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Get twoside-lit triangles working again
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13ae06cf36
commit
3b486d795d
1 changed files with 33 additions and 8 deletions
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@ -230,14 +230,39 @@ static struct {
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#define AREA_IS_CCW(a) (a > 0)
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#define GET_VERTEX(e) (vmesa->verts + (e * vmesa->vertexSize * sizeof(int)))
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#define VERT_SET_RGBA(v, c) VIA_COLOR(v->ub4[coloroffset], c)
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#define VERT_COPY_RGBA(v0, v1) v0->ui[coloroffset] = v1->ui[coloroffset]
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#define VERT_SAVE_RGBA(idx) color[idx] = v[idx]->ui[coloroffset]
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#define VERT_RESTORE_RGBA(idx) v[idx]->ui[coloroffset] = color[idx]
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#define VERT_SET_SPEC(v, c) if (havespec) VIA_SPEC(v->ub4[5], c)
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#define VERT_COPY_SPEC(v0, v1) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5])
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#define VERT_SAVE_SPEC(idx) if (havespec) spec[idx] = v[idx]->ui[5]
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#define VERT_RESTORE_SPEC(idx) if (havespec) v[idx]->ui[5] = spec[idx]
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#define VERT_SET_RGBA( v, c ) \
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do { \
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via_color_t *color = (via_color_t *)&((v)->ui[coloroffset]); \
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UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
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UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
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UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
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UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
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} while (0)
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#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
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#define VERT_SET_SPEC( v0, c ) \
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do { \
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if (havespec) { \
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UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
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UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
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UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
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} \
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} while (0)
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#define VERT_COPY_SPEC( v0, v1 ) \
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do { \
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if (havespec) { \
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v0->v.specular.red = v1->v.specular.red; \
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v0->v.specular.green = v1->v.specular.green; \
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v0->v.specular.blue = v1->v.specular.blue; \
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} \
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} while (0)
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#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
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#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
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#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
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#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
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#define LOCAL_VARS(n) \
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