mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 06:48:06 +02:00
mesa: make a bunch of shader API functions static
This commit is contained in:
parent
a017c7ecb7
commit
962f926112
3 changed files with 172 additions and 376 deletions
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@ -344,33 +344,11 @@ _mesa_create_exec_table(void)
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SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
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SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
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SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
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#if FEATURE_ARB_shader_objects
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SET_AttachShader(exec, _mesa_AttachShader);
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SET_CreateProgram(exec, _mesa_CreateProgram);
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SET_CreateShader(exec, _mesa_CreateShader);
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SET_DeleteProgram(exec, _mesa_DeleteProgram);
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SET_DeleteShader(exec, _mesa_DeleteShader);
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SET_DetachShader(exec, _mesa_DetachShader);
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SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
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SET_GetProgramiv(exec, _mesa_GetProgramiv);
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SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
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SET_GetShaderiv(exec, _mesa_GetShaderiv);
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SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
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SET_IsProgram(exec, _mesa_IsProgram);
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SET_IsShader(exec, _mesa_IsShader);
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#endif
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/* OpenGL 2.1 */
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#if FEATURE_ARB_shader_objects
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SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
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SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
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SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
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SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
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SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
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SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
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_mesa_init_shader_dispatch(exec);
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#endif
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/* 2. GL_EXT_blend_color */
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#if 0
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/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
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@ -653,54 +631,6 @@ _mesa_create_exec_table(void)
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SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
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#endif
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#if FEATURE_ARB_shader_objects
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SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
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SET_GetHandleARB(exec, _mesa_GetHandleARB);
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SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
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SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
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SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
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SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
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SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
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SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
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SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
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SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
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SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
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SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
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SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
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SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
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SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
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SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
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SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
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SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
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SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
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SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
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SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
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SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
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SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
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SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
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SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
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SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
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SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
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SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
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SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
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SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
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SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
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SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
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SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
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SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
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SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
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SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
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SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
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SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
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SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
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#endif /* FEATURE_ARB_shader_objects */
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#if FEATURE_ARB_vertex_shader
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SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
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SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
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SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
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#endif /* FEATURE_ARB_vertex_shader */
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/* GL_ARB_sync */
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#if FEATURE_ARB_sync
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SET_IsSync(exec, _mesa_IsSync);
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@ -27,6 +27,7 @@
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#include "context.h"
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#include "shaders.h"
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#include "shader/shader_api.h"
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#include "main/dispatch.h"
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/** Define this to enable shader substitution (see below) */
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@ -48,7 +49,7 @@
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -56,7 +57,7 @@ _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_AttachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -64,7 +65,7 @@ _mesa_AttachShader(GLuint program, GLuint shader)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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const GLcharARB *name)
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{
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@ -73,7 +74,7 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_CompileShaderARB(GLhandleARB shaderObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -81,7 +82,7 @@ _mesa_CompileShaderARB(GLhandleARB shaderObj)
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}
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GLuint GLAPIENTRY
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static GLuint GLAPIENTRY
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_mesa_CreateShader(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -89,7 +90,7 @@ _mesa_CreateShader(GLenum type)
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}
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GLhandleARB GLAPIENTRY
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static GLhandleARB GLAPIENTRY
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_mesa_CreateShaderObjectARB(GLenum type)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -97,7 +98,7 @@ _mesa_CreateShaderObjectARB(GLenum type)
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}
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GLuint GLAPIENTRY
