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Print point/line size range limits
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3d51c79001
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1 changed files with 11 additions and 1 deletions
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@ -7,7 +7,6 @@
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* September 2000
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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@ -211,7 +210,9 @@ static void SpecialKey( int key, int x, int y )
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static void Init( int argc, char *argv[] )
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{
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GLfloat r[2];
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GLuint u;
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for (u = 0; u < 2; u++) {
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glActiveTextureARB(GL_TEXTURE0_ARB + u);
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glBindTexture(GL_TEXTURE_2D, 10+u);
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@ -242,6 +243,15 @@ static void Init( int argc, char *argv[] )
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printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
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printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
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}
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glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, r);
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printf("Non-smooth point size range: %g .. %g\n", r[0], r[1]);
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glGetFloatv(GL_POINT_SIZE_RANGE, r);
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printf("Smoothed point size range: %g .. %g\n", r[0], r[1]);
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glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r);
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printf("Non-smooth line width range: %g .. %g\n", r[0], r[1]);
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glGetFloatv(GL_LINE_WIDTH_RANGE, r);
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printf("Smoothed line width range: %g .. %g\n", r[0], r[1]);
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}
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