[g3dvl] seperate texture addr generation from fetching

This commit is contained in:
Christian König 2010-12-12 21:40:41 +01:00
parent 7bc9ab1181
commit ebab090ed9

View file

@ -140,18 +140,15 @@ create_vert_shader(struct vl_idct *idct)
}
static void
fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
struct ureg_src tc, struct ureg_src sampler,
struct ureg_src start, bool right_side,
bool transposed, float size)
calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
struct ureg_src tc, struct ureg_src start, bool right_side,
bool transposed, float size)
{
struct ureg_dst t_tc;
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
t_tc = ureg_DECL_temporary(shader);
m[0] = ureg_DECL_temporary(shader);
m[1] = ureg_DECL_temporary(shader);
addr[0] = ureg_DECL_temporary(shader);
addr[1] = ureg_DECL_temporary(shader);
/*
* t_tc.x = right_side ? start.x : tc.x
@ -159,44 +156,58 @@ fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
* m[0..1] = tex(t_tc++, sampler)
*/
if(!right_side) {
ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
} else {
ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
}
ureg_FRC(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), tc);
ureg_FRC(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_src(addr[0]), ureg_imm1f(shader, 1.0f / size));
ureg_MOV(shader, ureg_writemask(addr[1], wm_tc | TGSI_WRITEMASK_Z), ureg_src(addr[0]));
}
ureg_release_temporary(shader, t_tc);
static void
increment_addr(struct ureg_program *shader, struct ureg_dst addr[2],
bool right_side, bool transposed, float size)
{
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
ureg_ADD(shader, ureg_writemask(addr[0], wm_tc),
ureg_src(addr[0]), ureg_imm1f(shader, 1.0f / size));
ureg_ADD(shader, ureg_writemask(addr[1], wm_tc),
ureg_src(addr[1]), ureg_imm1f(shader, 1.0f / size));
}
static void
fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_dst addr[2], struct ureg_src sampler)
{
m[0] = ureg_DECL_temporary(shader);
m[1] = ureg_DECL_temporary(shader);
ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(addr[0]), sampler);
ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(addr[1]), sampler);
}
static void
matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
{
struct ureg_dst tmp[2];
unsigned i;
struct ureg_dst tmp;
for(i = 0; i < 2; ++i) {
tmp[i] = ureg_DECL_temporary(shader);
}
tmp = ureg_DECL_temporary(shader);
/*
* tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
* dst = tmp[0] + tmp[1]
* tmp.xy = dot4(m[0][0..1], m[1][0..1])
* dst = tmp.x + tmp.y
*/
ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
ureg_ADD(shader, dst,
ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
for(i = 0; i < 2; ++i) {
ureg_release_temporary(shader, tmp[i]);
}
ureg_release_temporary(shader, tmp);
}
static void *
@ -204,10 +215,9 @@ create_transpose_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src block, tex, sampler[2];
struct ureg_src start[2];
struct ureg_src block, tex, start;
struct ureg_dst l[2], r[2];
struct ureg_dst laddr[2], l[2], r[2], raddr[2];
struct ureg_dst tmp, fragment;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
@ -216,15 +226,12 @@ create_transpose_frag_shader(struct vl_idct *idct)
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
start = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
sampler[0] = ureg_DECL_sampler(shader, 0);
sampler[1] = ureg_DECL_sampler(shader, 1);
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
fetch_four(shader, l, block, sampler[0], start[0], false, false, BLOCK_WIDTH / 4);
fetch_four(shader, r, tex, sampler[1], start[1], true, false, idct->buffer_height / 4);
calc_addr(shader, laddr, block, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
calc_addr(shader, raddr, tex, start, true, false, idct->buffer_height / 4);
fetch_four(shader, l, laddr, ureg_DECL_sampler(shader, 0));
fetch_four(shader, r, raddr, ureg_DECL_sampler(shader, 1));
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
@ -233,8 +240,12 @@ create_transpose_frag_shader(struct vl_idct *idct)
ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
ureg_release_temporary(shader, tmp);
ureg_release_temporary(shader, laddr[0]);
ureg_release_temporary(shader, laddr[1]);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
ureg_release_temporary(shader, raddr[0]);
ureg_release_temporary(shader, raddr[1]);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
@ -248,11 +259,10 @@ create_matrix_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
struct ureg_src tex, block, sampler[2];
struct ureg_src start[2];
struct ureg_src tex, block, start;
struct ureg_dst l[4][2], r[2];
struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
struct ureg_dst addr[2], fragment[NR_RENDER_TARGETS];
unsigned i, j;
@ -260,41 +270,31 @@ create_matrix_frag_shader(struct vl_idct *idct)
if (!shader)
return NULL;
t_tc = ureg_DECL_temporary(shader);
tmp = ureg_DECL_temporary(shader);
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
sampler[0] = ureg_DECL_sampler(shader, 1);
sampler[1] = ureg_DECL_sampler(shader, 0);
start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
start[1] = ureg_imm1f(shader, 0.0f);
start = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < NR_RENDER_TARGETS; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
for (i = 0; i < 4; ++i) {
if(i == 0)
ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
calc_addr(shader, addr, tex, start, false, false, idct->buffer_width / 4);
else
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
ureg_src(t_tc), ureg_imm1f(shader, 1.0f / idct->buffer_height));
increment_addr(shader, addr, false, false, idct->buffer_height);
fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], false, false, idct->buffer_width / 4);
fetch_four(shader, l[i], addr, ureg_DECL_sampler(shader, 1));
}
ureg_release_temporary(shader, addr[0]);
ureg_release_temporary(shader, addr[1]);
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
if (i == 0)
calc_addr(shader, addr, block, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
else
increment_addr(shader, addr, true, true, BLOCK_HEIGHT);
#if NR_RENDER_TARGETS == 1
fetch_four(shader, r, block, sampler[1], start[1], true, true, BLOCK_WIDTH / 4);
#else
ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X),
ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i),
block);
fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, true, BLOCK_WIDTH / 4);
#endif
fetch_four(shader, r, addr, ureg_DECL_sampler(shader, 0));
for (j = 0; j < 4; ++j) {
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
@ -302,9 +302,8 @@ create_matrix_frag_shader(struct vl_idct *idct)
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
}
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
ureg_release_temporary(shader, addr[0]);
ureg_release_temporary(shader, addr[1]);
for (i = 0; i < 4; ++i) {
ureg_release_temporary(shader, l[i][0]);