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docs: Update 7.9.2 release notes
Add recent cherry picks for precision qualifers, linker bugs, and other issues.
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@ -44,6 +44,10 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
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<li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
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<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
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<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
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@ -58,6 +62,12 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
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<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
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