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static GLuint GLAPIENTRY
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_mesa_CreateProgram(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -105,7 +106,7 @@ _mesa_CreateProgram(void)
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}
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GLhandleARB GLAPIENTRY
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static GLhandleARB GLAPIENTRY
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_mesa_CreateProgramObjectARB(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -113,7 +114,7 @@ _mesa_CreateProgramObjectARB(void)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_DeleteObjectARB(GLhandleARB obj)
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{
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if (obj) {
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@ -131,7 +132,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_DeleteProgram(GLuint name)
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{
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if (name) {
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@ -141,7 +142,7 @@ _mesa_DeleteProgram(GLuint name)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_DeleteShader(GLuint name)
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{
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if (name) {
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@ -151,7 +152,7 @@ _mesa_DeleteShader(GLuint name)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -159,7 +160,7 @@ _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_DetachShader(GLuint program, GLuint shader)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -167,7 +168,7 @@ _mesa_DetachShader(GLuint program, GLuint shader)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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@ -178,7 +179,7 @@ _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
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GLsizei maxLength, GLsizei * length, GLint * size,
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GLenum * type, GLcharARB * name)
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@ -189,7 +190,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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GLsizei * count, GLhandleARB * obj)
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{
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@ -198,7 +199,7 @@ _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
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GLsizei *count, GLuint *obj)
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{
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@ -207,7 +208,7 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
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}
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GLint GLAPIENTRY
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static GLint GLAPIENTRY
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_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -215,7 +216,7 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
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GLcharARB * infoLog)
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{
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@ -233,7 +234,7 @@ _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -260,7 +261,7 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
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GLfloat *params)
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{
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@ -270,7 +271,7 @@ _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -278,7 +279,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -286,7 +287,7 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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@ -295,7 +296,7 @@ _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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GLsizei *length, GLchar *infoLog)
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{
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@ -304,7 +305,7 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
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GLsizei *length, GLcharARB *sourceOut)
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{
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@ -313,7 +314,7 @@ _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -321,7 +322,7 @@ _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -340,7 +341,7 @@ _mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
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#endif
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GLhandleARB GLAPIENTRY
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static GLhandleARB GLAPIENTRY
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_mesa_GetHandleARB(GLenum pname)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -348,7 +349,7 @@ _mesa_GetHandleARB(GLenum pname)
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}
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GLint GLAPIENTRY
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static GLint GLAPIENTRY
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_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -356,7 +357,7 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
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}
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GLboolean GLAPIENTRY
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static GLboolean GLAPIENTRY
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_mesa_IsProgram(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -364,7 +365,7 @@ _mesa_IsProgram(GLuint name)
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}
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GLboolean GLAPIENTRY
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static GLboolean GLAPIENTRY
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_mesa_IsShader(GLuint name)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -372,7 +373,7 @@ _mesa_IsShader(GLuint name)
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_LinkProgramARB(GLhandleARB programObj)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -415,7 +416,7 @@ _mesa_read_shader(const char *fname)
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* Basically, concatenate the source code strings into one long string
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* and pass it to ctx->Driver.ShaderSource().
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*/
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
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const GLcharARB ** string, const GLint * length)
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{
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@ -508,14 +509,14 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_Uniform1fARB(GLint location, GLfloat v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
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{
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GET_CURRENT_CONTEXT(ctx);
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@ -525,7 +526,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
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ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
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}
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void GLAPIENTRY
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static void GLAPIENTRY
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_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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{
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GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -536,7 +537,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
|
||||
GLfloat v3)
|
||||
{
|
||||
|
|
@ -549,14 +550,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform1iARB(GLint location, GLint v0)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -566,7 +567,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -577,7 +578,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -589,56 +590,56 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -647,14 +648,14 @@ _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
|
|||
|
||||
|
||||
/** OpenGL 3.0 GLuint-valued functions **/
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform1ui(GLint location, GLuint v0)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -664,7 +665,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -675,7 +676,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -687,28 +688,28 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
|||
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -717,7 +718,7 @@ _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
|
|||
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
|
|
@ -725,7 +726,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
|
|
@ -733,7 +734,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat * value)
|
||||
{
|
||||
|
|
@ -745,7 +746,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
|
|||
/**
|
||||
* Non-square UniformMatrix are OpenGL 2.1
|
||||
*/
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -753,7 +754,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -761,7 +762,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -769,7 +770,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -777,7 +778,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -785,7 +786,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
|||
ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
|
|
@ -803,7 +804,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program)
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_ValidateProgramARB(GLhandleARB program)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -812,7 +813,7 @@ _mesa_ValidateProgramARB(GLhandleARB program)
|
|||
|
||||
#ifdef FEATURE_ES2
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
|
||||
GLint* range, GLint* precision)
|
||||
{
|
||||
|
|
@ -821,7 +822,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_ReleaseShaderCompiler(void)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
|
|
@ -829,7 +830,7 @@ _mesa_ReleaseShaderCompiler(void)
|
|||
}
|
||||
|
||||
|
||||
void GLAPIENTRY
|
||||
static void GLAPIENTRY
|
||||
_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
|
||||
const void* binary, GLint length)
|
||||
{
|
||||
|
|
@ -838,3 +839,99 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
|
|||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Plug in shader-related functions into API dispatch table.
