mesa: add KHR_no_error support to glLinkProgram()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-07-20 11:41:31 +02:00
parent fb3287804f
commit 1722c2498f
3 changed files with 22 additions and 1 deletions

View file

@ -5492,7 +5492,7 @@
<glx ignore="true"/>
</function>
<function name="LinkProgram" es2="2.0">
<function name="LinkProgram" es2="2.0" no_error="true">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>

View file

@ -1242,6 +1242,13 @@ link_program_error(struct gl_context *ctx, struct gl_shader_program *shProg)
}
static void
link_program_no_error(struct gl_context *ctx, struct gl_shader_program *shProg)
{
link_program(ctx, shProg, true);
}
void
_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
@ -1702,6 +1709,17 @@ _mesa_IsShader(GLuint name)
}
void GLAPIENTRY
_mesa_LinkProgram_no_error(GLuint programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program(ctx, programObj);
link_program_no_error(ctx, shProg);
}
void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj)
{

View file

@ -131,6 +131,9 @@ _mesa_IsProgram(GLuint name);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name);
void GLAPIENTRY
_mesa_LinkProgram_no_error(GLuint programObj);
extern void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj);