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vbo: remove dead code
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parent
778276a4dd
commit
072aeb57bd
1 changed files with 3 additions and 35 deletions
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@ -33,24 +33,13 @@
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#include "vbo.h"
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#include "vbo_context.h"
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#if 0
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/* Reach out and grab this to use as the default:
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*/
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extern void _tnl_draw_prims( GLcontext *ctx,
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const struct gl_client_array *arrays[],
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index );
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#endif
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#define NR_LEGACY_ATTRIBS 16
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#define NR_GENERIC_ATTRIBS 16
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#define NR_MAT_ATTRIBS 12
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static GLuint check_size( const GLfloat *attr )
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{
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if (attr[3] != 1.0) return 4;
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@ -59,6 +48,7 @@ static GLuint check_size( const GLfloat *attr )
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return 1;
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}
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static void init_legacy_currval(GLcontext *ctx)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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@ -158,23 +148,6 @@ static void init_mat_currval(GLcontext *ctx)
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}
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}
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#if 0
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static void vbo_exec_current_init( struct vbo_exec_context *exec )
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{
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GLcontext *ctx = exec->ctx;
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GLint i;
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/* setup the pointers for the typical 16 vertex attributes */
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for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++)
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exec->vtx.current[i] = ctx->Current.Attrib[i];
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/* setup pointers for the 12 material attributes */
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for (i = 0; i < MAT_ATTRIB_MAX; i++)
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exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] =
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ctx->Light.Material.Attrib[i];
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}
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#endif
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GLboolean _vbo_CreateContext( GLcontext *ctx )
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{
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@ -220,12 +193,6 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
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}
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/* By default:
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*/
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#if 0 /* dead - see vbo_set_draw_func() */
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vbo->draw_prims = _tnl_draw_prims;
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#endif
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/* Hook our functions into exec and compile dispatch tables. These
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* will pretty much be permanently installed, which means that the
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* vtxfmt mechanism can be removed now.
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@ -240,6 +207,7 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
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return GL_TRUE;
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}
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void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state )
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{
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_ae_invalidate_state(ctx, new_state);
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