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zink: clear null image surfaces to 0
GL Spec says that imageLoad from incomplete images must return 0.
This is not really spec compliant as for proper behavior nullDescriptor
and robustImageAccess2 is needed.
A workaround for lack of either of these requires a shader variant.
Clearing the null surface and hoping the app doesn't write to the image
is closer to spec, while avoiding a shader recompile.
KHR-GL46.shader_image_load_store.incomplete_textures tests this.
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21135>
(cherry picked from commit 22e91af1a7)
Conflicts:
src/gallium/drivers/zink/zink_context.c
This commit is contained in:
parent
656b086fcf
commit
bb0222b5cf
2 changed files with 8 additions and 1 deletions
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@ -391,7 +391,7 @@
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"description": "zink: clear null image surfaces to 0",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -4765,6 +4765,13 @@ zink_get_dummy_pipe_surface(struct zink_context *ctx, int samples_index)
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{
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if (!ctx->dummy_surface[samples_index]) {
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ctx->dummy_surface[samples_index] = zink_surface_create_null(ctx, PIPE_TEXTURE_2D, 1024, 1024, BITFIELD_BIT(samples_index));
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/* This is possibly used with imageLoad which according to GL spec must return 0 */
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if (!samples_index) {
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union pipe_color_union color = {0};
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struct pipe_box box;
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u_box_2d(0, 0, 1024, 1024, &box);
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ctx->base.clear_texture(&ctx->base, ctx->dummy_surface[samples_index]->texture, 0, &box, &color);
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}
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}
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return ctx->dummy_surface[samples_index];
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}
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