i965: Stop updating FBO state on drawbuffers change.

The computed fields are updated appropriately as part of the normal draw
call path due to _NEW_BUFFERS being set.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-06-20 09:50:58 -07:00
parent 9d523e3372
commit c39111509d

View file

@ -112,14 +112,6 @@ brw_update_draw_buffer(struct intel_context *intel)
return; return;
} }
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
if (ctx->NewState & _NEW_BUFFERS) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
_mesa_update_framebuffer(ctx);
}
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
/* this may occur when we're called by glBindFrameBuffer() during /* this may occur when we're called by glBindFrameBuffer() during
* the process of someone setting up renderbuffers, etc. * the process of someone setting up renderbuffers, etc.