texobj: add verbose api trace messages to several routines

Motivated by wanting to see if GenTextures was called by an
application while debugging another Steam overlay issue.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jordan Justen 2013-02-25 13:56:20 -08:00
parent c8eb2d0e82
commit c6ae10887e

View file

@ -960,6 +960,9 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
GLuint first;
GLint i;
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glGenTextures %d\n", n);
if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
return;
@ -1069,6 +1072,9 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glDeleteTextures %d\n", n);
FLUSH_VERTICES(ctx, 0); /* too complex */
if (!textures)
@ -1290,6 +1296,9 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
FLUSH_VERTICES(ctx, 0);
if (n < 0) {
@ -1334,6 +1343,9 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
GLint i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glAreTexturesResident %d\n", n);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
return GL_FALSE;
@ -1379,6 +1391,9 @@ _mesa_IsTexture( GLuint texture )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glIsTexture %d\n", texture);
if (!texture)
return GL_FALSE;
@ -1428,6 +1443,9 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
struct gl_texture_image *image;
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
t = invalidate_tex_image_error_check(ctx, texture, level,
"glInvalidateTexSubImage");
@ -1566,6 +1584,9 @@ _mesa_InvalidateTexImage(GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
invalidate_tex_image_error_check(ctx, texture, level,
"glInvalidateTexImage");