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zink: apply ZINK_DEBUG=noopt to linked separate shaders
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24581>
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1 changed files with 2 additions and 1 deletions
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@ -1269,7 +1269,8 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag
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_mesa_set_add(&prog->libs->libs, gkey);
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_mesa_set_add(&prog->libs->libs, gkey);
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}
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}
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util_queue_add_job(&screen->cache_get_thread, prog, &prog->base.cache_fence, create_linked_separable_job, NULL, 0);
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if (!(zink_debug & ZINK_DEBUG_NOOPT))
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util_queue_add_job(&screen->cache_get_thread, prog, &prog->base.cache_fence, create_linked_separable_job, NULL, 0);
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return prog;
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return prog;
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fail:
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fail:
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