mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 02:28:10 +02:00
[g3dvl] move idct texture addr generation into vertex shader
This commit is contained in:
parent
ebab090ed9
commit
be4de05c10
2 changed files with 155 additions and 143 deletions
|
|
@ -58,9 +58,10 @@ enum VS_INPUT
|
|||
enum VS_OUTPUT
|
||||
{
|
||||
VS_O_VPOS,
|
||||
VS_O_BLOCK,
|
||||
VS_O_TEX,
|
||||
VS_O_START
|
||||
VS_O_L_ADDR0,
|
||||
VS_O_L_ADDR1,
|
||||
VS_O_R_ADDR0,
|
||||
VS_O_R_ADDR1
|
||||
};
|
||||
|
||||
static const float const_matrix[8][8] = {
|
||||
|
|
@ -74,28 +75,58 @@ static const float const_matrix[8][8] = {
|
|||
{ 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
|
||||
};
|
||||
|
||||
static void
|
||||
calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
|
||||
struct ureg_src tc, struct ureg_src start, bool right_side,
|
||||
bool transposed, float size)
|
||||
{
|
||||
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
|
||||
unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X;
|
||||
|
||||
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
|
||||
unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y;
|
||||
|
||||
/*
|
||||
* addr[0..1].(start) = right_side ? start.x : tc.x
|
||||
* addr[0..1].(tc) = right_side ? tc.y : start.y
|
||||
* addr[0..1].z = tc.z
|
||||
* addr[1].(start) += 1.0f / scale
|
||||
*/
|
||||
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
|
||||
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
|
||||
ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
|
||||
|
||||
ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
|
||||
ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
|
||||
ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc);
|
||||
}
|
||||
|
||||
static void *
|
||||
create_vert_shader(struct vl_idct *idct)
|
||||
create_vert_shader(struct vl_idct *idct, bool matrix_stage)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
struct ureg_src scale;
|
||||
struct ureg_src vrect, vpos;
|
||||
struct ureg_dst t_vpos;
|
||||
struct ureg_dst o_vpos, o_block, o_tex, o_start;
|
||||
struct ureg_dst t_tex, t_start;
|
||||
struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
|
||||
|
||||
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
|
||||
if (!shader)
|
||||
return NULL;
|
||||
|
||||
t_vpos = ureg_DECL_temporary(shader);
|
||||
t_tex = ureg_DECL_temporary(shader);
|
||||
t_start = ureg_DECL_temporary(shader);
|
||||
|
||||
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
|
||||
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
|
||||
|
||||
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
|
||||
o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
|
||||
o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
|
||||
o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
|
||||
|
||||
o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
|
||||
o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
|
||||
|
||||
o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
|
||||
o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
|
||||
|
||||
/*
|
||||
* scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
|
||||
|
|
@ -104,76 +135,48 @@ create_vert_shader(struct vl_idct *idct)
|
|||
* o_vpos.xy = t_vpos * scale
|
||||
* o_vpos.zw = vpos
|
||||
*
|
||||
* o_block = vrect
|
||||
* o_tex = t_pos
|
||||
* o_start = vpos * scale
|
||||
* o_l_addr = calc_addr(...)
|
||||
* o_r_addr = calc_addr(...)
