Remove some unused structure fields, add some comments, and ifdef out some

dead code.  This is just some clean-up work which should not have any
functional impact.
This commit is contained in:
Ian Romanick 2005-05-12 23:15:38 +00:00
parent 269e3895d9
commit c9a69a6968
4 changed files with 47 additions and 16 deletions

View file

@ -274,8 +274,6 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
mgaScreen->primary.handle = serverInfo->primary.handle;
mgaScreen->primary.size = serverInfo->primary.size;
mgaScreen->buffers.handle = serverInfo->buffers.handle;
mgaScreen->buffers.size = serverInfo->buffers.size;
#if 0
mgaScreen->agp.handle = serverInfo->agp;
@ -327,7 +325,6 @@ mgaInitDriver(__DRIscreenPrivate *sPriv)
/* For calculating setupdma addresses.
*/
mgaScreen->dmaOffset = serverInfo->buffers.handle;
mgaScreen->bufs = drmMapBufs(sPriv->fd);
if (!mgaScreen->bufs) {

View file

@ -61,8 +61,6 @@ typedef struct mga_screen_private_s {
unsigned int depthPitch;
int depthCpp;
unsigned int dmaOffset;
unsigned int textureOffset[MGA_NR_TEX_HEAPS];
unsigned int textureSize[MGA_NR_TEX_HEAPS];
int logTextureGranularity[MGA_NR_TEX_HEAPS];
@ -73,9 +71,7 @@ typedef struct mga_screen_private_s {
drmBufMapPtr bufs;
drmRegion mmio;
drmRegion status;
drmRegion primary;
drmRegion buffers;
unsigned int sarea_priv_offset;
/* Configuration cache with default values for all contexts */

View file

@ -283,16 +283,42 @@ mgaClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
/**
* Wait for the previous frame of rendering has completed.
*
* \param mmesa Hardware context pointer.
*
* \bug
* The loop in this function should have some sort of a timeout mechanism.
*
* \todo
* This routine should be modified to wait on a semaphore. To do this,
* the DRM would have to queue an interrupt when the swap command was
* put in the DMA buffer. When the interrupt occured, the DRM would UP
* the semaphore. This function would then just DOWN the semaphore.
*/
static void mgaWaitForFrameCompletion( mgaContextPtr mmesa )
{
unsigned wait = 0;
GLuint last_frame, last_wrap;
const GLuint last_frame = mmesa->sarea->last_frame.head;
const GLuint last_wrap = mmesa->sarea->last_frame.wrap;
last_frame = mmesa->sarea->last_frame.head;
last_wrap = mmesa->sarea->last_frame.wrap;
/* FIXME: Add a timeout to this loop...
/* The DMA routines in the kernel track a couple values in the SAREA that
* we use here. The number of times that the primary DMA buffer has
* "wrapped" around is tracked in last_wrap. In addition, the wrap count
* and the buffer position at the end of the last frame are stored in
* last_frame.wrap and last_frame.head.
*
* By comparing the wrap counts and the current DMA pointer value (read
* directly from the hardware) to last_frame.head, we can determine when
* the graphics processor has processed all of the commands for the last
* frame.
*
* In this case "last frame" means the frame of the *previous* swap-
* buffers call. This is done to prevent queuing a second buffer swap
* before the previous swap is executed.
*/
while ( 1 ) {
if ( last_wrap < mmesa->sarea->last_wrap ||

View file

@ -20,10 +20,19 @@
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file mgapixel.c
* Implement framebuffer pixel operations for MGA.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Gareth Hughes <gareth@valinux.com>
* \todo
* Someday the accelerated \c glReadPixels and \c glDrawPixels paths need to
* be resurrected. They are currently ifdef'ed out because they don't seem
* to work and they only get activated some very rare circumstances.
*
* \author Keith Whitwell <keith@tungstengraphics.com>
* \author Gareth Hughes <gareth@valinux.com>
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgapixel.c,v 1.9 2002/11/05 17:46:08 tsi Exp $ */
@ -38,6 +47,7 @@
#include "swrast/swrast.h"
#include "imports.h"
#if 0
#define IS_AGP_MEM( mmesa, p ) \
((unsigned long)mmesa->mgaScreen->buffers.map <= ((unsigned long)p) && \
(unsigned long)mmesa->mgaScreen->buffers.map + \
@ -628,7 +638,7 @@ mgaDDDrawPixels( GLcontext *ctx,
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
}
#endif
/* Stub functions - not a real allocator, always returns pointer to
@ -645,8 +655,10 @@ void mgaDDInitPixelFuncs( GLcontext *ctx )
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
#if 0
if (getenv("MGA_BLIT_PIXELS")) {
ctx->Driver.ReadPixels = mgaDDReadPixels; /* requires agp dest */
ctx->Driver.DrawPixels = mgaDDDrawPixels; /* works with agp/normal mem */
}
#endif
}