zink: apply ZINK_DEBUG=noopt to linked separate shaders

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24581>
This commit is contained in:
Mike Blumenkrantz 2023-08-09 07:50:58 -04:00 committed by Marge Bot
parent 717ad8c5c8
commit ca2e2f4bd0

View file

@ -1269,7 +1269,8 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag
_mesa_set_add(&prog->libs->libs, gkey);
}
util_queue_add_job(&screen->cache_get_thread, prog, &prog->base.cache_fence, create_linked_separable_job, NULL, 0);
if (!(zink_debug & ZINK_DEBUG_NOOPT))
util_queue_add_job(&screen->cache_get_thread, prog, &prog->base.cache_fence, create_linked_separable_job, NULL, 0);
return prog;
fail: