gallium/st: fix shader_has_one_variant

I think we need to care about this here as well, otherwise the variant
logic might be short-circuited.

Fixes: ad0037fcfe ("mesa/st: set lower_point_size for tes/gs during program update")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9631>
This commit is contained in:
Erik Faye-Lund 2021-03-16 18:43:37 +01:00
parent cc314361e3
commit bdfe0e3ef4

View file

@ -831,11 +831,14 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] =
st->has_shareable_shaders &&
!st->clamp_frag_depth_in_shader &&
!st->clamp_vert_color_in_shader;
!st->clamp_vert_color_in_shader &&
!st->lower_point_size;
st->shader_has_one_variant[MESA_SHADER_GEOMETRY] =
st->has_shareable_shaders &&
!st->clamp_frag_depth_in_shader &&
!st->clamp_vert_color_in_shader &&
!st->lower_point_size &&
!st->lower_ucp;
st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;