Update vertex buffer code (still does not work properly..)

This commit is contained in:
Vladimir Dergachev 2004-12-30 11:43:04 +00:00
parent 2269445f6d
commit bcd1a9ed68

View file

@ -259,13 +259,11 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].length=16;
memcpy(FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
#if 0
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.length=4;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[0]=0.0;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[1]=0.0;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[2]=1.0;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[3]=0.0;
#endif
program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE);
@ -401,21 +399,28 @@ static GLboolean r300_run_vb_flat_render(GLcontext *ctx,
upload_vertex_buffer(rmesa, ctx, vb_arrays, &n_arrays);
fprintf(stderr, "Using %d AOS arrays\n", n_arrays);
r300EmitState(rmesa);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
reg_start(0x4f18,0);
e32(0x00000003);
r300EmitState(rmesa);
reg_start(0x20b0,0);
e32(0x0000043f);
FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].length=16;
memcpy(FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.length=4;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[0]=0.0;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[1]=0.0;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[2]=1.0;
FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[3]=0.0;
program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE);
//upload_vertex_shader_fragment(PASS_PREFIX VSF_DEST_UNKNOWN1, &default_vector_vsf);
reg_start(R300_RE_OCCLUSION_CNTL, 0);
e32(R300_OCCLUSION_ON);