypes.h"
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UseProgramObjectARB(GLhandleARB program);
|
||||
|
||||
extern void
|
||||
_mesa_init_shader_dispatch(struct _glapi_table *exec);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DeleteObjectARB(GLhandleARB obj);
|
||||
|
||||
extern GLhandleARB GLAPIENTRY
|
||||
_mesa_GetHandleARB(GLenum pname);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
|
||||
|
||||
extern GLhandleARB GLAPIENTRY
|
||||
_mesa_CreateShaderObjectARB (GLenum);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_CompileShaderARB (GLhandleARB);
|
||||
|
||||
extern GLhandleARB GLAPIENTRY
|
||||
_mesa_CreateProgramObjectARB (void);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_LinkProgramARB (GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UseProgramObjectARB (GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ValidateProgramARB (GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1fARB (GLint, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1iARB (GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2iARB (GLint, GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1ui(GLint location, GLuint v0);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
|
||||
|
||||
extern GLint GLAPIENTRY
|
||||
_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
|
||||
#if FEATURE_ARB_vertex_shader
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
|
||||
extern GLint GLAPIENTRY
|
||||
_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
|
||||
|
||||
#endif /* FEATURE_ARB_vertex_shader */
|
||||
|
||||
|
||||
/* 2.0 */
|
||||
extern void GLAPIENTRY
|
||||
_mesa_AttachShader(GLuint program, GLuint shader);
|
||||
|
||||
extern GLuint GLAPIENTRY
|
||||
_mesa_CreateShader(GLenum);
|
||||
|
||||
extern GLuint GLAPIENTRY
|
||||
_mesa_CreateProgram(void);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DeleteProgram(GLuint program);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DeleteShader(GLuint shader);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DetachShader(GLuint program, GLuint shader);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
|
||||
GLsizei *count, GLuint *obj);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
|
||||
GLsizei *length, GLchar *infoLog);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
|
||||
GLsizei *length, GLchar *infoLog);
|
||||
|
||||
extern GLboolean GLAPIENTRY
|
||||
_mesa_IsProgram(GLuint program);
|
||||
|
||||
extern GLboolean GLAPIENTRY
|
||||
_mesa_IsShader(GLuint shader);
|
||||
|
||||
|
||||
|
||||
/* 2.1 */
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
/* GLES 2.0 */
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
|
||||
GLint* range, GLint* precision);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ReleaseShaderCompiler(void);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
|
||||
const void* binary, GLint length);
|
||||
|
||||
#endif /* SHADERS_H */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue