i915g: cleanup static state calculation, part 1

Move it to i915_state_static.c This way i915_emit_state.c only emits
state and doesn't (re)calculate it.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Daniel Vetter 2011-02-26 15:24:51 +01:00
parent a385ac6207
commit beaf039f97
3 changed files with 103 additions and 89 deletions

View file

@ -150,6 +150,13 @@ struct i915_state
/** Describes the current hardware vertex layout */
struct vertex_info vertex_info;
/* static state (dst/depth buffer state) */
struct i915_winsys_buffer *cbuf_bo;
unsigned cbuf_flags;
struct i915_winsys_buffer *depth_bo;
unsigned depth_flags;
unsigned dst_buf_vars;
unsigned id; /* track lost context events */
};

View file

@ -37,34 +37,6 @@
#include "util/u_math.h"
static unsigned translate_format( enum pipe_format format )
{
switch (format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return COLOR_BUF_ARGB8888;
case PIPE_FORMAT_B5G6R5_UNORM:
return COLOR_BUF_RGB565;
default:
assert(0);
return 0;
}
}
static unsigned translate_depth_format( enum pipe_format zformat )
{
switch (zformat) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return DEPTH_FRMT_24_FIXED_8_OTHER;
case PIPE_FORMAT_Z16_UNORM:
return DEPTH_FRMT_16_FIXED;
default:
assert(0);
return 0;
}
}
/**
* Examine framebuffer state to determine width, height.
*/
@ -88,22 +60,6 @@ framebuffer_size(const struct pipe_framebuffer_state *fb,
}
}
static inline uint32_t
buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
{
uint32_t tiling_bits = 0;
switch (tiling) {
case I915_TILE_Y:
tiling_bits |= BUF_3D_TILE_WALK_Y;
case I915_TILE_X:
tiling_bits |= BUF_3D_TILED_SURFACE;
case I915_TILE_NONE:
break;
}
return tiling_bits;
}
/* Push the state into the sarea and/or texture memory.
*/
@ -233,64 +189,27 @@ i915_emit_hardware_state(struct i915_context *i915 )
/* 8 dwords, 2 relocs */
if (i915->hardware_dirty & I915_HW_STATIC)
{
struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
if (cbuf_surface) {
struct i915_texture *tex = i915_texture(cbuf_surface->texture);
assert(tex);
if (i915->current.cbuf_bo) {
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
buf_3d_tiling_bits(tex->tiling));
OUT_RELOC(tex->buffer,
OUT_BATCH(i915->current.cbuf_flags);
OUT_RELOC(i915->current.cbuf_bo,
I915_USAGE_RENDER,
0);
}
/* What happens if no zbuf??
*/
if (depth_surface) {
struct i915_texture *tex = i915_texture(depth_surface->texture);
unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
depth_surface->u.tex.first_layer);
assert(tex);
assert(offset == 0);
if (i915->current.depth_bo) {
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
assert(tex);
OUT_BATCH(BUF_3D_ID_DEPTH |
BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
buf_3d_tiling_bits(tex->tiling));
OUT_RELOC(tex->buffer,
OUT_BATCH(i915->current.depth_flags);
OUT_RELOC(i915->current.depth_bo,
I915_USAGE_RENDER,
0);
}
{
unsigned cformat, zformat = 0;
if (cbuf_surface)
cformat = cbuf_surface->format;
else
cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
cformat = translate_format(cformat);
if (depth_surface)
zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL |
TEX_DEFAULT_COLOR_OGL |
cformat |
zformat );
OUT_BATCH(i915->current.dst_buf_vars);
}
}
#endif

View file

@ -27,16 +27,104 @@
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_state.h"
#include "i915_resource.h"
/***********************************************************************
* Update framebuffer state
*/
static unsigned translate_format(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
return COLOR_BUF_ARGB8888;
case PIPE_FORMAT_B5G6R5_UNORM:
return COLOR_BUF_RGB565;
default:
assert(0);
return 0;
}
}
static unsigned translate_depth_format(enum pipe_format zformat)
{
switch (zformat) {
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return DEPTH_FRMT_24_FIXED_8_OTHER;
case PIPE_FORMAT_Z16_UNORM:
return DEPTH_FRMT_16_FIXED;
default:
assert(0);
return 0;
}
}
static inline uint32_t
buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
{
uint32_t tiling_bits = 0;
switch (tiling) {
case I915_TILE_Y:
tiling_bits |= BUF_3D_TILE_WALK_Y;
case I915_TILE_X:
tiling_bits |= BUF_3D_TILED_SURFACE;
case I915_TILE_NONE:
break;
}
return tiling_bits;
}
static void update_framebuffer(struct i915_context *i915)
{
/* HW emit currently references framebuffer state directly:
struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
unsigned cformat, zformat;
if (cbuf_surface) {
struct i915_texture *tex = i915_texture(cbuf_surface->texture);
assert(tex);
i915->current.cbuf_bo = tex->buffer;
i915->current.cbuf_flags = BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
buf_3d_tiling_bits(tex->tiling);
cformat = cbuf_surface->format;
} else {
i915->current.cbuf_bo = NULL;
cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
}
cformat = translate_format(cformat);
/* What happens if no zbuf??
*/
if (depth_surface) {
struct i915_texture *tex = i915_texture(depth_surface->texture);
unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level,
depth_surface->u.tex.first_layer);
assert(tex);
assert(offset == 0);
i915->current.depth_bo = tex->buffer;
i915->current.depth_flags = BUF_3D_ID_DEPTH |
BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
buf_3d_tiling_bits(tex->tiling);
zformat = translate_depth_format(depth_surface->format);
} else {
i915->current.depth_bo = NULL;
zformat = 0;
}
i915->current.dst_buf_vars = DSTORG_HORT_BIAS(0x8) | /* .5 */
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL |
TEX_DEFAULT_COLOR_OGL |
cformat |
zformat;
i915->hardware_dirty |= I915_HW_STATIC;
}