Print point/line size range limits

This commit is contained in:
Brian 2007-11-22 09:29:38 -07:00
parent 3d51c79001
commit ccb1c9df00

View file

@ -7,7 +7,6 @@
* September 2000
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
@ -211,7 +210,9 @@ static void SpecialKey( int key, int x, int y )
static void Init( int argc, char *argv[] )
{
GLfloat r[2];
GLuint u;
for (u = 0; u < 2; u++) {
glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, 10+u);
@ -242,6 +243,15 @@ static void Init( int argc, char *argv[] )
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, r);
printf("Non-smooth point size range: %g .. %g\n", r[0], r[1]);
glGetFloatv(GL_POINT_SIZE_RANGE, r);
printf("Smoothed point size range: %g .. %g\n", r[0], r[1]);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r);
printf("Non-smooth line width range: %g .. %g\n", r[0], r[1]);
glGetFloatv(GL_LINE_WIDTH_RANGE, r);
printf("Smoothed line width range: %g .. %g\n", r[0], r[1]);
}