radv: Set both compute and graphics SGPRS on descriptor set flush.

We clear the descriptors_dirty array afterwards, so the SGPRs for
the other pipeline don't get updated on the flush for that other
draw/dispatch, so we have to make sure we do it immediately.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: ae61ddabe8 "radv: move userdata sgpr ownership to compiler side."
(cherry picked from commit 5fb8bb3065)
[Emil Velikov: drop radv_flush_indirect_descriptor_sets hunk - missing
in branch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/vulkan/radv_cmd_buffer.c
This commit is contained in:
Bas Nieuwenhuizen 2017-06-02 23:51:50 +02:00 committed by Emil Velikov
parent 6f062ba893
commit c8226d3782

View file

@ -1268,38 +1268,39 @@ emit_stage_descriptor_set_userdata(struct radv_cmd_buffer *cmd_buffer,
static void
radv_emit_descriptor_set_userdata(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline,
VkShaderStageFlags stages,
struct radv_descriptor_set *set,
unsigned idx)
{
if (stages & VK_SHADER_STAGE_FRAGMENT_BIT)
emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
idx, set->va,
MESA_SHADER_FRAGMENT);
if (cmd_buffer->state.pipeline) {
if (stages & VK_SHADER_STAGE_FRAGMENT_BIT)
emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
idx, set->va,
MESA_SHADER_FRAGMENT);
if (stages & VK_SHADER_STAGE_VERTEX_BIT)
emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
idx, set->va,
MESA_SHADER_VERTEX);
if (stages & VK_SHADER_STAGE_VERTEX_BIT)
emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
idx, set->va,
MESA_SHADER_VERTEX);
if ((stages & VK_SHADER_STAGE_GEOMETRY_BIT) && radv_pipeline_has_gs(pipeline))
emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
idx, set->va,
MESA_SHADER_GEOMETRY);
if ((stages & VK_SHADER_STAGE_GEOMETRY_BIT) && radv_pipeline_has_gs(cmd_buffer->state.pipeline))
emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
idx, set->va,
MESA_SHADER_GEOMETRY);
if ((stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) && radv_pipeline_has_tess(pipeline))
emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
idx, set->va,
MESA_SHADER_TESS_CTRL);
if ((stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) && radv_pipeline_has_tess(cmd_buffer->state.pipeline))
emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
idx, set->va,
MESA_SHADER_TESS_CTRL);
if ((stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) && radv_pipeline_has_tess(pipeline))
emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
idx, set->va,
MESA_SHADER_TESS_EVAL);
if ((stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) && radv_pipeline_has_tess(cmd_buffer->state.pipeline))
emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.pipeline,
idx, set->va,
MESA_SHADER_TESS_EVAL);
}
if (stages & VK_SHADER_STAGE_COMPUTE_BIT)
emit_stage_descriptor_set_userdata(cmd_buffer, pipeline,
if (cmd_buffer->state.compute_pipeline && (stages & VK_SHADER_STAGE_COMPUTE_BIT))
emit_stage_descriptor_set_userdata(cmd_buffer, cmd_buffer->state.compute_pipeline,
idx, set->va,
MESA_SHADER_COMPUTE);
}
@ -1324,7 +1325,6 @@ radv_flush_push_descriptors(struct radv_cmd_buffer *cmd_buffer)
static void
radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline,
VkShaderStageFlags stages)
{
unsigned i;
@ -1345,7 +1345,7 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
if (!set)
continue;
radv_emit_descriptor_set_userdata(cmd_buffer, pipeline, stages, set, i);
radv_emit_descriptor_set_userdata(cmd_buffer, stages, set, i);
}
cmd_buffer->state.descriptors_dirty = 0;
cmd_buffer->state.push_descriptors_dirty = false;
@ -1515,8 +1515,7 @@ radv_cmd_buffer_flush_state(struct radv_cmd_buffer *cmd_buffer,
radv_emit_primitive_reset_state(cmd_buffer, indexed_draw);
radv_flush_descriptors(cmd_buffer, cmd_buffer->state.pipeline,
VK_SHADER_STAGE_ALL_GRAPHICS);
radv_flush_descriptors(cmd_buffer, VK_SHADER_STAGE_ALL_GRAPHICS);
radv_flush_constants(cmd_buffer, cmd_buffer->state.pipeline,
VK_SHADER_STAGE_ALL_GRAPHICS);
@ -2757,8 +2756,7 @@ static void
radv_flush_compute_state(struct radv_cmd_buffer *cmd_buffer)
{
radv_emit_compute_pipeline(cmd_buffer);
radv_flush_descriptors(cmd_buffer, cmd_buffer->state.compute_pipeline,
VK_SHADER_STAGE_COMPUTE_BIT);
radv_flush_descriptors(cmd_buffer, VK_SHADER_STAGE_COMPUTE_BIT);
radv_flush_constants(cmd_buffer, cmd_buffer->state.compute_pipeline,
VK_SHADER_STAGE_COMPUTE_BIT);
si_emit_cache_flush(cmd_buffer);