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radv/rt: remove dead code about intersection shaders in radv_pipeline_get_shader_key()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28651>
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1 changed files with 0 additions and 4 deletions
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@ -163,10 +163,6 @@ radv_pipeline_get_shader_key(const struct radv_device *device, const VkPipelineS
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const VkPipelineRobustnessCreateInfoEXT *stage_robust_info =
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vk_find_struct_const(stage->pNext, PIPELINE_ROBUSTNESS_CREATE_INFO_EXT);
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/* map any hit to intersection as these shaders get merged */
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if (s == MESA_SHADER_ANY_HIT)
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s = MESA_SHADER_INTERSECTION;
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enum radv_buffer_robustness storage_robustness = device->buffer_robustness;
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enum radv_buffer_robustness uniform_robustness = device->buffer_robustness;
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enum radv_buffer_robustness vertex_robustness = device->buffer_robustness;
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