|
||||
*
|
||||
*/
|
||||
scale = ureg_imm2f(shader,
|
||||
(float)BLOCK_WIDTH / idct->buffer_width,
|
||||
(float)BLOCK_HEIGHT / idct->buffer_height);
|
||||
|
||||
ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
|
||||
ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
|
||||
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
|
||||
ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect);
|
||||
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
|
||||
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
|
||||
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
|
||||
|
||||
ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
|
||||
ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
|
||||
|
||||
ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
|
||||
#if NR_RENDER_TARGETS == 1
|
||||
ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
|
||||
#else
|
||||
ureg_MUL(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_Z),
|
||||
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
|
||||
ureg_scalar(vrect, TGSI_SWIZZLE_X),
|
||||
ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
|
||||
#endif
|
||||
|
||||
ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
|
||||
ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
|
||||
|
||||
ureg_release_temporary(shader, t_vpos);
|
||||
if(matrix_stage) {
|
||||
calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
|
||||
calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
|
||||
} else {
|
||||
calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
|
||||
calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
|
||||
}
|
||||
|
||||
ureg_release_temporary(shader, t_tex);
|
||||
ureg_release_temporary(shader, t_start);
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, idct->pipe);
|
||||
}
|
||||
|
||||
static void
|
||||
calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
|
||||
struct ureg_src tc, struct ureg_src start, bool right_side,
|
||||
bool transposed, float size)
|
||||
{
|
||||
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
|
||||
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
|
||||
|
||||
addr[0] = ureg_DECL_temporary(shader);
|
||||
addr[1] = ureg_DECL_temporary(shader);
|
||||
|
||||
/*
|
||||
* t_tc.x = right_side ? start.x : tc.x
|
||||
* t_tc.y = right_side ? tc.y : start.y
|
||||
* m[0..1] = tex(t_tc++, sampler)
|
||||
*/
|
||||
if(!right_side) {
|
||||
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
|
||||
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
|
||||
} else {
|
||||
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
|
||||
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
|
||||
}
|
||||
ureg_FRC(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
|
||||
|
||||
ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_src(addr[0]), ureg_imm1f(shader, 1.0f / size));
|
||||
ureg_MOV(shader, ureg_writemask(addr[1], wm_tc | TGSI_WRITEMASK_Z), ureg_src(addr[0]));
|
||||
}
|
||||
|
||||
static void
|
||||
increment_addr(struct ureg_program *shader, struct ureg_dst addr[2],
|
||||
bool right_side, bool transposed, float size)
|
||||
{
|
||||
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
|
||||
|
||||
/* addr[0..1]++ */
|
||||
ureg_ADD(shader, ureg_writemask(addr[0], wm_tc),
|
||||
ureg_src(addr[0]), ureg_imm1f(shader, 1.0f / size));
|
||||
ureg_ADD(shader, ureg_writemask(addr[1], wm_tc),
|
||||
|
|
@ -181,13 +184,13 @@ increment_addr(struct ureg_program *shader, struct ureg_dst addr[2],
|
|||
}
|
||||
|
||||
static void
|
||||
fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_dst addr[2], struct ureg_src sampler)
|
||||
fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler)
|
||||
{
|
||||
m[0] = ureg_DECL_temporary(shader);
|
||||
m[1] = ureg_DECL_temporary(shader);
|
||||
|
||||
ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(addr[0]), sampler);
|
||||
ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(addr[1]), sampler);
|
||||
ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler);
|
||||
ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
@ -210,28 +213,97 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2
|
|||
ureg_release_temporary(shader, tmp);
|
||||
}
|
||||
|
||||
static void *
|
||||
create_matrix_frag_shader(struct vl_idct *idct)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
|
||||
struct ureg_src l_addr[2], r_addr[2], saddr[2];
|
||||
|
||||
struct ureg_dst addr[2], l[4][2], r[2];
|
||||
struct ureg_dst fragment[NR_RENDER_TARGETS];
|
||||
|
||||
unsigned i, j;
|
