zink: use depth/stencil-only layouts for depth/stencil-only formats

just kidding, this is banned by spec

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11389>
This commit is contained in:
Mike Blumenkrantz 2021-03-31 16:22:54 -04:00 committed by Marge Bot
parent d22cdcd33a
commit be0e34450b
2 changed files with 14 additions and 2 deletions

View file

@ -369,7 +369,13 @@ get_layout_for_binding(struct zink_resource *res, enum zink_descriptor_type type
return res->bind_history & BITFIELD64_BIT(ZINK_DESCRIPTOR_TYPE_IMAGE) ?
VK_IMAGE_LAYOUT_GENERAL :
res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
//Vulkan-Docs#1490
//(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
//res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
case ZINK_DESCRIPTOR_TYPE_IMAGE:
return VK_IMAGE_LAYOUT_GENERAL;
default:

View file

@ -378,7 +378,13 @@ update_barriers(struct zink_context *ctx, bool is_compute)
else {
VkImageLayout layout = res->image_bind_count[is_compute] ? VK_IMAGE_LAYOUT_GENERAL :
res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
//Vulkan-Docs#1490
//(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL :
//res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL :
(res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL) :
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
zink_resource_image_barrier(ctx, NULL, res, layout, access, pipeline);
}
/* always barrier on draw if this resource has either multiple image write binds or