From bd45b738b7f0c576c19b1bb5589c3bf7969f8ce4 Mon Sep 17 00:00:00 2001 From: Sviatoslav Peleshko Date: Fri, 17 Nov 2023 14:49:28 +0200 Subject: [PATCH] drirc: Apply assume_full_subgroups_with_shared_memory to Resident Evil 2 The game uses a compute shader for occlusion culling. This shader lacks proper groupshared memory sync, and needs 32-wide subgroup to work correctly. Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7595 Signed-off-by: Sviatoslav Peleshko Reviewed-by: Lionel Landwerlin Part-of: --- src/util/00-mesa-defaults.conf | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index b2eff24e49b..e25ba713ed7 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -934,6 +934,9 @@ TODO: document the other workarounds.