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intel/dev: lower amount of max gs threads for Wa_18040209780
Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: José Roberto de Souza <jose.souza@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32245>
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@ -1654,6 +1654,9 @@ intel_device_info_apply_workarounds(struct intel_device_info *devinfo)
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if (intel_needs_workaround(devinfo, 18012660806))
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devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] = 1536;
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if (intel_needs_workaround(devinfo, 18040209780))
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devinfo->max_gs_threads = 312;
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/* Fixes issues with:
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* dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_cubemap
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* when running on GFX12 platforms with small EU count.
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