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drirc: Apply assume_full_subgroups_with_shared_memory to Resident Evil 2
The game uses a compute shader for occlusion culling. This shader lacks proper groupshared memory sync, and needs 32-wide subgroup to work correctly. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7595 Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23408>
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@ -934,6 +934,9 @@ TODO: document the other workarounds.
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<option name="anv_assume_full_subgroups" value="32" />
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<option name="fp64_workaround_enabled" value="true" />
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</application>
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<application name="RESIDENT EVIL 2" executable="re2.exe">
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<option name="anv_assume_full_subgroups_with_shared_memory" value="true" />
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</application>
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<application name="Wolfenstein: Youngblood(x64vk)" executable="Youngblood_x64vk.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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