Fallback on 3d textures correctly.

This commit is contained in:
Keith Whitwell 2004-12-29 13:03:12 +00:00
parent 3b486d795d
commit cb0cc796d2

View file

@ -638,12 +638,14 @@ static void viaUpdateTexEnv(GLcontext *ctx, GLuint unit)
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
}
static void viaUpdateTexUnit(GLcontext *ctx, GLuint unit)
static GLboolean viaUpdateTexUnit(GLcontext *ctx, GLuint unit)
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
if (texUnit->_ReallyEnabled) {
if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT ||
texUnit->_ReallyEnabled == TEXTURE_1D_BIT) {
struct gl_texture_object *tObj = texUnit->_Current;
viaTextureObjectPtr t = (viaTextureObjectPtr)tObj->DriverData;
@ -653,14 +655,12 @@ static void viaUpdateTexUnit(GLcontext *ctx, GLuint unit)
VIA_FLUSH_DMA(vmesa);
viaSetTexImages(vmesa, tObj);
if (!t->bufAddr) {
FALLBACK(vmesa, VIA_FALLBACK_TEXTURE, GL_TRUE);
return;
return GL_FALSE;
}
}
if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
FALLBACK(vmesa, VIA_FALLBACK_TEXTURE, GL_TRUE);
return;
return GL_FALSE;
}
/* Update state if this is a different texture object to last
@ -679,22 +679,27 @@ static void viaUpdateTexUnit(GLcontext *ctx, GLuint unit)
vmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
viaUpdateTexEnv(ctx, unit);
}
return GL_TRUE;
}
else if (texUnit->_ReallyEnabled) {
return GL_FALSE;
}
else {
vmesa->CurrentTexObj[unit] = 0;
vmesa->TexEnvImageFmt[unit] = 0;
VIA_FLUSH_DMA(vmesa);
return GL_TRUE;
}
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
}
void viaUpdateTextureState(GLcontext *ctx)
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
FALLBACK(vmesa, VIA_FALLBACK_TEXTURE, GL_FALSE);
viaUpdateTexUnit(ctx, 0);
viaUpdateTexUnit(ctx, 1);
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
GLuint ok = (viaUpdateTexUnit(ctx, 0) &&
viaUpdateTexUnit(ctx, 1));
FALLBACK(vmesa, VIA_FALLBACK_TEXTURE, !ok);
}