diff --git a/docs/relnotes-7.9.2.html b/docs/relnotes-7.9.2.html index 42cb7cdd5b2..89b04d37c79 100644 --- a/docs/relnotes-7.9.2.html +++ b/docs/relnotes-7.9.2.html @@ -44,6 +44,10 @@ with in, out, attribute, and varying.
  • Fix an i965 GPU hang in GLSL shaders that contain an unconditional discard statement.
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  • Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.
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  • Fix numerous issues handling precision qualifiers in GLSL ES.
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  • Bug 29164 - [GLSL 1.20] invariant variable shouldn't be used before declaration
  • Bug 30156 - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage
  • @@ -58,6 +62,12 @@ with in, out, attribute, and varying.
  • Bug 32910 - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
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  • Bug 33219 -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate
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  • Bug 32541 - Segmentation Fault while running an HDR (high dynamic range) rendering demo
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  • Bug 33308 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.
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  • Bug 33316 - uniform array will be allocate one line more and initialize it when it was freed will abort