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llvmpipe: check buffers in llvmpipe_is_resource_referenced.
Now that buffers can be used as textures or render targets make sure they aren't skipped. Fix suggested by Jose Fonseca. v2: added a couple of assertions so we can actually guarantee we check the resources and don't skip them. Also added some comments that this is actually a lie due to the way the opengl buffer api works.
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3 changed files with 24 additions and 8 deletions
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@ -214,6 +214,13 @@ llvmpipe_create_sampler_view(struct pipe_context *pipe,
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const struct pipe_sampler_view *templ)
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{
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struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
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/*
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* XXX we REALLY want to see the correct bind flag here but the OpenGL
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* state tracker can't guarantee that at least for texture buffer objects.
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*/
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#if 0
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assert(texture->bind & PIPE_BIND_SAMPLER_VIEW);
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#endif
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if (view) {
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*view = *templ;
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@ -65,13 +65,6 @@ lp_resource_copy(struct pipe_context *pipe,
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unsigned depth = src_box->depth;
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unsigned z;
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/* Fallback for buffers. */
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if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
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util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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return;
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}
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llvmpipe_flush_resource(pipe,
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dst, dst_level,
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FALSE, /* read_only */
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@ -86,6 +79,13 @@ lp_resource_copy(struct pipe_context *pipe,
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FALSE, /* do_not_block */
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"blit src");
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/* Fallback for buffers. */
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if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
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util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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return;
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}
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/*
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printf("surface copy from %u lvl %u to %u lvl %u: %u,%u,%u to %u,%u,%u %u x %u x %u\n",
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src_tex->id, src_level, dst_tex->id, dst_level,
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@ -577,6 +577,7 @@ llvmpipe_create_surface(struct pipe_context *pipe,
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struct pipe_surface *ps;
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assert(surf_tmpl->u.tex.level <= pt->last_level);
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assert(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET));
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ps = CALLOC_STRUCT(pipe_surface);
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if (ps) {
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@ -755,7 +756,15 @@ llvmpipe_is_resource_referenced( struct pipe_context *pipe,
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
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if (presource->target == PIPE_BUFFER)
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/*
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* XXX checking only resources with the right bind flags
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* is unsafe since with opengl state tracker we can end up
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* with resources bound to places they weren't supposed to be
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* (buffers bound as sampler views is one possibility here).
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*/
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if (!(presource->bind & (PIPE_BIND_DEPTH_STENCIL |
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PIPE_BIND_RENDER_TARGET |
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PIPE_BIND_SAMPLER_VIEW)))
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return LP_UNREFERENCED;
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return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
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