||||
|
||||
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
|
||||
if (!shader)
|
||||
return NULL;
|
||||
|
||||
addr[0] = ureg_DECL_temporary(shader);
|
||||
addr[1] = ureg_DECL_temporary(shader);
|
||||
|
||||
saddr[0] = ureg_src(addr[0]);
|
||||
saddr[1] = ureg_src(addr[1]);
|
||||
|
||||
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
|
||||
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
|
||||
|
||||
r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
|
||||
r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
|
||||
|
||||
for (i = 0; i < NR_RENDER_TARGETS; ++i)
|
||||
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
|
||||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
if(i == 0) {
|
||||
ureg_MOV(shader, addr[0], l_addr[0]);
|
||||
ureg_MOV(shader, addr[1], l_addr[1]);
|
||||
} else
|
||||
increment_addr(shader, addr, false, false, idct->buffer_height);
|
||||
|
||||
fetch_four(shader, l[i], saddr, ureg_DECL_sampler(shader, 1));
|
||||
}
|
||||
|
||||
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
|
||||
if(i == 0) {
|
||||
ureg_MOV(shader, addr[0], r_addr[0]);
|
||||
ureg_MOV(shader, addr[1], r_addr[1]);
|
||||
} else
|
||||
increment_addr(shader, addr, true, true, BLOCK_HEIGHT);
|
||||
|
||||
fetch_four(shader, r, saddr, ureg_DECL_sampler(shader, 0));
|
||||
|
||||
for (j = 0; j < 4; ++j) {
|
||||
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
|
||||
}
|
||||
ureg_release_temporary(shader, r[0]);
|
||||
ureg_release_temporary(shader, r[1]);
|
||||
}
|
||||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
ureg_release_temporary(shader, l[i][0]);
|
||||
ureg_release_temporary(shader, l[i][1]);
|
||||
}
|
||||
ureg_release_temporary(shader, addr[0]);
|
||||
ureg_release_temporary(shader, addr[1]);
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, idct->pipe);
|
||||
}
|
||||
|
||||
static void *
|
||||
create_transpose_frag_shader(struct vl_idct *idct)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
|
||||
struct ureg_src block, tex, start;
|
||||
struct ureg_src l_addr[2], r_addr[2];
|
||||
|
||||
struct ureg_dst laddr[2], l[2], r[2], raddr[2];
|
||||
struct ureg_dst l[2], r[2];
|
||||
struct ureg_dst tmp, fragment;
|
||||
|
||||
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
|
||||
if (!shader)
|
||||
return NULL;
|
||||
|
||||
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
|
||||
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
|
||||
start = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
|
||||
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
|
||||
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
|
||||
|
||||
calc_addr(shader, laddr, block, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
|
||||
calc_addr(shader, raddr, tex, start, true, false, idct->buffer_height / 4);
|
||||
fetch_four(shader, l, laddr, ureg_DECL_sampler(shader, 0));
|
||||
fetch_four(shader, r, raddr, ureg_DECL_sampler(shader, 1));
|
||||
r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
|
||||
r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
|
||||
|
||||
fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0));
|
||||
fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1));
|
||||
|
||||
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
|
||||
|
||||
|
|
@ -240,12 +312,8 @@ create_transpose_frag_shader(struct vl_idct *idct)
|
|||
ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
|
||||
|
||||
ureg_release_temporary(shader, tmp);
|
||||
ureg_release_temporary(shader, laddr[0]);
|
||||
ureg_release_temporary(shader, laddr[1]);
|
||||
ureg_release_temporary(shader, l[0]);
|
||||
ureg_release_temporary(shader, l[1]);
|
||||
ureg_release_temporary(shader, raddr[0]);
|
||||
ureg_release_temporary(shader, raddr[1]);
|
||||
ureg_release_temporary(shader, r[0]);
|
||||
ureg_release_temporary(shader, r[1]);
|
||||
|
||||
|
|
@ -254,85 +322,28 @@ create_transpose_frag_shader(struct vl_idct *idct)
|
|||
return ureg_create_shader_and_destroy(shader, idct->pipe);
|
||||
}
|
||||
|
||||
static void *
|
||||
create_matrix_frag_shader(struct vl_idct *idct)
|
||||
{
|
||||
struct ureg_program *shader;
|
||||
|
||||
struct ureg_src tex, block, start;
|
||||
|
||||
struct ureg_dst l[4][2], r[2];
|
||||
struct ureg_dst addr[2], fragment[NR_RENDER_TARGETS];
|
||||
|
||||
unsigned i, j;
|
||||
|
||||
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
|
||||
if (!shader)
|
||||
return NULL;
|
||||
|
||||
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
|
||||
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
