radv/rt: remove dead code about intersection shaders in radv_pipeline_get_shader_key()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28651>
This commit is contained in:
Samuel Pitoiset 2024-04-09 14:14:52 +02:00 committed by Marge Bot
parent 7cc604ed1b
commit c6cb3b3b93

View file

@ -163,10 +163,6 @@ radv_pipeline_get_shader_key(const struct radv_device *device, const VkPipelineS
const VkPipelineRobustnessCreateInfoEXT *stage_robust_info =
vk_find_struct_const(stage->pNext, PIPELINE_ROBUSTNESS_CREATE_INFO_EXT);
/* map any hit to intersection as these shaders get merged */
if (s == MESA_SHADER_ANY_HIT)
s = MESA_SHADER_INTERSECTION;
enum radv_buffer_robustness storage_robustness = device->buffer_robustness;
enum radv_buffer_robustness uniform_robustness = device->buffer_robustness;
enum radv_buffer_robustness vertex_robustness = device->buffer_robustness;