intel/dev: lower amount of max gs threads for Wa_18040209780

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32245>
This commit is contained in:
Tapani Pälli 2024-10-22 10:52:09 +03:00 committed by Marge Bot
parent 7117e14026
commit c2b7bafd76

View file

@ -1654,6 +1654,9 @@ intel_device_info_apply_workarounds(struct intel_device_info *devinfo)
if (intel_needs_workaround(devinfo, 18012660806))
devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] = 1536;
if (intel_needs_workaround(devinfo, 18040209780))
devinfo->max_gs_threads = 312;
/* Fixes issues with:
* dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_cubemap
* when running on GFX12 platforms with small EU count.