|
||||
start = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
|
||||
|
||||
for (i = 0; i < NR_RENDER_TARGETS; ++i)
|
||||
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
|
||||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
if(i == 0)
|
||||
calc_addr(shader, addr, tex, start, false, false, idct->buffer_width / 4);
|
||||
else
|
||||
increment_addr(shader, addr, false, false, idct->buffer_height);
|
||||
|
||||
fetch_four(shader, l[i], addr, ureg_DECL_sampler(shader, 1));
|
||||
}
|
||||
ureg_release_temporary(shader, addr[0]);
|
||||
ureg_release_temporary(shader, addr[1]);
|
||||
|
||||
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
|
||||
if (i == 0)
|
||||
calc_addr(shader, addr, block, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
|
||||
else
|
||||
increment_addr(shader, addr, true, true, BLOCK_HEIGHT);
|
||||
|
||||
fetch_four(shader, r, addr, ureg_DECL_sampler(shader, 0));
|
||||
|
||||
for (j = 0; j < 4; ++j) {
|
||||
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
|
||||
}
|
||||
ureg_release_temporary(shader, r[0]);
|
||||
ureg_release_temporary(shader, r[1]);
|
||||
}
|
||||
ureg_release_temporary(shader, addr[0]);
|
||||
ureg_release_temporary(shader, addr[1]);
|
||||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
ureg_release_temporary(shader, l[i][0]);
|
||||
ureg_release_temporary(shader, l[i][1]);
|
||||
}
|
||||
|
||||
ureg_END(shader);
|
||||
|
||||
return ureg_create_shader_and_destroy(shader, idct->pipe);
|
||||
}
|
||||
|
||||
static bool
|
||||
init_shaders(struct vl_idct *idct)
|
||||
{
|
||||
idct->vs = create_vert_shader(idct);
|
||||
idct->matrix_vs = create_vert_shader(idct, true);
|
||||
idct->matrix_fs = create_matrix_frag_shader(idct);
|
||||
|
||||
idct->transpose_vs = create_vert_shader(idct, false);
|
||||
idct->transpose_fs = create_transpose_frag_shader(idct);
|
||||
|
||||
return
|
||||
idct->vs != NULL &&
|
||||
idct->transpose_fs != NULL &&
|
||||
idct->matrix_fs != NULL;
|
||||
idct->matrix_vs != NULL &&
|
||||
idct->matrix_fs != NULL &&
|
||||
idct->transpose_vs != NULL &&
|
||||
idct->transpose_fs != NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
cleanup_shaders(struct vl_idct *idct)
|
||||
{
|
||||
idct->pipe->delete_vs_state(idct->pipe, idct->vs);
|
||||
idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
|
||||
idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
|
||||
idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
|
||||
idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
|
||||
}
|
||||
|
||||
|
|
@ -353,9 +364,9 @@ init_state(struct vl_idct *idct)
|
|||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
memset(&sampler, 0, sizeof(sampler));
|
||||
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
||||
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
|
||||
sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
|
||||
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
|
||||
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
|
||||
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
|
||||
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
|
||||
|
|
@ -730,13 +741,13 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
|
|||
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
|
||||
idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all);
|
||||
idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
|
||||
|
||||
/* first stage */
|
||||
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
|
||||
idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
|
||||
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
|
||||
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
|
||||
idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
|
||||
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
|
||||
|
||||
|
|
@ -745,6 +756,7 @@ vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
|
|||
idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
|
||||
idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
|
||||
idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
|
||||
idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
|
||||
idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
|
||||
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ struct vl_idct
|
|||
} individual;
|
||||
} samplers;
|
||||
|
||||
void *vs;
|
||||
void *matrix_vs, *transpose_vs;
|
||||
void *matrix_fs, *transpose_fs;
|
||||
|
||||
struct pipe_resource *matrix;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue