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r300: Whitespace cleanup (remove trailing spaces)
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1 changed files with 26 additions and 26 deletions
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@ -71,7 +71,7 @@ typedef struct r300_context *r300ContextPtr;
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/* Checkpoint.. for convenience */
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#define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
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/* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
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I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
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I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
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with other compilers ... GLUE!
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*/
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#if 1
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@ -548,7 +548,7 @@ struct r300_stencilbuffer_state {
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/* Perhaps more if we store programs in vmem? */
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/* drm_r300_cmd_header_t->vpu->count is unsigned char */
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#define VSF_MAX_FRAGMENT_LENGTH (255*4)
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/* Can be tested with colormat currently. */
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#define VSF_MAX_FRAGMENT_TEMPS (14)
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@ -593,7 +593,7 @@ struct r300_vertex_shader_state {
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int unknown_ptr2; /* pointer within program space */
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int unknown_ptr3; /* pointer within program space */
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};
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extern int hw_tcl_on;
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//#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
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@ -602,16 +602,16 @@ extern int hw_tcl_on;
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/* Should but doesnt work */
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//#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp)
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//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
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//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && (OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit)))) :
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// (r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit))))
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//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
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//#define TMU_ENABLED(ctx, unit) (hw_tcl_on ? ctx->Texture.Unit[unit]._ReallyEnabled && OutputsWritten & (1<<(VERT_RESULT_TEX0+(unit))) :
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// ctx->Texture.Unit[unit]._ReallyEnabled && r300->state.render_inputs & (_TNL_BIT_TEX0<<(unit)))
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#define TMU_ENABLED(ctx, unit) (ctx->Texture.Unit[unit]._ReallyEnabled)
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/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday.
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* Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly.
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*/
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*/
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struct r300_vertex_program_key {
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GLuint InputsRead;
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@ -622,9 +622,9 @@ struct r300_vertex_program {
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struct r300_vertex_program *next;
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struct r300_vertex_program_key key;
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int translated;
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struct r300_vertex_shader_fragment program;
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int pos_end;
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int num_temporaries; /* Number of temp vars used by program */
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int wpos_idx;
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@ -662,19 +662,19 @@ struct reg_lifetime {
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This is -1 if the register has been assigned to a Mesa register
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and the last access to the register has not yet been emitted */
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int free;
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/* Index of the first slot where this register is currently reserved.
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This is used to stop e.g. a scalar operation from being moved
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before the allocation time of a register that was first allocated
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for a vector operation. */
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int reserved;
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/* Index of the first slot in which the register can be used as a
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source without losing the value that is written by the last
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emitted instruction that writes to the register */
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int vector_valid;
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int scalar_valid;
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/* Index to the slot where the register was last read.
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This is also the first slot in which the register may be written again */
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int vector_lastread;
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@ -694,7 +694,7 @@ struct reg_lifetime {
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#define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
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struct r300_pfs_compile_slot {
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/* Bitmask indicating which parts of the slot are used, using SLOT_ constants
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/* Bitmask indicating which parts of the slot are used, using SLOT_ constants
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defined above */
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unsigned int used;
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@ -708,18 +708,18 @@ struct r300_pfs_compile_slot {
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*/
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struct r300_pfs_compile_state {
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int nrslots; /* number of ALU slots used so far */
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/* Track which (parts of) slots are already filled with instructions */
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struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST];
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/* Track the validity of R300 temporaries */
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struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS];
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/* Used to map Mesa's inputs/temps onto hardware temps */
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int temp_in_use;
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struct reg_acc temps[PFS_NUM_TEMP_REGS];
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struct reg_acc inputs[32]; /* don't actually need 32... */
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/* Track usage of hardware temps, for register allocation,
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* indirection detection, etc. */
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GLuint used_in_node;
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@ -808,10 +808,10 @@ struct radeon_vertex_buffer {
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void *Elts;
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int elt_size;
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int elt_min, elt_max; /* debug */
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struct dt AttribPtr[VERT_ATTRIB_MAX];
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const struct _mesa_prim *Primitive;
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const struct _mesa_prim *Primitive;
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GLuint PrimitiveCount;
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GLint LockFirst;
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GLsizei LockCount;
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@ -843,16 +843,16 @@ struct r300_state {
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GLuint *Elts;
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struct r300_dma_region elt_dma;
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DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
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They are the same as tnl->render_inputs for fixed pipeline */
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DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
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They are the same as tnl->render_inputs for fixed pipeline */
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struct {
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int transform_offset; /* Transform matrix offset, -1 if none */
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} vap_param; /* vertex processor parameter allocation - tells where to write parameters */
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struct r300_stencilbuffer_state stencil;
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};
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#define R300_FALLBACK_NONE 0
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@ -904,7 +904,7 @@ struct r300_buffer_object {
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struct gl_buffer_object mesa_obj;
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int id;
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};
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#define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx))
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static __inline GLuint r300PackColor( GLuint cpp,
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