|
||||
*/
|
||||
void
|
||||
_mesa_init_shader_dispatch(struct _glapi_table *exec)
|
||||
{
|
||||
/* GL_ARB_vertex/fragment_shader */
|
||||
SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
|
||||
SET_GetHandleARB(exec, _mesa_GetHandleARB);
|
||||
SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
|
||||
SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
|
||||
SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
|
||||
SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
|
||||
SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
|
||||
SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
|
||||
SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
|
||||
SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
|
||||
SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
|
||||
SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
|
||||
SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
|
||||
SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
|
||||
SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
|
||||
SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
|
||||
SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
|
||||
SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
|
||||
SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
|
||||
SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
|
||||
SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
|
||||
SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
|
||||
SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
|
||||
SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
|
||||
SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
|
||||
SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
|
||||
SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
|
||||
SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
|
||||
SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
|
||||
SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
|
||||
SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
|
||||
SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
|
||||
SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
|
||||
SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
|
||||
SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
|
||||
SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
|
||||
SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
|
||||
SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
|
||||
SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
|
||||
|
||||
/* OpenGL 2.0 */
|
||||
SET_AttachShader(exec, _mesa_AttachShader);
|
||||
SET_CreateProgram(exec, _mesa_CreateProgram);
|
||||
SET_CreateShader(exec, _mesa_CreateShader);
|
||||
SET_DeleteProgram(exec, _mesa_DeleteProgram);
|
||||
SET_DeleteShader(exec, _mesa_DeleteShader);
|
||||
SET_DetachShader(exec, _mesa_DetachShader);
|
||||
SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
|
||||
SET_GetProgramiv(exec, _mesa_GetProgramiv);
|
||||
SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
|
||||
SET_GetShaderiv(exec, _mesa_GetShaderiv);
|
||||
SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
|
||||
SET_IsProgram(exec, _mesa_IsProgram);
|
||||
SET_IsShader(exec, _mesa_IsShader);
|
||||
|
||||
/* OpenGL 2.1 */
|
||||
SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
|
||||
SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
|
||||
SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
|
||||
SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
|
||||
SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
|
||||
SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
|
||||
|
||||
#if FEATURE_ARB_vertex_shader
|
||||
SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
|
||||
SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
|
||||
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
|
||||
#endif
|
||||
|
||||
#ifdef FEATURE_ES2
|
||||
/* XXX finish dispatch */
|
||||
(void) _mesa_GetShaderPrecisionFormat;
|
||||
(void) _mesa_ReleaseShaderCompiler;
|
||||
(void) _mesa_ShaderBinary;
|
||||
#endif
|
||||
|
||||
/* OpenGL 3.0 */
|
||||
/* XXX finish dispatch */
|
||||
(void) _mesa_Uniform1ui;
|
||||
(void) _mesa_Uniform2ui;
|
||||
(void) _mesa_Uniform3ui;
|
||||
(void) _mesa_Uniform4ui;
|
||||
(void) _mesa_Uniform1uiv;
|
||||
(void) _mesa_Uniform2uiv;
|
||||
(void) _mesa_Uniform3uiv;
|
||||
(void) _mesa_Uniform4uiv;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,241 +32,10 @@
|
|||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DeleteObjectARB(GLhandleARB obj);
|
||||
_mesa_UseProgramObjectARB(GLhandleARB program);
|
||||
|
||||
extern GLhandleARB GLAPIENTRY
|
||||
_mesa_GetHandleARB(GLenum pname);
|
||||
extern void
|
||||
_mesa_init_shader_dispatch(struct _glapi_table *exec);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
|
||||
|
||||
extern GLhandleARB GLAPIENTRY
|
||||
_mesa_CreateShaderObjectARB (GLenum);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_CompileShaderARB (GLhandleARB);
|
||||
|
||||
extern GLhandleARB GLAPIENTRY
|
||||
_mesa_CreateProgramObjectARB (void);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_LinkProgramARB (GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UseProgramObjectARB (GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ValidateProgramARB (GLhandleARB);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1fARB (GLint, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1iARB (GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2iARB (GLint, GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1ui(GLint location, GLuint v0);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
|
||||
|
||||
extern GLint GLAPIENTRY
|
||||
_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
|
||||
#if FEATURE_ARB_vertex_shader
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
|
||||
extern GLint GLAPIENTRY
|
||||
_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
|
||||
|
||||
#endif /* FEATURE_ARB_vertex_shader */
|
||||
|
||||
|
||||
/* 2.0 */
|
||||
extern void GLAPIENTRY
|
||||
_mesa_AttachShader(GLuint program, GLuint shader);
|
||||
|
||||
extern GLuint GLAPIENTRY
|
||||
_mesa_CreateShader(GLenum);
|
||||
|
||||
extern GLuint GLAPIENTRY
|
||||
_mesa_CreateProgram(void);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DeleteProgram(GLuint program);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DeleteShader(GLuint shader);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_DetachShader(GLuint program, GLuint shader);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
|
||||
GLsizei *count, GLuint *obj);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
|
||||
GLsizei *length, GLchar *infoLog);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
|
||||
GLsizei *length, GLchar *infoLog);
|
||||
|
||||
extern GLboolean GLAPIENTRY
|
||||
_mesa_IsProgram(GLuint program);
|
||||
|
||||
extern GLboolean GLAPIENTRY
|
||||
_mesa_IsShader(GLuint shader);
|
||||
|
||||
|
||||
|
||||
/* 2.1 */
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
|
||||
/* GLES 2.0 */
|
||||
extern void GLAPIENTRY
|
||||
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
|
||||
GLint* range, GLint* precision);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ReleaseShaderCompiler(void);
|
||||
|
||||
extern void GLAPIENTRY
|
||||
_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
|
||||
const void* binary, GLint length);
|
||||
|
||||
#endif /* SHADERS_H */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue