mesa: make get_texbuffer_format() global

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-07-21 11:50:56 +02:00
parent 1722c2498f
commit c8191213b5
2 changed files with 5 additions and 3 deletions

View file

@ -5169,8 +5169,8 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
"glCompressedTextureSubImage3D");
}
static mesa_format
get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
mesa_format
_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{
if (ctx->API == API_OPENGL_COMPAT) {
switch (internalFormat) {
@ -5353,7 +5353,7 @@ mesa_format
_mesa_validate_texbuffer_format(const struct gl_context *ctx,
GLenum internalFormat)
{
mesa_format format = get_texbuffer_format(ctx, internalFormat);
mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
GLenum datatype;
if (format == MESA_FORMAT_NONE)

View file

@ -157,6 +157,8 @@ extern struct gl_texture_image *
_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level);
mesa_format
_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat);
/**
* Return the base-level texture image for the given texture object.