st/mesa: fix geometry corruption by always re-binding vertex arrays

This is a temporary workaround. It fixes sauerbrauten with shaders enabled.

I guess we might be changing vertex attribs somewhere and not updating
the appropriate dirty flags, therefore we can't rely on them for now.
Or maybe we need to make this state dependent on some other flags too.

More info:
https://bugs.freedesktop.org/show_bug.cgi?id=34378
This commit is contained in:
Marek Olšák 2011-02-17 16:17:34 +01:00
parent e0481cac7d
commit bb46eeade3

View file

@ -613,8 +613,10 @@ st_draw_vbo(struct gl_context *ctx,
struct pipe_index_buffer ibuffer;
struct pipe_draw_info info;
unsigned i;
GLboolean new_array = GL_TRUE;
/* Fix this (Bug 34378):
GLboolean new_array =
st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;*/
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);