glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders

xfb only applies to the latest stage before the fragment shader, so
there is no need to invoke it in the fragment shader.

Fixes:
KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL45.enhanced_layouts.xfb_stride_of_empty_list_and_api

v2: do reset only if shaders provide an explicit stride

v3: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
(Timothy)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 860919a3b2)
[Andres Gomez: resolve trivial conflicts]
Signed-off-by: Andres Gomez <agomez@igalia.com>
This commit is contained in:
Juan A. Suarez Romero 2017-06-22 12:47:57 +02:00 committed by Andres Gomez
parent 7bcb63457b
commit c36c8ec528

View file

@ -2221,8 +2221,10 @@ link_intrastage_shaders(void *mem_ctx,
link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_cs_input_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list,
num_shaders);
if (linked->Stage != MESA_SHADER_FRAGMENT)
link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list,
num_shaders);
populate_symbol_table(linked);