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llvmpipe: clean up rasterization threads upon context destruction
Fixes glean hang, bug 26536.
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2 changed files with 18 additions and 0 deletions
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@ -826,6 +826,9 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
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debug_printf("thread %d waiting for work\n", task->thread_index);
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pipe_semaphore_wait(&task->work_ready);
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if (rast->exit_flag)
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break;
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if (task->thread_index == 0) {
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/* thread[0]:
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* - get next scene to rasterize
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@ -961,6 +964,20 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
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align_free(rast->tasks[i].tile.color[cbuf]);
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}
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/* Set exit_flag and signal each thread's work_ready semaphore.
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* Each thread will be woken up, notice that the exit_flag is set and
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* break out of its main loop. The thread will then exit.
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*/
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rast->exit_flag = TRUE;
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for (i = 0; i < rast->num_threads; i++) {
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pipe_semaphore_signal(&rast->tasks[i].work_ready);
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}
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for (i = 0; i < rast->num_threads; i++) {
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pipe_semaphore_destroy(&rast->tasks[i].work_ready);
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pipe_semaphore_destroy(&rast->tasks[i].work_done);
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}
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/* for synchronizing rasterization threads */
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pipe_barrier_destroy( &rast->barrier );
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@ -84,6 +84,7 @@ struct lp_rasterizer
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{
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boolean clipped_tile;
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boolean check_for_clipped_tiles;
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boolean exit_flag;
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/* Framebuffer stuff
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*/
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