From c2b7bafd76b28646f8000c95ba9afa11e604615c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tapani=20P=C3=A4lli?= Date: Tue, 22 Oct 2024 10:52:09 +0300 Subject: [PATCH] intel/dev: lower amount of max gs threads for Wa_18040209780 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Tapani Pälli Reviewed-by: Lionel Landwerlin Reviewed-by: José Roberto de Souza Part-of: --- src/intel/dev/intel_device_info.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/intel/dev/intel_device_info.c b/src/intel/dev/intel_device_info.c index dac42159319..6e9fafe51ff 100644 --- a/src/intel/dev/intel_device_info.c +++ b/src/intel/dev/intel_device_info.c @@ -1654,6 +1654,9 @@ intel_device_info_apply_workarounds(struct intel_device_info *devinfo) if (intel_needs_workaround(devinfo, 18012660806)) devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] = 1536; + if (intel_needs_workaround(devinfo, 18040209780)) + devinfo->max_gs_threads = 312; + /* Fixes issues with: * dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_cubemap * when running on GFX12 platforms with small EU count.